Make Text STAY Up After Removing Mouse From Button?
Jul 7, 2009
Someone has created a map where there are little colored buttons over building locationsThe buttons were made so that when you hover your cursor over them, they will bring up a little chat bubble (like the ones you see in comics) with the appropriate street address text. What I cannot figure out is how to, after removing the cursor from over a button, make the text bubble stay put so that those who see the map can highlight then copy and paste the street address from it.
I'm trying to create a flash animation similar to this one and I want my text box to appear when the mouse is Down. I've created Whitebox and Text Layer but the problem is that they only appear when I make the click then dissapear immediately. How do I make the text box stay on the screen until another button is clicked?
I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example... when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.
These events fire a function which looks like this: loader.load(new URLRequest(getPath()));
My other code is: loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.INIT,initHandler);
[code]....
If my picture takes up the area where the buttons are, the buttons slip underneath the image. How can I make the buttons stay on top all the time? My movie works fine as long as the picture that I load from a nearby directory does not cover the buttons..
i have been using gotoandlearn for about 2 months now and would like to know if anyone can elaborate on one of lee's tutorials...I ve been trying my self to figure it out (you know, learn) but i can seem to get it right.im trying to have the button (mc) stay in the over state once it is pressed.[code]the reason i went with the gotoandstop at frame 10 is bc i have a stop action on it..
This is hard to explain. Basically the user needs to choose their sex and type in their name then press the continue button. The gender selection is a bathroom identificationesque picture of a girl and boy. The boy is blue and the girl is pink. When you roll over the boy, it becomes a lighter blue and when you roll over the girl it becomes a lighter boy.
What I don't know how to do is that when you click on the boy, it stays a lighter blue, and lighter pink for the girl. That way they can see what selection they made. Also, when you click the boy then click the girl, the girl will become highlighted and the boy no longer will be (so you can only choose one gender). How do I do this? And how do I tell the program to store the info for later use? (when gender is important). I know that this type of action is used often in games so hopefully someone can help me.
how to make the button stay in different color after it view the image on the stage? I know how to create a button but it just only change the color when I move my mouse over but after I move out then it will change back into the previous color...
how to make a button stay in the down position in CS3, Actionscript 3.0?
I have 3 buttons, each with the same roll over state. What I'd like to do is when the button is clicked, it remains in the roll over state until something else happens.
When you drag the screen in any direction the background scales and rezises.But How do I make the text stay center and a certain size so that it wont scale to fit the screen and will stay a certain size
How would I do this? I've got tree buttons. Only one is supposed to be "selected" at a time. They play different animations. What I need, is to set the button (which has different bg color depending on its over, up and down state) to it's down state.
Simply put; I need to freeze the button in it's down-state when it's clicked. And when I click one of the other buttons, it's supposed to return back to its normal state, and the new button is to be frozen in it's down state.
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I use mc for animated button with a three stages - over, stay over and out where animation starts on over, get to the loop on stay over and finished on mouse out. I found a few pieces of codes over internet, put them toghether, modified a little - fool's luck - it does a trick for a single button, but luck wears out when i tried multiply it.
Attachment 54101my problem is in bitmap explained:1. after loading external text into dynamic text field,2. how to call/make visible "button over text" on the Scene by pointing a mouse over specific word in loaded external text?3. javascript, html, actionscript (asfunction, variable)
when it comes to flash but managed to learn enough this past week to get a simple website up (getting laid off so scrambling to get portfolio online!). I have an upload test at lisedupuis.net. In my work section I have a bunch of thumbnails (buttons) for all of the video. Basically, I want to add a text field under the video player which will contain a movie clip name. I want to set it up so that when you mouse over the thumbnails the text changes to the correct movie clip name. I thought maybe creating an event listener might work but can't seem to figure out how to write it. Been looking online and not finding exactly what I need and I am in a huge rush.
I am working on an interactive site to design necklaces. I have hit areas where the jewels (they are movie clips) can be placed. How do I get the movie clips (jewels) that are in the hit areas to stay and the ones that are still in "drawer" to choose from to disappear when I go on to the next step?
I have a map of the US and each state has a rollover that changes the color of the state...what i am trying to figure out is how to click on the state and have text appear to the side of the US map and have that text stay up until the user clicks on another state.
I have a replay button that is already working great, but I want the arrow part of the button to spin in the 'Over' state. What I tried was creating a looped frame. I went inside the button itself, (button composed of an arrow symbol and text). I then went to the 'Over' state and went to edit the arrow symbol itself.when I drag the playheader in there, it seems to loop just fine, but when I export it it's not working.
I have a home page thing. all the buttlons fly in and such all i need is so when a mouse hovers over a button it lights up or the brightness increases and when you remove the mouse from the button it goes back to normal please help me out.
I'm using a really simple bit of code on some fading in/out buttons which overlap each other slightly to ensure that the one with the cursor resting over it sits in front of the others:[code]problem being that this brings the button in front of everything across all layers. How do I change my swapdepths to make sure the layers above the buttons STAY above? - or do I need to add something to the other layers to give them a fixed 'depth'?
I'm currently working on a game that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?
How can I make my on rollover effect stay when it is clicked? So for example if I click on the home button stays highlighted or in this case keeps the on(rollover) frame selected until another link is clicked. An example would be the main nav on [URL]