I've always wrote all my code into the .fla and now I'm trying to use classes more. I have my file loading the document class. Then the document class imports two additional classes. In my constructor of the document class I am creating a new instance of both additional classes. Here is my doc class:
[Code]...
Now inside of the other two classes I should be able to just use main_class.myFunc(); Correct? Why isn't is working? How can I interact classes? If I create a new instance to the class I want to access then I get a stack over flow error. Inside remoting class in the constructor my code; main_class = new CheckoutMain(); main_class.myFunc();
I have an application using a class that was originally a MovieClip exported for Actionscript by Flash. I have not been able to figure out how to add new properties to this class.
I have created an invisible button myButton_btn inside a moviclip with instance name supermarket_mc. The supermarket_mc is based on a class Supermarket, which has the following code and works fine.
public class Supermarket extends MovieClip { public function Supermarket()[code]....
Now, if I have a button on Stage they work fine when I add a listener to them. However, when I add a listener to myButton_btn ie:
myButton_btn does not react to click events and I get an additional error Error #1009: Cannot access a property or method of a null object reference.I suspect that the MouseEvent.CLICK in the class definition overrides the MouseEvent.CLICK on the nested button.
I'm VERY new to flash and have recently downloaded a flash photo gallery. It was advertised as CS3 and newer. 'm using CS4. It uses AS3. I simply need to make a couple of design changes, but I'm getting errors when I go to publish the Fla. All the folders and .as files seem to be in the right place and have the proper names. The gallery has been given good reviews and people seem to like it, so I'm assuming it's fine. Just probably something simple I'm missing. Is anyone able to help me through this?
I am getting this annoying error 1172 Definition utils. Fader could not be found. Everything worked fine until yesterday when I started getting this error. Looks like my utils.Fader.as file is attached to my .fla file.
I develop my own library with some simple component classes (the name of the library is test "myLib"). Yesterday i've created a folder in my library folder "events" and create a custom Event class in there.when i try to import the class from this directory i get the error:"1172: Definition myLib.events:myCustomEvent could not be found." i've try to make a completely new and empty .fla file and paste this line in the Action panel:
import myLib.events.myCustomEvent
and again i receive this odd error while with other subfolders of my lib i have no problems.like this
import myLib.ui.*;
import myLib.ui.myCustomScroll
or
import myLib.util.CustomMath
in all these cases a have no problems exept with this custom event why is this ?
I have movieclip in the library with export name: TxtPreloader in my document class (of that fla which is in the same package as the fla file) i have written this:
import TxtPreloader;
but when I try to instantiate that document class from somewhere else i get an error :
1172: Definition TxtPreloader could not be found. import TxtPreloader;
I was following this tutorial and getting this error message. I think I have the same the guy in the tutorial has, but I am getting an error message. Why? I have this in my AS: import fl.controls.*; The error reads: 1172: Definition fl.controls could not be found.
I am using Flash CS4 installed on my c drive. All of my flash files are on a local network. I got a new PC yesterday and now none of my files will publish without the code. The files and locations on the network have not changed. Everything worked fine before the PC was changed.The error I get is: 1172: Definition com.caurina.transitions:Tweener could not be found.
Hows it going, learning actionscript in college, ive done the following code from notes, but when i do a test run i get the following error messages.[code]The above is not code i will be implementing, but more a learning tool to understand the syntax, so the actual visible outcome i'm not concerned with. Just incase you're looking at that part I'm using Flash CS5, running Windows 7 ultimate 64bit.
I've recently acquired Flash CS4 Professional, and I've been attempting to complete some tutorials, and I'm currently in the process of doing the Object-Oriented Scrollbar. It's simple really...I've copied the code exactly and followed along exactly as he says in the movie, and for some reason the Tweener will not work. I've downloaded the Tweener zip folder, and placed the Tweener file itself into the same folder as my .fla file.
'm getting compile errors when I try to import it.
All files are in a folder 'com'. The document class is 'com.Main'
C:....comMain.as, Line 121046: Type was not found or was not a compile-time constant: Stem_Curve. C:...comMain.as, Line 241180: Call to a possibly undefined method Stem_Curve. C:...comMain.as, Line 81172: Definition com:Stem_Curve could not be found.
Main Code: package com { [code].........
I've used it for other swfs and have no problems importing it. I've checked those projects, but can't see anything different.
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
i'm trying to create AS3 match game - match card to some square in the game.i created class for cards, and i'v tried to capture the card's original position so in case of dragging it to the wrong place, it will return to it's original place.from some reason it always returns to the 0,0 coordinates.
So this is probably an easy thing I don't know, I'm hoping. But when I publish my project and test it in a normal HTML, the swf can find some classes but not others for some reason?
How can I make sure all the classes get compiled into the Swf? I got the main timeline calling the first class (CalypsoPlayer); and it finds this class find -- which is under the same class path. But CalypsoPlayer can't find the class it needs, even though it's under the same class path as the class.
I've tested the project in Flash itself and it all works great without any errors so I'm not sure what's going on. It's only when I test the published SWF that it can't find all the classes it needs.
Is the source available for build in classes and or components? If so, where? I am running CS5 on Win7 64 bit. I would like to add functionality to the ScrollPane component but I need to know how it works and which functions I can override. I was a little confused when a page I found suggested extending it to fix a bug. The Adobe reference only shows one protected method and so although the fix worked, I wouldn't have had any way of fixing it if I didn't come upon that page.
I'm calling a function in my actionscript called GrabWidget() from the javascript. When I do this from a plain page with just the flash and the javascript link, everything works flawlessly. However, when I add this to a page, I get the error: uncaught exception: Error in Actionscript. Use a try/catch block to find error.I've even gone so far as to empty out the contents of GrabWidget() in my actionscript and I still get the error.
I'm trying to set up a contact form but I get a #1009 error. I read somewhere that it has to do with false targeting but I can't find my error(s). Please help.
// Imports needed for radio button grouping import fl.controls.RadioButton; import fl.controls.RadioButtonGroup;[code].....
- I put the FLV file in the root folder of my website
- I use the 'import video' command in Flash
- I choose 'none' for the skin.
- Then I drag a pause/play button to the stage and customize it a bit.
- I export or publish to create a swf file.
- In the component inspector I have tried now several things for the source link: /mysitename/photoslideshow.flv and /users/myname/sites/mysitename/photoslideshow.flv
- In dreamweaver I choose insert SWF and select the SWF file that is next to the FLV file in the root folder of my website. I have tried both options relative to: document and site root.
- I check to make sure the webpage, flv and swf files are published to the server.
- The FLV MIME type is indeed enabled on my server.
- When going online get an error that it cannot find the FLV!
I tried a test with a FLV file I created and using just a regular skin. The same thing happens
I have solved this problem before the first time it happened to 'put' the ENTIRE site in dremweaver vs only the individual files. But this time I have also tried that to no avail.
i used the xml gallery with thumb tutorial i just changed around the var nameseverything thing runs in my xml until it gets down to tracing from the onLoadStart and the rest of the onLoads, which loads the thumbnails. i just can't figure out what it is. this is the functionyou can see where the one trace works and the others don't **also wanted to know if anyone knows how to create a preloader for all the thumbnails from this code, so your not stuck with a blank screen waiting for the thumbs to download **
ActionScript Code: function thumbs_fn(num){ //create empty movieclips inside thumbnail_mc to hold the images in