Hi. It doesn't seem that I can embed an FLV directly inside an SWF in any obvious way, and I don't want my FLVs to be separate files as I want people to just be able to simply copy my SWF over and put it on their own web site - including the video.
I've thought about embedding the FLV data as a binary class and loading it in as an FLV in memory as people sometimes do with SWFs, but I don't think this is possible as there is no native FLV type in the library.
how I might get a Twitter widget working INSIDE a AS2 flash file?I found widgets on the twitter site, but, although I've seen references elsewhere to SWF widgets at twitter, right now the only thing I can find is using Javascript. (Maybe they canned all of the SWF widgets?)[I have found some AS3 stuff, but my understanding is that I can NOT load an AS3 swf into an AS2 one.]
Is there a way to load external javascript content into an object inside of the SWF? (kinda like an iFrame inside of the swf that can load the file with the javascript)
I'd like to embed a small flash file inside HTML, and I need to do so INLINE, if it were a image, I would do something like..<IMG SRC="data:image/gif;base64,RAAAtuhhx4dbgYKAAA7...more data....." ALT="could not load">The file is this one
I have a great idea and I want to build a flex application around a .jar file. Is there a way I can go by embedding a jar file into the flex application?
I seem to have the [Embed] tag working OK for embedding fonts But I want to specify font and font location in an xml file, read in the font location, and pass it into the [Embed] statement. Like this
var xFont = xFormat..navcontrols.font; //then... [Embed(source = xFont, fontName = 'myFont', mimeType = 'application/x-font-truetype')] var csgFont:Class;
The error I get is
'unable to resolve 'xFont' for transcoding
I want to keep this all in AS3 if at all possible. I dont want to use the Flash IDE to create embedded fonts. I would ideally like to minimize the impact of changing a font.
I currently have a network camera that streams video as a .swf (and also as a motion JPEG as well...) and I want to be able to embed the stream inside of either a Flash or Air project that I'm creating myself. The only examples i've been able to find though, require the .swf to be saved as a resource of the project; clearly, this is undesirable for a live stream.
Another option is to utilize the motion JPEG. I have some generated code (shown below), but unfortunately only the first image is displayed when viewed via adobe air (if I were to view it in a HTML browser, the image would automatically update, effectively showing the stream:
<SCRIPT LANGUAGE="JavaScript"> function displayImage( ) { // Set the BaseURL to the URL of your camera
I have a an image, lets call it "StageSkin.png".This is an image which is really just a border, and the middle of the image is "windowed", meaning that it is meant to show other information inside of it.The information inside of it is in the form of a component (based on a canvas component, lets call it 'Gauge').I want to create a component out of the 'StageSkin' image and the 'Gauge' component inside of it that would allow me to resize the component with the 'Gauge' component staying inside of StageSkin's window.I searched on this, and got the code below, but the embedded component just overlaps the entire image. What do I need to do?
I have a native (Obj-C, standard Xcode project) application and I'd like to integrate a partners iOS application (or specifically, it's functionality) into it as just another view in my application. The problem is that their application is a Flex/Air app. I really don't understand the Adobe compilation process on how it gets from a bunch of flex code down to an IPA. I don't see intermediate projects, shared objects, etc on the disk to produce that IPA. It looks like it doesn't rely on the Apple tool chain... as I understand it, you can produce the IPA on Windows as well. Is there any way to build that Flex app in such a way that I can import it into Xcode so I can link against it and use it as a library from within my application? While I specifically used iOS as an example since that is the most important platform, we'll want to apply this solution to our respective Android and Blackberry 6 apps as well.
controlling a button. when users rollover that one there is another button named happy_mc that pops up. how would i code it so that that button (happy_mc) works inside of link_mc?
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
Making a piano/keyboard application and trying to figure out the best way to set this up .I plan on having a directory of sounds for each 'instrument' in my assets folder (piano1/C4.mp3,piano1/D4.mpg,...)Is there a way to import/embed all of these as an array? Also is there a way I can pass a variable to this class to indicate which folder I want to import these from? Something that would be ideal
var type = "piano2"; //passed from class being called by foreach(notes as note){ [Embed(source = 'assets/sounds/'+type +'/'+note+'.mp3')] private const C3:Class; public var c3:Sfx = new Sfx(C3); }
Or would it be a better idea to have a class for each of these "types" that pulls all notes?
But there is no change in the appearance of the Text whatsoever.. I need the text to be crisp and clear.Just like the way it looks when we embed the fonts using the Embed... Button in the Flash IDE.
I'm creating a wrapper SWF that needs to embed multiple swf's using the [Embed ] tag in Actionscript 3.How can i embed a custom swf when compiling a as3 project using the flex sdk, E.G:
I've been experimenting with learning game coding and have encountered an issue I'm curious about...
At the moment I have 3 GIFs and 1 sound effect being used, with more to come. Now, is it more recommended to embed these files, which I'm been doing, or is it better to load them externally? To be honest, I really hate the idea of having to load them and would much prefer to embed them directly in to my project. What is the general consensus as to which technique is better?
Is there any solution to dynamic fonts yet. I have tried to write classes and followed so much stuff on various blogs but none of them is working. For example, i'm using a font(which is not installed in most machines) say "abc" on my Input and other TextFields/Combos/Radio etc. Now no matter whatever i do, it uses some default font instead of "abc" if accessed from a PC in which this font isn't installed.
One (bad)solution is to embed fonts using the Embed button in "Properties" FOR EACH TEXT FIELd seperately and increase the file size? Still this way wouldn't work for Combos and radio Btns.
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
Here is the loading code..
var context:LoaderContext = new LoaderContext(); if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain }; var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
Is there a way to import a PDF into Flash and embed them as part of the content library? The goal of this would be to embed/hide the files in the library verses having them exposed on the root or inside a folder/director.