ActionScript 3.0 :: Removing And Adding Button Mode And Not Seeing The Hand Until Move The Mouse?

Jan 5, 2011

I am using buttonMode=true on a next movieclip.

When I click the next movieclip I remove the listeners and set the buttonMode to false while there is a transition of content.

After the transition is complete I add my listeners back to the movieclip and set the buttonMode to true.

If all this is done without moving the mouse the hand does not show until you move the mouse 1 pixel.

I tried dispatching a MOUSE_OVER and ROLL_OVER event the mc after setting the button to true but that did change this behavior.

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I have the following code all seems to work ok, but the Hand Cursor does not display on roll over/hover to enable the viewer to see that its a link, please let me know what I am doing wrong(pleanty prob), first big thing I have doen in AS3. Also using CS4.

I have the following code in but still nothing:
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[code].....

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I have a display object that is set to mask another display object. I add a mouseEvent listener to the mask to listen to mouse events. It does not receive the mouseEvent unless I set its buttonMode property to true.

If the display object is not a mask, it receives mouseEvents with its buttonMode set to false.

Here is some fast example code. On the stage I have a circle that masks a square. if buttonMode of the mask is set to false, it won't receive mouseEvents.

Code:
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[Code]....

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I have an external swf I created, I used the Document Class to place assetts from the library onto the stage. I have a few Movie Clips I set the buttonMode to true on and added a few MouseEvents for when they're clicked on or rolled over to load content and make a few draggable.

It works perfectly in that swf, but since most of my assets are in the library and exported on Frame 1 I can't really use an internal preloader on it. So what I did was create an external swf that all it is is a loader that I add to the stage that loads the first swf I created.

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Code:
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[Code].....

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ActionScript 2.0 :: Removing The Hand Cursor?

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Code:
Stage.scaleMode = "noScale";
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[code]....

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when I put the following code:

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[Code]....

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[Code]....

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ActionScript 2.0 :: Fmx: Mouse Hand Keeps Appearing After OnRelease=null?

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I've just stumbled upon a tiny but annoying problem concerning the mouse hand symbol that appears to indicate if a movie is clickable or not. I have a movie with a onRelease handler attached to it. Now I dynamically want to remove this handler (eg.mc.onRelease=null)However, when hovering over the movie, flash keeps on changing the mouse pointer into a hand symbol. Thus wrongly telling the user something will happen when clicking. example code to trigger the problem:

mc1.onRelease = function() {trace('mc1');}
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Note: The same thing happens when removing an onRollover handler.

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Sometimes it's necessary in a Flash project to prevent the user from being able to click on a button at certain times during the presentation. I'll typically add an "invisible" button on top of the button (no graphics in the button except for the hit zone), which does the trick nicely BUT...The cursor, of course, turns into a hand icon, making the user think it's still a clickable button.Is there a way to prevent the cursor from changing from an arrow into a hand icon?Or, is there a better way to make buttons "unclickable" at times?

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Is it possible to create a hand cursor when the mouse goes over a TextField. buttonMode does not work. Can I use cursor?

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ActionScript 2.0 :: Fmx : Mouse Hand Keeps Appearing After OnRelease=null?

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I have a movie with a onRelease handler attached to it. Now I dynamically want to remove this handler (eg. mc.onRelease=null). However, when hovering over the movie, flash keeps on changing the mouse pointer into a hand symbol. Thus wrongly telling the user something will happen when clicking. example code to trigger the problem:

mc1.onRelease = function() {trace('mc1');}
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Note: The same thing happens when removing an onRollover handler.

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