ActionScript 3.0 :: Removing Unnecessary Loaded SWFs Already Seen?
Jan 28, 2009
I'm loading 31 SWFs in total. For example, the first one shows and it has a 'Next' button. When Next is clicked, then it loads the second SWF; and so on until reach a total of 31 SWFs.
No problem here, but thing is that while more SWFs I'm loading, heavier gets the file and little by little it's being taking longer to load. Because when I reach the 31 SWFs, I got a total of 31 childs loaded one after another.
I've been thinking in the posibility of removing the SWFs once they are no longer seen but can't find how to do it...
This is what I'm doing:
ActionScript Code:
import flash.events.MouseEvent;
import flash.display.Loader;
import flash.net.URLRequest;
[Code]....
It basically does this in every one of the 31 FLAs, so, as you can see, it goes loading and loading SWFs. Problem, as I said, while bigger the amount of SWFs loaded, slower the process gets. I'm using e.target.parent.addChild because all this is inside a MovieClip called mc.
How to remove the ones I'm no longer using?
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Code:
package {
import flash.display.MovieClip;
import flash.display.SimpleButton;
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import flash.net.URLRequest;
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[Code] .....
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[Code]...
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[code].....
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[URL]
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ActionScript Code:
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Code: Select allstop();
var imageRequest:URLRequest = new URLRequest("gallery.swf");
var imageLoader:Loader = new Loader();
imageLoader.load(imageRequest);
addChild(imageLoader);
home_link_btn.addEventListener(MouseEvent.CLICK, homeLink);
[Code] .....
I assumed it was as simple as removing the child but it still remains. I get no compile errors or anything.
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[Code]...
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Code:
package
{
import flash.display.MovieClip;
import flash.display.SimpleButton;
[code]....
View 21 Replies
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[Code]...
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import flash.display.LoaderInfo;
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[Code]....
View 1 Replies
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