ActionScript 3.0 :: Dynamic Button Event Problem In Full_Screen Mode
Mar 5, 2009
I have a movie clip button with a dynamic text field inside. I am loading dynamically to the stage while a video is running in the background. I also have a fullscreen button (Flash component) on the stage. After clicking the fullscreen button and in Full_Screen mode the static buttons including the full screen button work without a problem, but the dynamic button seems not to work at all. Basically the dynamic button when clicked should change its message to "You have clicked button 1". This works in normal mode, but not in Full screen.
I have a movie clip button with a dynamic text field inside. I am loading the mc dynamically to the stage. In Full_Screen mode static buttons including the full screen button work without a problem, but the dynamic button event does not trigger when clicked. In this simplified code belwo the dynamic button when clicked should change its message to "You have clicked button 1". This works in normal mode, but not in Full screen.I tried btn_cuePt_1.enabled= true; but without success.
Does it have something to do with not using the fullscreen events? exp. stage.addEventListener(FullScreenEvent.FULL_SCREEN, s_function)
Structure of my button is: Think of it as three layers inside a movie_clip. I used an empty button on the top layer so I would get a pointer cursor, I used a dynamic textfield the one that should change after the event to "You have clicked button 1", and last but not least the button graphic.
as3 Code
PHP Code:
//global variables var btn_cuePt_1; //file definitions
I have a movie clip button with a dynamic text field inside.I am loading dynamically to the stage while a video is running in the background.I also have a fullscreen button (Flash component)on the stage. After clicking the fullscreen button and in Full_Screen mode the static buttons including the full screen button work without a problem, but the dynamic button seems not to work at all. Basically the dynamic button when clicked should change its message to "You have clicked button 1".This works in normal mode, but not in Full screen.I tried btn_cuePt_1.enabled= true; but without success.Does it have something to do with not using the fullscreen events?
I have a flash file that loads an external flv file and cuepoints through an XML. The cuepoints trigger a dynamic button with text field to appear for about 5 seconds on the stage. When clicked the button changes its message to "You clicked button 1". This works without a problem in normal mode, but in Full_Screen the event for the dynamic button doesnt trigger. All the other static buttons work without a problem. Static buttons include play, pause, and full screen.[code]
I am loading a movie clip dynamically to the stage where I have a static fullscreen button (Flash component). After clicking the fullscreen button and in Full_Screen mode the static full screen button works without a problem, but the dynamic button event seems not to trigger at all. I wanted to attach a fla file, but mine is way over 300KB.
Here is what the file does: The script loads an external flv and loads cuepoints from an XML which trigger a dynamic button to appear on the stage at a certain time and to disappear after 5 seconds. When clicking the dynamic button the text on the button should change to "You clicked button 1". The problem is this works fine in Normal Stage mode, but in Full_screen mode only the static full screen button works the dynamic button doesn't trigger at all.
Here is the code from the fla: PHP Code: import fl.video.*; import fl.video.FLVPlaybackCaptioning; import fl.video.FLVPlayback; import fl.video.MetadataEvent; import flash.events.Event; import flash.net.URLLoader; [Code] .....
I have what seems to be a simple task, yet I cannot seem to figure it out. I am busy creating a project in ActionScript 3, and while I am fairly fluent in ActionScript 2, I am being stumped a bit here.
I have a simple dynamic text field inside a button object. This text field has the name of txt_title. I have attached event handlers to change the alpha of the buttons when they are hovered over, however I also want to change the value of the text field within the button, when hovered over. My event listener looks like follows:
I have an app that has a fullscreen button that goes into fullscreen NO_SCALE. Keeps everything looking sharp. However, all of my movieclip positions aren't correct. To fix this, I need to use:
Then, in my stageResize function, I duplicate all my movieclips' x and y and (if necessary) widths. This seems wrong and cumbersome.
Here's an example of what I'm talking about. Full Screen - Doesn't Work Clicking on fullscreen brings you to fullscreen but the mc positions stay put. Here's the code for this one:
Code: var btn_fullScreen:btnFullScreen = new btnFullScreen(); var btn_normalScreen:btnNormalScreen = new btnNormalScreen(); var bar_bg:barbg = new barbg();
I have a projector file in CS4 AS3.I used this code to go full screen.Quote:stage.displayState=StageDisplayState.FULL_SCREEN;Now in CS5 the same code appears to disable my keyboard. I have no keyboard input unless I leave fullscreen. This wasn't an issue for me in CS4.
How to get a high quality sound in Stream Mode in the Timeline not in Event Mod? In Stream Mod the sound played in the timeline is HQ but after .swf export it gets in really bad quality
set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.
There are lot of posts with regards to Security problems when trying to use draw("file"); method on external file, however I've got this problem trying to use draw(stage) in FullScreen Mode.Is this a case that using draw() on stage in FullScreen mode is impossible?Is there any workaround to do that?
I have some problems using dynamic textfields, spent hours to get it fixed but nothing works. Here's the problem. I've created dynamic textfields where visitors can enter their data, like name, address, comment and so on. My website appears on fullscreen when the web address' typed in. When it's in this fullscreenmode, I'm not able to type in any data in this textfield. When I leave the fullscreenmode I am able to type in my data. Also I've created a dynamic textfield, which loads this sent data from an external database. Now I want to add a scrollbar to this textfield, so all the messages that doesn't fit in the field will be visible. I've tried to create my own, without success, even the simple one in the componentspanel doesn't work.
I wanted to make a video player that has normal mode and fullscreen mode. The part I am having trouble understanding is how to handle the video once it gets set to fullscreen. Do I just use the current video or do I get a high quality version of the video to show during fullscreen mode? What would be best practice for this situation?
I have a set of users who run my application in non debug mode. Off late they have been reporting lot of issues. But I am not able to debug as there is no log file.Is it possuible in flex 3 to do logging in a file without running in debug version. I understand trace only works if we run application in debug version.
I'm trying to follow along with a basic animation tutorial online using ActionScript. It mentions to switch to expert mode from normal mode, but says that to do this, I need to click on a blue arrow with a box around it(which I don't see anywhere)? Where would I click to switch to expert mode? Is expert mode needed to animate certain things(I'm working with a movie clip)?
This is hard to explain. Basically the user needs to choose their sex and type in their name then press the continue button. The gender selection is a bathroom identificationesque picture of a girl and boy. The boy is blue and the girl is pink. When you roll over the boy, it becomes a lighter blue and when you roll over the girl it becomes a lighter boy.
What I don't know how to do is that when you click on the boy, it stays a lighter blue, and lighter pink for the girl. That way they can see what selection they made. Also, when you click the boy then click the girl, the girl will become highlighted and the boy no longer will be (so you can only choose one gender). How do I do this? And how do I tell the program to store the info for later use? (when gender is important). I know that this type of action is used often in games so hopefully someone can help me.
When I import flv video on Flash CS4, I have a option to choose a skinning. When I choose SkinUnderAll, a lot of contorl buttons are available including full screen mode button. However, it does not include movie mode button. I am not exactly sure if it is called movie mode button. When you press it, a video clip will be displayed in center and surrounding area become transparent black. How can I obtain such a button?
i wrote some piece of code of image slider where i can load images from xml. everything goes fine but when i want to make loaded image button mode it goes wrong and seys:
"ReferenceError: Error #1056: Cannot create property buttonMode on flash.display.Loader."
I've got a question concerning a button on my site but I can't get it to work. This is my code and I've tried to put ActionScript Code: logo_mc.buttonMode = true; on several places [Code] .....
I have the following code all seems to work ok, but the Hand Cursor does not display on roll over/hover to enable the viewer to see that its a link, please let me know what I am doing wrong(pleanty prob), first big thing I have doen in AS3. Also using CS4.
I have the following code in but still nothing: venueBtn.buttonMode=true; venueBtn.useHandCursor = true;
I have created a button symbol which consists of a rounded rectangle with text on top. After adding two filters (bevel and glow), I went to edit the symbol. However, in the editing screen, I can't seem to access the filters; they don't show up in the properties panel when the button is selected. I'd like to change the glow color for the Over and Down states.
I have a display object that is set to mask another display object. I add a mouseEvent listener to the mask to listen to mouse events. It does not receive the mouseEvent unless I set its buttonMode property to true.
If the display object is not a mask, it receives mouseEvents with its buttonMode set to false.
Here is some fast example code. On the stage I have a circle that masks a square. if buttonMode of the mask is set to false, it won't receive mouseEvents.
Code: circle.addEventListener(MouseEvent.CLICK, onClick); square.mask = circle; //if I set buttonMode = false, the mask (circle) won't respond to clicks. circle.buttonMode = true;
I have a full screen .exe file and i want to use the escape button to close the window, at the moment it minimizes out of full screen and stays open. It doesn't need to be the escape button, i just want to close from full screen mode?
I'm trying to get to a situation in which only if both 2 things are correct then do this and if only one of them is correct, do different thing. I have a flash video player. I want to tell a button that if on press the the video is in normal screen mode then gotoAndStop(2). But if the video is in full screen and the frame on root is frame 1 then gotoAndStop 2. I tried this but there is something missing: