ActionScript 1/2 :: Tween Class Easing AS Modification
Aug 31, 2009
ive been searching around about tween class easing in as2 and ive found this great tutorial URL...need a help though, im not really a actionscript programmer, but i wanted to modify this code:Code:import mx.transitions.Tween;[code]how would i modify the code so my objects not only goes on a straight line(_x like in the code from 0x to 400x), what if i wanted a diagonal direction, it will start in x and ends in y?
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Mar 21, 2012
I have an issue I've tried to import these tween classes. I get the errors below
ActionScript Code:
Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
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Nov 4, 2008
Has anybody found a way to ease motion only between keyframes, not the whole animation? In classic u get separate easings.Generally, I want to convert old tween to new for more control, but it seems to be impossible.
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May 20, 2010
CS4: Motion Tween With Multiple Eases?
well, In Flash CS3, it was actually possible to give an easing instruction to each segment (keyframes) of an animation. In Flash CS4, in between two frames of an Motion Tween, isn't it possible anymore? I'm trying but the easing instruction applies only for the entire Motion Tween.
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Aug 5, 2009
I've just started working with the CS4 motion editor, and it is proving to be a distinctly infuriating experience. I want to tween the z-index of a movie clip from -200 ('out' of the screen) to 0 with the Spring easing applied, but there's a problem; the dotted curve showing the ease never moves past the zero line, and only ends up about three quarters of the way towards the z=0 value I want. So effectively, I'm only tweening my clip from z=-200 to z=-60, or thereabouts.
I'm sure there's a trick I'm missing here. How do I get the tween, with the Spring ease, to finish at the value I've specified?
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Jun 8, 2010
i wonder if its possible to tween the timeline with an easing effect. I try this code but it doesnt seem to work:
var fr:int = 0;[code]...............
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Jun 27, 2008
So usually I can get my motion exactly the way I want it but I'm not satisfied with the easing motion I am currently using.
Running at 30 FPS
Speed: .7
Scrolling a large movieclip (like 1800 pixels in height)
Strong.easeOut
It's basically a scrolling content type motion I am looking for. Click a button content scrolls revealing the proper section on the y axis. Anyway, the motion just isn't fluid enough for my liking. Any tips or a different equation to make it more fluid.
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May 30, 2010
I have a String variable named type. It is supposed to hold the easing type that is used for Tweening, so for example var type:String = "Regular. easeInOut"; I then want to be able to use the variable when creating a new tween, such as:yTween = new Tween (this," y",type ,startCoord, finishCoord,duration,true); I tried to use this[type] etc. but couldnt get it to work. Any suggestions?
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Mar 31, 2007
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
[Code]...
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Dec 15, 2010
I use Flex 4 SDK in ActionScript3,like follows: import mx.effects.Tween.easing.Quintic ...... tween.easingFunction = Quintic.easeInOut; when I compile above code,it raise error: Not define: mx.effects.Tween.easing:Quintic I have put framework.swc into classpath.What is the package of Quintic?
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Apr 13, 2010
Is there an online cheat-sheet to graphs of common tween / easing functions? I want a bookmark I can refer to when picking a function for a tween (e.g., Quintic, Quadratic, "Bounce"). The only one I can do in my head easily is linear.
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Dec 20, 2010
What modification required to use a "Class" code in .FLA itself instead of using an external Class file? When I tried the Class code by pasting all the code, it doesn't work. How to modify it? The following is the Class Code:
[Code]...
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Oct 29, 2010
This is probably something simple but I'm scratching my head over easing with the Animate class in Flex 4. Basically I'm just trying to set easing via:
[Code]....
Which would be fine, except... the constructor argument is a Number, not an instance of EaseInOutBase. All of Google's results suggest that this should be defined via MXML, but I just feel... dirty doing it - rather, defining something that is purely programmatic with markup. I know that's half the nature of Flex, but still, I like to keep most of my logic/configuration in AS3. If there's a better way to animate with easing than using Animate with its easer property (eg, if this isn't the right way)
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Apr 19, 2009
How can I use the easing in the addTween method of the Tweener class?
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Feb 20, 2009
Is there a way to control the number of bounce when using Bounce.easeIn ?
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Feb 25, 2011
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
[code]...
how to incorporate tween classes and then easing?
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Jan 15, 2009
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
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Jan 12, 2009
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
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Jun 30, 2009
im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had
Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()
[code]......
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May 7, 2009
I am using a swf file as the back drop for a page and it works on Firefox and Safari but not in Netscape, Opera, and IE. I have chased the issue to the actual flash element and how it is programmed to play differently by the AC_RunActive javascript file. code, written to allow for a change of the z-index position. Also, the problem with Netscape is that the entire animation is not being shown. I have the html for linking flash in a div tag and it doesn't seem to want to see it. I may have two seperate issues with the same code or they may be linked.
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Sep 10, 2009
stop();
import fl.events.DataGridEvent;
function endEditHandler(evtObj){ trace(DataGrid_Main.getItemAt(evtObj.rowIndex)
[code].....
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Jun 16, 2010
I need to create an arrayCollection as a copy of other arrayCollection. Then I need to change some data inside the copy, but when I do that the original arrayCollection changes as well. Is there a way to stop the changes in the original arrayCollection? For example I got: arrColOrig[0].someVar = 1
[Code]...
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Nov 5, 2004
well this is gonna be a long big essay. So lets start. I used this tutorial to make a nice menu. I got some ideas by searching this forum. Finally came up with this (check the attached .fla) ... Allright, now umm...its really hard to explain. But i gotta explain this. lease Check the attached fla to get the idea of what I am talking here. You will notice that there are 3 buttons in the MAIN MENU. 1) Home 2 Forums. or the SUBMENU : I put 3 more buttons inside the forums_mc (look in the library) on frame 61. The buttons are 1) EXT MC 1 , 2) EXT MC 2, 3) EXT MC 3. I want to use these buttons to load external swf. I want to use the same logic used in the transition tutorial to make the intro and outro transitions. In addition to that, if I press any button on the MAIN MENU, the externally loaded swf should play outro transition and also collapse the SUBMENU. BUT (this is important) , if I press any button in the SUB MENU (like the button EXT MC 2) , then outro transition should play in the ext swf, but the SUB MENU SHOULD NOT PLAY THE OUTRO ANIMATION (which we want to do, when pressing any button on MAIN MENU).
Also the externally loaded swf should load in the emptycontainer movieclip inside the FORUMS_MC clipSo, got any ideas how to do this ???k the attached files. The above discription will only make sense if you see the .fla and other files attached. tried my best to do this, but could not succeed. Also, i asked many friends, but they are not able to do this...I am pretty sure that Masters like POM and Voetsjoeba, scotty and many others will be able to solve this problem.
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