I have a parent swf and I'm loading an external swf into it. The parent swf has a menu with movie clips acting as buttons. I have the buttonMode set to true and I have a rollover effect on them. When I load the external swf and rollover something to have the tooltip pop up, sometimes it goes over the menu items on the parent swf and when that happens the buttonMode, the rollover effect don't work anymore and when I click the buttons, they no longer register a click.
In my flash scene, I want to put several items off screen (to make things easier) which are going to rush through the scene (they are very big in size) but I worry that they might slow down the movie as it's playing.
But if I have things off the scene (out of view upon playback), do they affect the speed of the movie (affecting the memory and slowing things down)? To give you a better idea here is the scene: There is a vehicle moving quickly and the camera is facing the right side of the vehicle, so we can see the moving landscape behind the vehicle. I can either create a very very long landscape and movie it all one time (if having the long landscape off the screen does not affect the movie's speed), or I can create certain points of the movie where I ad and take away from the landscape.
I have 16 instances of one movie clip on the stage and each one has their own unique instance name. The movie clips have a nested animation and I want each clip to play randomly. I'm familiar with the Math.random class, but not for animating clips. Here is what I have so far:
Code: var turkeyArray:Array = new Array(); turkeyArray[0] = turkey1_mc; turkeyArray[1] = turkey2_mc; turkeyArray[2] = turkey3_mc; turkeyArray[3] = turkey4_mc; [Code] .....
In Flash CS 5.5, I know you can preview the playback of a video right on the stage using the button and fader of the skin. But then why is there still the [preview] section written in the Component Parameter? (Under the isLive line) And why is it always set to None?
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
My image gallery scroller play back is jerky, it seems like a interlacing problem.This is a swf file with mouse interaction (mouse left scroll left, mouse right scroll right) 30fps, they are jpegs at 300x300 pixels.Mainly the upper part of the pictures are affected.I've looked everywhere in Flash CS4 and cant find the option setting for interlace or progressive, or does it even exist?I've tried setting the Jpeg setting as progressive in Publish setting but the problem still persist...
Embedded a few FLV movies in my flash SWF and they appear ok and play back properly when I test the movie from within flash (CNTRL + ENTER) or just run the generated SWF file i can see the playback controls fine.
But when i put that flash movie into a HTML file and preview it, the playback controls are nowhere to be seen. I have a strong feeling it has something to do with the location of the playback skin in relation to the movie or html file (but i have copied the skins like 10 times and pasted them into every level of my website and I still cannot see the playback controls!
I have a cool idea for an animation, but need it to play backwards at the end of it's timeline...how hard would this be to do?So, in essense it would play frames 1,2,3,4,5 then immediately 4,3,2,1 and then 2,3,4 and so on...
how to detect the end of an flv playback. I am loading in a flv to a webpage, using the FlvPlayBack component. Everything is working fine as to be expected. How do I insert a credits image to display once the flv has finished? Users would need to be able to restart the flv playback too. I have been looking at cuePoints etc...
I'm trying to get an instance of an FLV Playback that serves as a background to one of the sections of my Flash site to fade in once the section is entered, and fade back out again when it is exited. I've put it into an mc called 'vid container' and I applied some simple motion tweening to the container, to fade it in from 0 opacity to 100 and back down again. What I'm having trouble understanding is that, while the fadeout works absolutely fine, the fade in doesn't work at all.
I've set my movie to 2fps so that I can play a note of a musical scale on each frame. Unfortunately, playback at this fps is not as uniform as I'd like and makes the full scale sound rather amateurish. I wonder if there is a way to make flash stick to a solid 2fps? Everytime I play back the slight timing errors are the same so there's a pattern to it's out-of-time-ness. I'd rather not increase the fps as that would require more frames and a larger movie to keep track of/publish but if it's the only solution I may have to. Has anyone else experienced this sort of behaviour?
I've uploaded my .swf here in the hope someone may find it useful: AudioLayer.swf Any tips or suggestions would be most welcome! I've looked everywhere on the web but I can't for the life of me find out why it's happening.
Is there a way to create a temporary button that allows you to pause a SWF in the middle of playback? Hopefully when you pressed a 'resume' button, the SWF would beginto play at the exact point where it paused.
im using flvplayback to play a video that is around 3 minutes long.i wonder if there is a way to speed up the playment of this video?for axample skip every second and third frame or so when playing?
I am new to adobe forums and flash platform. I am using flash cs3 / 8 for almost a year now (timeline with some basic actionscript - AS2). What I need for my projects is a playback skin for the produced swf's. I tried captivate, but when I import the skin actions don't work any more (i tried several tactics - synchronize ... ect). Is there any other way to add a player skin with start /stop buttons and active scrubber bar (slider bar). I can easily create custom start/ stop buttons that does the job but I can figure how to make a scrubber bar that will respond to my flash project user interaction (e-learning purposes).
I've encoded an flv with cuepoints. When I play the video, it freezes at the cuepoint. I'm useing as3 on windows 7. I've removed the metaData callback from the code below as the problem occurs with and without the callback.
nc = new NetConnection();nc.connect (null);ns = new NetStream(nc); vid = new Video();vid.attachNetStream(ns);ns.play('names1680.flv');
I am playing an swf on a VB.net form which works fine but I've added an FLV to another layer in the same swf and when I run it, the FLV doesn't appear. If I run the swf by itself the FLV appears. I've tried using the FLVPlayback component and tried coding the FLV with AS3, both work when I run the SWF by itself but the FLV still doesn't appear when run in VB.
I imported an FLV video and selected a Skin via the Video import wizard. The Under... skin did not display. The Over... skin shows just a sliver of it at the bottom of the published video. There is also a black border about .38" high at the top and bottom of the video. The sliver of the playback control is over the lower border. I've tried resizing the video in the Publish Video dialog, using No Borders and nothing helps. Using Flash CS4 on Win XP. I used the AMEncoder to convert the MPG to FLV.
I've created a "flashloop" for a client, but it won't loop. I've done it in AS3, and all the code is on the first frame of the maintimeline, which does not have a stop() on it. I've published it to loop, and made sure the HTML has the loop = true value, but it doesn't loop. The SWF doesn't even loop when played in the Flash Player.
function pauseRestart(event:TweenEvent):void{ timer20.addEventListener(TimerEvent.TIMER, fadeLogo); timer20.start();} function fadeLogo(event:TimerEvent):void{ fadeOutLogo = new Tween(logo,"alpha",None.easeNone,1,0,3,true); timer20.removeEventListener(TimerEvent.TIMER, fadeLogo); timer20.stop();}
I have an ad banner in which I am certain I touched nothing that would affect the lack of looping in the file and lo and behold some elemnts loop even though in the actionscript it says to stop looping it....The trace says it played out the function to stop looping but it still does. I am not an actionscript pro but could anyone PLEASE possibly look at the file and tell me how to make sure EVERYTHING stops looping? The looping is causing google to prevent us from putting up the banners
I have four flv videos (video1.flv, video2.flv,video3.flv and video4.flv) and I want to play them one after the other. When video4.flv is finished I need the movie to start playing video1.flv again and the rest after it, an endless loop. How can I do that? I'm using CS3 ,AS2 and Flash Player 9.
I am embedding a swf built in flash 8 into an as3 project. When I call stop() or gotoAndStop(0); on the MovieClip that represents an instance of the embedded swf it stops for a sec and then continues. Trying to call removeChild on the mc removes it from the display but the audio in the swf keeps playing. The swf, in this case must be embedded, I cannot use loader.[code]
I am near completing a basic website in AS3.0. I Have a portfolio section which loads in external swf's which contain a video with the FLV Playback Component. This is how I add the swf after it preloads:
I'm using a php script to load avi file to my Flash as movieclip.How can I control the avi playback? Say if I have a stop button, how can I stop the avi from playing and while I have a play button and it will resume playing the video from where it stopped?
I am sure I am just over looking some simple true/false thing somewhere but I can't figure out how to loop an external (progressive download) FLA file with the new FLA Playback Component..
I have a web page with an SWF file on it which in turn loads and plays an FLV file. The SWF is embedded in a layer (referred to here as the "video layer") which is hidden at load time. Elsewhere on the page is a "view video" button which makes the video layer appear. However, I can't seem to find any way to make that video start playing when the video layer appears. My thought was to use Javascript and an onClick to start the playback but I haven't had any luck. I also have a "CLOSE WINDOW" button on the video layer that will have to stop the video playback and close the layer. I have been able to successfully make the video layer appear and disappear, but I have not been able to make the video play or stop. I will also need to make the video rewind at some point as well. Please note that the video itself plays fine if I set the FLV to Autoplay before publishing the SWF but then it starts immediately upon completion of page loading.