ActionScript 3.0 :: Removing Loader From Another Timeline
Feb 13, 2009
I am designing a site and one problem has been persisting for quite some time. I want to remove an swf once a second page has been added here is the website design > a preloader loads my main menu, on the main timeline of my preloader.swf I create a new loader(loader1)
and tell it load the URLRequest "menu.swf" > The menu.swf loads, on menu.swf main timeline I create a click function (instantiates once a button has been clicked) that loads my second loader (loader2) and this loads the URLRequest "cast.swf"
I want cast.swf to replace menu.swf and remove it entirely but I cant figure out how to do it, here is what I have tried inside the click function of menu.swf (is this possible? can you write code to remove an swf if you are actually inside that swf's main timeline?) removeChildAt(0); (this only removes the bottom layer of the menu.swf) removeChild(MovieClip(root).loader1); inside the click function (this does not remove the menu.swf)
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Dec 14, 2009
I have 5 GoToframe activated UI loaders that appear on stage when a btn is clicked. All work fine except when either video galleries are clicked (there are two) . After the video gallery appears on stage any button clicked after that adds the next UI loader but the video gallery remains playing.
Do I use a removeEventListener?
Do I use on all buttons?
Create separate functions?
here is the code to one of the galleries
this.stop();
btnGallImg.addEventListener(MouseEvent.CLICK, vgall2);
function vgall2(evt:Event):void {
gotoAndStop("gallery2");
}
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Jun 28, 2010
I have a flash file that counts and displays the number of images in a particular folder, that part appears to work fine. I require a reset button so that the alternate directory for the images can be tested as well. For this I need to delete all the instances of the loader I created for each image, but am unable to do so.
ActionScript Code:
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.IOErrorEvent;
[Code].....
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Nov 9, 2009
I have 4 separate photogalleries, they are all swfs called by buttons with UI loaders attached. The problem is when one is called the loader remains on the stage I need to be able to remove any loader on stage BEFORE calling another page weather its a photogallery or not.Easiest explanation is how I used to do it in AS2 example 2 btns /2 load separate swfs into level1 on each btn I would have
unLoadMovie(1)
LoadMovie (xxx.swf) 1
I need to do the same thing in AS3 Also, do I need to use separate loaders or can I use one loader and instance names? Below is the code I have now (btns are in two areas)
main timeline btns (all btns except photogallaries)
stop();
home_btn.addEventListener(MouseEvent.CLICK, onHomeClick);
[code]....
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Nov 9, 2003
What is the correct way to refer to the dispatcher listeners in the following code so that I can remove them within completeListener()?
Code:
private function createLoader():void {
// Create the Loader
[code]....
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Mar 3, 2010
I know using the UI loader when I needed to remove from the stage I used
MovieClip(loaderVideoGallery.content).flvPlayer.stop()
this time I need to remove a loader class event loader from the stage[URL]... The scenerio is I have 5 externally loaded .swfs that load on different frames on the timeline. When one is playing and another button event listener is clicked the previous video remains on stage. This happens when I go anywhere else in the timeline so I would think I need (removeChild)
Wouldn't this have to go in every button listener? If I went from a frame that loads an swf to the the frame that displays the homepage where text is in the place of where the swf was I would need to always have the remove Child event in all other button event listeners am I correct?
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Feb 25, 2010
Here is what i am doing:maintimeline 1:frame 2 I have loaded 1 external swf A and 2 textfields.on 2nd timeline (which is on submenu navbar_mc) i am loading a different external swf and want to remove external swf A and textfields that are showing from the main timeline.[code]...
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Aug 7, 2009
I was just wondering how to save CPU usage by removing inactive movie clips on the timeline. An example of what I mean is, I currently have five buttons and when you click each of them an MC tweens into the middle of the screen. But by the time you click the fifth button there are 5 MC's (with animations going on inside them) on top of each other and everything becomes quite jittery.I just wanted to get rid of the ones below until someone clicks their button again...
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Feb 2, 2011
I have an event listener on my main timeline and I have an mc with some AS which sits on the main timeline. I was just wondering if the following code is correct if I wanted to remove the event listener on the maintimeline from the AS written in the mc.
MovieClip(parent).removeEventListener(Event.REMOVE D_FROM_STAGE,
MovieClip(parent).removedFromStageHandler);
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May 9, 2011
I was programming games in AS2 in a way where movieclips could themselves remove, for example, when they collide with main character. If the objects where created in realtime with attachmovie then removeMovieClip, but if they where objects that where already existing because placed in the timeline, unloadmovie () was working. I know in AS3 I can delete them from the parent who created them but, most of my movieclips are thrown into a frame in the main clip editor. I mean, I use the timeline frames as level editor where I design my levels and I place the objects directly there and not create them by code. How can I remove them??
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Mar 23, 2011
I'm a french student (first year) in a graphic school and I make a project in Flash.I simply need to make few 'infinite' (never ending) Swf's suceed. In the timeline (which is used as a frame controller) I call the Swf's successively. Here is the code and the screenshot of the timeline:
Code:
var imageLoaded:Boolean = false;
// Create a new Loader to load the swf files
var myLoader:Loader=new Loader();
[code]....
BUT, because there is a but, I can't make them interlink. I tried to make a new layer and place some code into it, but it stops the previous one. It seems that there is a piece of code to write to enable this option.
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Apr 28, 2009
I have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ;
function onComplete(e:Event):void{ myLoader.unload(); this.gotoAndPlay(2);}
With this code, it skips the loaded movie and goes straight to frame 2.
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May 20, 2009
Im trying to create a gallery application in flash. I created a movie clip and inside of it I create a loader variable. After loading it i want to put it on the stage but not using the same loader. What I am trying todo is to load the information, and the copy the loaded information to a different loader that lives on the main timeline (root) and then use the addChild to put it on stage but its got to be on the main timeline or a different movieclip, not the same movieclip that loaded the object.
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Oct 22, 2008
I am creating a very basic menu. My project consists of a main file that then calls other swf's to fill in the rest of the content. My main timeline is this. There is an preloader which hasn't been built yet, a intro section that is two movie clips (one loads the layout, one fades in my buttons). Then when all this loads, I load the first swf. My difficulty is that I am trying to get my buttons, which are held in mc_buttons, to change the variable myLoader on the main timeline. So when you click on a button, it swaps in a different swf for the current loaded one. I have tried calling the following code attached below.
My error is:
"1119: Access of possibly undefined property myLoader through a reference with static type flash.display:DisplayObjectContainer."
Now, if I define the myLoader variable in the mc_buttons and do an addchild() there, I get the correct content, it just is on top of the old content which isn't what I want...
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Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Aug 24, 2009
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
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Aug 13, 2009
How to access a loader loaded by a loader
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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