ActionScript 3.0 :: External Swfs Not Removing From 2nd Timeline

Feb 25, 2010

Here is what i am doing:maintimeline 1:frame 2 I have loaded 1 external swf  A and 2 textfields.on 2nd timeline (which is on  submenu navbar_mc) i am loading a different external swf and want to remove external swf A and textfields that are showing from the main timeline.[code]...

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Code:
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[Code].....

How is the best way to go about achieving this? Am I on the right track? (By the way, using .FLV or one long external SWF file is not really an option due to long loading times...

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[Code]...

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ActionScript Code:
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[Code]....

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Code:
package {
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I am trying to load multiple swfs (one at a time) using one loader and pause/play the loaded swfs using a button.  I have gotten the swfs to pause/play, but all except for one will delete itself upon resuming.  I made the loaded swfs in Captivate.  Each Captivate swf is made up of multiple Flash swfs, each on its own slide.  When the swfs delete, they only delete the currently playing slide's swf and then the next slide's swf will appear and play when the timeline advances to it (but will also delete if paused/resumed), but the playbar will show that the swf has been successfully paused and restarted and will continue along with no swf showing.
 
Here is a short version of my code (becuase the original has 8 swfs to choose from):
 
function(){return A.apply(null,[this].concat($A(arguments)))}//HERE STARTS THE ATTACHMENT BUTTONS REFERENCING FROM THE mainMC
var ansaldoButton:DisplayObject =

[Code].....

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ActionScript 3.0 :: Timeline Control Of Externally Loaded Swfs?

Nov 2, 2009

I have a set of SWFs loaded, and have successfully added them to the stage, and can assign basic methods ( gotoAndPlay(), stop() etc..) based on MouseEvents. I can't quite figure out, however, how to assign methods based on frame number or label, triggered by labels on the currently playing SWF timeline. So, for example: externally loaded swf starts playing, and a listener is set up to listen for a "stop" label, which would activate stop();I can obviously just drop a stop(); in the timeline of the loaded swf, but I am really trying to banish all code from timelines, period.

I could set up a frame-based listener to decide if a label exists at the current frame, and then to evaluate if that frame label == "stop"... but that seems pretty messy, and because it has to run at every frame, CPU heavy...So - the question is really about listeners, I guess. What event would I listen for? Something like a MouseEvent - but ... a LabelEvent instead Obviously - this doesn't exist, but something like it would be perfect. tions scattered here and there isn't that big of a deal

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I was trying to get two swfs loaded into a main swf to control each others timelines. This is what I've tried out:

Code:
Select allpackage{
import flash.display.MovieClip;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
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[Code] .....

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AS2.0 :: IDE - Get The Sub Menu Movies To Load The New Swfs Onto The Root Timeline?

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I have created a menu that loads external swf files using this code:

[Code]....

Check out [URL] to see its operation. I am now testing a sub menu within one of these menu movie clips. When the mouse hovers over the movie clip, the sub menu movie clips appear. The sub menu movie clips have this same code (with the intention of the user being able to click on the sub menu movie clips and the new swf file kicks the current swf out of level 30 and loads the new one) however the swf file fails to load to level 30.

[Code]....

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ActionScript 3.0 :: Removing External Swf ?

Feb 18, 2009

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ActionScript Code:
import flash.net.URLRequest;
import flash.display.Loader;[code]....

Now then, this all works fine (well good enough anyway), BUT when it comes to changing frames, no matter what frame i switch to, the holder mc DOES NOT go away, or at least i assume its the holder mc the point is that the imported .swf stays on the screen and renders my project unusable until i close it then reload it and avoid that frame.So i decided to set up a button which uses this code to remove the holder from the stage:

ActionScript Code:
removePhotoSlideShow.addEventListener(MouseEvent.MOUSE_DOWN, onClickremovePhotoSlideShow);
function onClickremovePhotoSlideShow(evt:MouseEvent):void{
    removeChild(mychildgalleryholder);[code]....

It works fine and the thing goes away, BUT it leaves the photos in place for no apparent reason.

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Feb 19, 2009

I have a extremely simple page that I am making... [URL] Upon going to the site you should get the same error that every one gets which is what is bugging me..

ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at mainbodyflash_fla::MainTimeline/frame2()

Basically, the "Gallery" section has an external SWF being loaded into it. I call it in by putting the following code onto Frame 1 of my actions layer...

ActionScript Code:
var myrequest:URLRequest=new
URLRequest("viewer.swf");
var myloader:Loader=new Loader ();
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And I display it in the actually "Galley" stage by using this code on the content layer in the "gallery" frame...

ActionScript Code:
stage.addChild(myloader);

If I just leave it like this it loads fine and I don't get any errors.....but if you click on any of the other tabs the external swf overlaps what is in those parts.... so I tried to just use this code in those frames....

ActionScript Code:
stage.removeChild(myloader);

And it does make it so that it doesn't overlap anymore...but thats when I get that error mentioned above.... so basically I want to know how to remove the external SWF when going to another frame without it overlapping or giving me this error....

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ActionScript 3.0 :: Removing External Swf?

Mar 27, 2009

I'm trying to use various buttons for navigation on webpage. Having problems removing a swf that would have been added by a loader. The container mc can be removed but the swf added to it just stays. I read other topics on this subject but I don't understand where to put the removal events. If anyone has some typical code snippet....

Code:
// everything down through the imageLoaded() function works as it is suppossed to
addChild(blogNewsMC);

[code].....

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I have a list of buttons that each load an external SWF when pressed. When a button is pressed, the SWF loads into a movieclip on the main timeline, and the list dissappears (so only one is loaded at a time). The main timeline moves to a frame with a back button. When the back button is pressed, I'm trying to remove the loaded SWF and make the menu visible again to load another SWF.This all works, but when I get back to the menu and try to load a new SWF, I get the error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at CrystalBall/PL_LOADING()rystalBall being the first SWF I tried to load. The error fires like, four or five times too. I know it has something to do with the code trying to remove the loader before it loads it again, but I'm not sure how to fix it

Code:
package {
import flash.display.*;

[code].....

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