ActionScript 3.0 :: Flash 2 MovieClips One Loader?
Dec 11, 2010
I have a question about loading external swf.I have an swf that will be loaded into the main swf, and then moved into the movieclips
Code:
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded);
function loaded(e:Event) {
holder = e.target.content;
Holder = e.target.content;
Play();
}
the code works fine but the problem is when I want to go to say frame 2 in "holder" the "Holder" also goes to frame to but "Holder" should stay on frame 1 I use to movieclips to be able to make nicer alpha transitions (tweens) but that wont work because the two movieclips mirror each order.
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Apr 7, 2009
I would like to use the addChild method of more then one MovieClips with the same parameter, eg add the same loader to two or more MovieClips.
Code:
var loader:Loader = new Loader();
loader.load(new URLRequest("http://www.actionscript.org/forums/images/misc/navbits_start.gif"));
[Code]....
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Jul 3, 2011
So heres a loader that works:
public var loaders:Array = new Array();
public var loaderClip:Array = new Array();
function loadPersonmenu() {
[Code].....
The wierd thing is, my function fileCompleteListener() doesn't even referance any of these Loader instances or swfs, which is why I didn't include it in my code. This isn't a problem in the first conde
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May 21, 2010
My code:
ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
var tloader:Loader = new Loader();[code].....
Works fine (it's in a for loop, ...after the main XML object is loaded)... but this:
ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
var tloader:Loader = new Loader();[code].....
Causes those thumbnails to be attached to the masked buttons, but not the new ones.Is there a way to do this without creating another loader object? I want to keep it efficient.
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Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Aug 24, 2009
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
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Jul 30, 2010
I am starting with AS3 programming icm with Flash Builder 4.I have created a "Main" class which is the initial stage.On this stage there is a movieclip called mcMain.In this mcMain is 4 other movieclips: mcStats1 mcStats2 mcStats3 mcStats4 .How can I access these mcStats1-4 from the code to make them go to another frame?I tried:
var t:MovieClip = MovieClip(getChildByName("mcMain"));
t.getChildByName("mcStats1").gotoAndPlay(3);
But that just keeps giving me null reference errors:TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Aug 13, 2009
How to access a loader loaded by a loader
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Jun 29, 2009
I'm having problems with this flash project. I have a folder with a swf file and in it you have like 5 Loader components which in their content path directs to perticular pictures in that folder. It works fine offline, you know I open the swf file and you can see the pictures.When I insert this swf file in dreamweaver and upload the site it doesnt work. Yea you can see the swf file, but not the images. In Safari you have this activity window, where you can debug and see what the problem is. Apprently for some odd reason it says that the images are not found, because it's looking in the wrong directory.
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Apr 23, 2011
I've got loader screen in one .fla and several other .fla files that should use it. How can I use this one loader with all other files?
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Jan 7, 2012
I've concluded that I have to use several Loaders. At first I was thinking "oh well I just use sixteen loaders", but do I have to? Maybe I should create only eigth of them? Then I found this tutorial. If I'm correct I just have to create eight Loaders, then addChild to correct img1/img2?
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Apr 14, 2010
I am currently loading another swf file using the code below to my empty movie but I want to do the same process using a loader.
var dewsliderpath = _root._url.substring(0, _root._url.lastIndexOf("/")) + "/dewslider_ori.swf?xml=" + xml;
DewSlider.loadMovie(dewsliderpath);
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Jul 13, 2010
I've got a little script I've been working on that takes an image from the library and tiles it across the stage as its scaled.I'd rather this image dynamically load instead, and Im having the ****ens of a time. Im still so new at AS that I just cant get my head around how to assign the loader to bitmapData. I'll first show you my base code, and then my confused, half-baked attempt. I was able to get a png loaded and onto the stage but haven't been able to get its bitmapData and then pass it to the tilling function.
Code:
var fg:myBitmapImage1 = new myBitmapImage1(0,0);
var rectPattern:Sprite;
[code]....
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Aug 6, 2010
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
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Dec 19, 2009
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
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Jan 9, 2010
Ive been using the loader a lot of upload images into my movieclip. But the only way I know how to do it is load the content, add an event listener, wait for it to finish finish the job in the handler using the reference to the loader like this.[code]...
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Feb 19, 2010
i have created a preloader for my swf file. I want to simply add an image onto the stage whilst another swf is loading. My image is saved in a movieclip called image in the library. How would i add it to the stage and make it stay there whilst it is being loaded. I have tried manually moving it onto the stage but it only stays for 1 frame.
import flash.display.*;
import flash.events.*;
import flash.text.*;
[code].....
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May 6, 2010
I'm using the following code to load an swf in a pure actionscript project (Flex Builder 3)
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, Loader_Complete);
_loader.contentLoaderInfo.addEventListener(Event.INIT, Loader_Init);
var request:URLRequest = new URLRequest("Skins/TestSkin.swf");
_loader.load(request);
[Code]..
I have seen examples online where people say these work for them but whenever I set width or height in any of these ways, the loaded swf is simply not displayed at all.
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