ActionScript 3.0 :: Flash BitmapData & StageDisplayState.FULL_SCREEN Clash?
Oct 26, 2011
There are lot of posts with regards to Security problems when trying to use draw("file"); method on external file, however I've got this problem trying to use draw(stage) in FullScreen Mode.Is this a case that using draw() on stage in FullScreen mode is impossible?Is there any workaround to do that?
Code:
package {
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.MovieClip;
[Code]...
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Similar Posts:
Dec 22, 2009
I have a projector file in CS4 AS3.I used this code to go full screen.Quote:stage.displayState=StageDisplayState.FULL_SCREEN;Now in CS5 the same code appears to disable my keyboard. I have no keyboard input unless I leave fullscreen. This wasn't an issue for me in CS4.
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Nov 14, 2010
What's the difference between the the two display states?
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May 17, 2011
I'm working with StageDisplayState for the first time. I was wondering if there's any security reasons for not being able to trigger a FULL_SCREEN state.In this simple class I wrote when viewed in a browser (firefox - mac), the timer event FULL_SCREEN doesn't trigger, the mouse event on the other hand does.
package {
import flash.display.StageDisplayState;
import flash.display.Sprite;
[code].....
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Mar 23, 2011
I have a little complicated set of ROLL_OVER and ROLL_OUT event handlers which are getting clashed.
I have following movieclip symbols on the stage:
Background
Bounds (child of Background)
Design (child of Background)
Circle1 (child of Background)
Circle2 (child of Background)
Design and Circle1 should get displayed when the mouse rolls over Bounds. Similarly, Circle2 should get displayed when the mouse rolls over Circle1. Circle1 and Circle2 are concentric and Circle2 is bigger.
Now, the problem is that, when the mouse cursor is rolled over on the common area of the two circles, the event handlers (ROLL_OVER as well as ROLL_OUT) of Bounds and Circle2 get called continuously.
I tried to get rid of the event handlers for Bounds under the ROLL_OVER event handler of Circle2 by using removeEventListener() but to no avail.
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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Apr 23, 2009
I have an app that has a fullscreen button that goes into fullscreen NO_SCALE. Keeps everything looking sharp. However, all of my movieclip positions aren't correct. To fix this, I need to use:
Code:
stage.addEventListener(Event.RESIZE, stageResize);
Then, in my stageResize function, I duplicate all my movieclips' x and y and (if necessary) widths. This seems wrong and cumbersome.
Here's an example of what I'm talking about. Full Screen - Doesn't Work Clicking on fullscreen brings you to fullscreen but the mc positions stay put. Here's the code for this one:
Code:
var btn_fullScreen:btnFullScreen = new btnFullScreen();
var btn_normalScreen:btnNormalScreen = new btnNormalScreen();
var bar_bg:barbg = new barbg();
[Code].....
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Mar 5, 2009
I have a movie clip button with a dynamic text field inside.I am loading dynamically to the stage while a video is running in the background.I also have a fullscreen button (Flash component)on the stage. After clicking the fullscreen button and in Full_Screen mode the static buttons including the full screen button work without a problem, but the dynamic button seems not to work at all. Basically the dynamic button when clicked should change its message to "You have clicked button 1".This works in normal mode, but not in Full screen.I tried btn_cuePt_1.enabled= true; but without success.Does it have something to do with not using the fullscreen events?
exp. stage.addEventListener(FullScreenEvent.FULL_SCREEN,
fullScreenRedraw)
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Oct 27, 2011
I keep gettting the above error when setting my StageDisplayState to full screen. I can't seem to figure out why. All the locations in my index.html to allow full screen are set to full (at least that i can find in the index.template.html file) e.g.
<param name="allowFullScreen" value="true" />
From what I have read, it seems I should be able to fix it with
Security.allowDomain();
However not sure what to inject into the allowDomain() method as it is a local file. This also make me think, I should not need this.
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Mar 6, 2009
I have a movie clip button with a dynamic text field inside. I am loading the mc dynamically to the stage. In Full_Screen mode static buttons including the full screen button work without a problem, but the dynamic button event does not trigger when clicked. In this simplified code belwo the dynamic button when clicked should change its message to "You have clicked button 1". This works in normal mode, but not in Full screen.I tried btn_cuePt_1.enabled= true; but without success.
Does it have something to do with not using the fullscreen events?
exp. stage.addEventListener(FullScreenEvent.FULL_SCREEN, s_function)
Structure of my button is: Think of it as three layers inside a movie_clip. I used an empty button on the top layer so I would get a pointer cursor, I used a dynamic textfield the one that should change after the event to "You have clicked button 1", and last but not least the button graphic.
as3 Code
PHP Code:
//global variables
var btn_cuePt_1;
//file definitions
[code].....
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Mar 5, 2009
I have a movie clip button with a dynamic text field inside. I am loading dynamically to the stage while a video is running in the background. I also have a fullscreen button (Flash component) on the stage. After clicking the fullscreen button and in Full_Screen mode the static buttons including the full screen button work without a problem, but the dynamic button seems not to work at all. Basically the dynamic button when clicked should change its message to "You have clicked button 1". This works in normal mode, but not in Full screen.
[Code]...
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Mar 10, 2012
There is a parent Flex application that allows you to embed custom tools in it (SWF files).
I have inspected the HTML wrapper for the parent and it uses SWFObject, and has full screen permitted:
<param name="allowFullScreen" value="true" />
<param name="allowFullScreen" value="true" />
I am trying to put together a tool that simply takes the parent application to & from full screen mode.
Here is a simplified version of the code. I have tried several variations, but still had no luck.
public function toogleScreen():void
{
// this is fired from a function within the child swf
[Code].....
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
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Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
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Sep 29, 2011
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code-----
import flash.display.StageDisplayState;
function goFullScreen():void
{
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
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Dec 29, 2009
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);
[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.
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Dec 8, 2009
I'm trying to load several jpeg images dynamically XML into bitmapdata object in fla. I can see them on the stage of this .swf file.However, I load it into another .swf which is my main to call while clicking on one of menu option.I got this error:Error #1034: Type Coercion failed: cannot convert com::Fashion@1daf4ca1 to flash.display.MovieClip.Does anyone know how to convert that??
private function initBitmapFile(file:String):void
{
loadBMP = new Loader();
[code].......
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Dec 5, 2010
I have a filled Shape, and a BitmapData that is the same width and height as the Shape's bounding box. I need to cut the Shape from the BitmapData (basically draw the BitmapData onto the shape...) [URL]I use the rather hackish method of:
public static function cutPoly(img:BitmapData, s:Shape, bounds:Bounds):BitmapData {
var temp:BitmapData = new BitmapData(bounds.width, bounds.height, true);
Main.inst.stageQuality("low"); //hack to kill anti-aliasing
[code]....
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Jun 6, 2010
When I use it, the only thing that is filled is a white rectangle, doesn't matter the parameter.This is what I do:var map:Bitmap = new Bitmap (new BitmapData(200,200))map.bitmapData.fillRect(new Rectangle(0,0,100,100),0xFF0000)A 100x100 rectangle is added to the bitmap, but it is always a white shape. I want it to be red, as set in the parameter (0xFF0000).
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Nov 14, 2009
Can a flash.display bitmapData object be converted to flash.displayObject? i bump with an error when i tried to convert a bitmapData to DisplayObject
=> setChildIndex(DisplayObject(bitmapData),0);
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::BitmapData@35f4779 to flash.display.DisplayObject."
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Sep 8, 2009
is there any sample on using array bitmapdata to record video from webcam and generate flash movieclip file? i want to record sound as well without using red5/flash streaming server
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Oct 2, 2009
I have problem when drawing transparent png image on transparent bitmapData.
code of first frame:
stop();import flash.display.Bitmap;import flash.display.BitmapData;import flash.display.BlendMode;import flash.geom.ColorTransform;import flash.geom.Matrix;
var bmd: BitmapData = new BitmapData(500, 400, true, 0);var bitmap: Bitmap = new flash.display.Bitmap(bmd);addChildAt(bitmap, 1);
[Code]...
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Dec 14, 2009
I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:
private function manageLoadedImage(e:Event):void
{
_bitdata = e.currentTarget.content; // get the bitmap
_bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage
[Code]....
I have a movie, inside that movie I have a thumbnail editor name ThumbEdit.
ThumbEdit has a movieclip on its stage called "holder1". In the document class of ThumbEdit I create a sprite "_bithold" and place it on the stage at holder1.x and holder1.y. When the image loads, I add the image to _bithold and then mask _bithold with a shape. So, I want to grab a snapshot of the masked region of _bithold but I'm not sure how I should go about doing that.
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Jul 15, 2010
I have a bitmapdata object that is filled with n rectangles of a width of 1 pixel and of varying heights.
I want to run through a loop and remove the old rectangle and replace it with a different one.
Should I do something like reset the each bitmap column of pixels to a background color and then add the rect i want?
[Code]...
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Feb 3, 2011
I have a very complex Flash application (think Photoshop in Flash).
There is a lot of image manipulation, and all is working well with the exception of one bug.
The application has an undo/redo feature that sometimes throws an error. There is way too much code to paste here, but the issue revolves around this line of [code]...
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Jul 4, 2011
I'm currently loading a remote swf through as3 (with a domain policy to allow all from that domain - the policy file can't be changed by myself), that i want to take a snapshot of. The problem is that the main swf that i load, is loading child swf's from another domain that does not have the allow all policy turned on.. This makes the snapshot feature call a "sandbox security" error. I'm wondering if there's an alternative to the bitmapdata draw function to still take a "snapshot" without conflicting the sandbox security.
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