ActionScript 3.0 :: Flash Class Object Calling Methods
Dec 7, 2009
I have a class file named Main.as and another class called icon.as
package {
import icon;
public class main {
public var _time:String;
function main() {
[Code] .....
How do I get the current update from the main class without calling the MainObj repeatedly. Is this possible in Flash AS3, or any other alternate method for this idea.
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Oct 27, 2010
-I know one can call javascript functions from as3 using ExternalInterface, but in all the examples I've seen the function has been a standalone function on the page. Can methods on objects (that are on the page) be called. E.g: obj.someFunc() rather than just someFunc()?
-The return value can be stored as well using ExternalInterfaces. Can this return value be a javascript object? If so, its methods be called from it directly?
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Jan 31, 2010
I've got a class (say ButtonBase) that extends MovieClip. ButtonBase has a method that names it ((this.)name = 'bb1') and adds it to the MainTimeline. Now I can see my extended ButtonBase MC on the MainTimeline. And if from a frame I write trace(this['bb1']), it returns an instance. The problem is that the instance is not recognized as an instance of ButtonBase. Suppose ButtonBase has another method, say testMethod(). Well, if I trace(this['bb1'].testMethod) from a frame on the mainTimeline, it returns undefined. If I trace(this['bb1'] is ButtonBase), > false I can attach a fla if you need it.
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Nov 22, 2010
How do I write my class so it passes all of its functions/methods to the calling movieclip? For example, the following code imports my graphics class and creates a square:
ActionScript Code:
import sprites.vectorGraphics;
var vGX = new vectorGraphics();
var newSquare = vGX.createVector(this, 'square', 'rectangle', 20, 20, 0xff0000, 1, 0x0000ff, true);
That I'd like to be able to do is this:
ActionScript Code:
import sprites.vectorGraphics;
var newSquare = createVector(this, 'square', 'rectangle', 20, 20, 0xff0000, 1, 0x0000ff, true);
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Dec 13, 2010
Seems like sometimes when Selenium should call a certain method, it instead calls another, as pointed out by the following log
[Code]...
I've tried both Selenium server 1.0.3 and the 2.0 alpha 7 versions, they both display this behaviour. FlashSelenium is involved so I'm not sure where along the way lies the bug. Furthermore it's hard to reproduce as it doesn't happen only for some methods, and doesn't always happen.
I've tried searching for issues similar to these but couldn't find any remotely similar... Anyone experienced the same behavior? And if so, is there a fix for it? Edit: I doubt FlashSelenium is at fault for this, as the log tells that the command arrives correctly at the server... But I can't seem to be able to follow the path of execution from the moment the Selenium server gets the command and passes over to the browser, to the moment where it gets the response.
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Jan 19, 2010
Steps - Make 2 MovieClips. One MC will be a 500x400 picture. The other MC, will be a simple circle called "Ball". Make that Ball a Class by editing the properties, and assigning it the Class name "Ball" as well.1) Picture is static, so we have the picture MC sitting on Frame 1.2) Within the Document Class file, instantiate the new "Ball" class with name "ball" 2a) I want the "Ball" to be added to the picture class, so that every time I call it, the Ball is inside the picture. If you were to trace it - trace (picture.ball);Anyone know how to go about doing this? The code for simply instantiating the "Ball" class = Code:var ball = new Ball(); addChild(ball);
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Jul 20, 2011
I am creating an object pool to cache some recyclable objects in memory at the outset of my application in order to avoid (as much as possible) the performance issues caused by GC running; if possible I'd like to minimize the memory my object pool reserves, so I'm attempting to pool generic forms of the objects (with no methods) and then casting the generic variants to more specific and complex object types which extend the generic form when I actually want them on the stage.
The trouble is that to do this requires the generic variant class to import/extend MovieClip (because the more complicated objects are themselves MovieClips and make use of DisplayObject methods)-- does simply importing and/or extending a class add to the memory an object takes up when instantiated even if it never uses methods from the inherited class? It makes sense that it would, and some light profiling seems to suggest that it does, but I'm not 100% certain. About how large should an 'empty' MovieClip instance be in bytes?
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Jul 7, 2009
I'm having a hard time calling a method from a particular class within a MVC design pattern. I'm successful at calling the methods from the base (Model) class but haven't been able to call methods from it's subclass (PhotoModel).
My Objective From within the Controller subclass (PhotoController) call a method from my the Model subclass (PhotoModel).
In my document class file I have the following code which connects the two classes together.
PhotoDocument.as
ActionScript Code:
public class PhotoDocument extends MovieClip
{
public var photoModel:PhotoModel;
[Code]....
I thought that defining the model class in this way would declare the PhotoModel class as the model for the PhotoController class, therefore letting me call it's methods and any inherited methods with syntax similar to this; model.method();. Using this syntax I can call the methods in the base Model class but not in the subclass where I've defined additional methods the base Model class does not have.
I've tried a billion different ways to call the methods inside the extended model class but have only a huge pile of failure to show from it.
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Jul 10, 2009
- Flash Media Server 3.5 (using ActionScript 3 for server-side code)
- Flex application (built in Flex Builder 3, using ActionScript 3)
Now, I'm trying to get the server-side ASC code to call something from a connected client. It doesn't seem to work (thought everything else works beautifully). I've tried stuff like the following in the server side:
- In the application.onConnect function, I've tried this:
...
currentClient.requestChat = function (reqID, destID){ trace("Requesting chat..."); currentClient.call("requestWaiting", new reqHandler(), reqID, destID);};
...
(Where reqHandler is just some handler that I know gets called).
- I've also tried the following code outside the onConnect function:
Client.prototype.requestChat = function (reqID, destID){ trace("Requesting chat..."); this.call("requestWaiting", new reqHandler(), reqID, destID);}
Both seem to fire appropriately (when triggered from another client). However, the "requestWaiting" method call to the clients doesn't seem to work at all. I've tried some AS 2 examples on the client side, like:
nc = new NetConnection(); nc.client = new Object();
// function for handling queueing of requests for this station nc.client.requestWaiting = function (reqID:String, destID:String):void { trace("HELLO"); // check to make sure this is the right location, and if so, queue it if (destID == "WhateverTheIDIs") { chatQueue.push(reqID); btnChatWaiting.visible = true; } // if }
...but that doesn't seem to fire at all. I know the Flex has "sealed" the NetConnection class itself, so I can't just "extend" it as I do the "client" property.I've als tried some more AS 3-oriented stuff, like trying to make the "client" property reference a separate class that handles callbacks, but that doesn't work easily for me as I need access to properties in the class that contains the NetConnection.
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Aug 18, 2011
I just went through a slideshow from Grant Skinner on improving performance of ActionScript. One tip he gave was written as, "Call methods directly instead of through a reference." I don't quite understand what this means.Does is mean to avoid making a function call to a variable referencing a function object?[code]Or do avoid making a function call to a variable referencing another object, which possesses that method?[code]
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Dec 14, 2009
Hypothetically, I have a movieclip menu that's created using a class menu.as at runtime. When I instantiate that class on the stage of the main swf, how would I go about telling that stage what to do on a specific click? For instance, if I click button1 on the menu, how do I tell the stage to turn random_object's alpha down to 0?
Important note - buttons in the menu class are loaded dynamically, and there is no way (that I know of) of binding them specifically to event listeners on the main swf stage as in "menu.button1.addEventListener(...)". To summarize my question - how do I control the main stage from within a movieclip, without assigning eventListeners on that main stage?
I have managed to make it work using this method: Inside the class, I add an event listener to each button. On CLICK, the button calls e.currentTarget.root.desiredFunction() where desiredFunction is the function on the main swf stage I want to run. Is there a more efficient or clean way of doing this that anyone knows of?
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Aug 12, 2010
I have this base class
package sevengames.miranda.front.res {
import flash.display.MovieClip;
import flash.text.TextField;
[Code].....
I then, in the Flash document, create a movie clip which has this class set as the "Base class" in the properties. However, if I then do this.updateText(); in the movie clip's frame script, it complains
TypeError: Error #1006: updateText is not a function.
at miranda_fla::MenuButton_3/frame1()
Why doesn't it work? I know the class is read and compiled, because I had an error there which was reported.
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Nov 17, 2011
So I am writing a program which uses Dictionary to store objects. For example
var dictionary:Dictionary=new Dictionary();
var myObject = new myObject(var1, var2, var3);
dicionary["key"]=myObject;
where var1, var2, and var3 are simply means of assigning values to variables in myObject.can I access values or functions that are found in myObject? In myObject class I have some getters and setters. Can I use a getter to get the value of var1 for example.
dictionary["keys"].getVar1()?
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Aug 27, 2008
Let's say I have a FLA file with document class called main. In main, let's say I have a method called test1 that just outputs "hello world" via trace. On the FLA I have a movie clip. In that movie clip, when the timeline reaches frame 123, I want it to invoke the test1 method (I just set up a simple action on the frame). However, I get an error saying that the method is undefined. I try this.parent.test1() too but that gives me the same error. Is it not possible to invoke a document class property from within the timeline of a movie clip that's on the stage?
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Feb 4, 2012
I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;
In Main.as:
var object:class_Object = new class_Object();
object.spawn();
[code].....
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Jul 5, 2010
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
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Apr 7, 2009
My aim is to access the FileReference class Flash Player 10 properties,methods and Events using CS3 instead of CS4.For load() ,save() methods needs runtime version of Flash Player 10.I need to include the flash player 10 in CS3 publish settings Version.Otherwise you can suggest how i can able to access the FileReference class new properties and methods without CS4.
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Jun 16, 2003
I'm working on a Flash MX application which involves a Parent movie and a Child movie.
I've loaded the Child movie into the Parent movie using LoadMovie. The instance name of the Child movie is Child1.
In the Child movie I have a user-defined function called getChildXML (we don't need to get into more details about the function).
The point here is that I want to call the getChildXML function from the Parent movie. I've tried something like Child1.getChildXML(); but with no luck.
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Oct 27, 2011
I'm trying to call a function to another class after an event.
Here's my code:
From the doucment class:
public static function redrawMap():void {
removeChild(global.world);
var world:WorldHandler = new WorldHandler(40,30);
[Code]....
I can't get it to work correctly, I get weird messages like "Call to undefined method removeChild" and it pointing to the redrawMap function. Which means it found the function, but I can't seem to do anything with it.
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Jul 15, 2011
I m new for OOP concept see this is my class, How this class will return values???
[Code]...
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Feb 22, 2011
I'm new to AS3. I've got two classes.
damnMoles.as and startBtn.as
The damnMoles class uses a method called randomPlay();
ActionScript Code:
public function randomPlay():void {
this.gotoAndPlay("moleLabel"+randomNumber(1, 18));
}
Which basically allows the looped mole animation to start from various points in its timeline. I could probably use a different method to do this using an interval variable, but I originally coded this in AS2.0 and I want to update it, to see how this are different.
damnMoles class is attached to 6 mrMole# instances on the timeline.
Originally I used code on the main stage timeline to start the animation of the moles.
ActionScript Code:
startBtn.addEventListener(MouseEvent.CLICK, startClick);
function startClick(event:MouseEvent):void {
mrMole1.randomPlay();
}
This works fine, however, I would like to refrain from timeline code and use .as files. My startBtn class looks like this, but I get the error:
1120: Access of undefined property mrMole1.
ActionScript Code:
package com{
import flash.display.SimpleButton;
import flash.display.MovieClip;
import flash.display.Stage;
[Code] .....
So, how does this work? When I want to use a method from another class that has multiple instances on the stage?
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Feb 25, 2010
Basically I have a function that is needs to tell 2 other classes to do something. It works for one of the classes: BigPlayButton, but not Background for some reason.TabMenu.as Class functionNote: The function below WILL call the hitPlayCircle function in my BigPlayButton class, but I get an undefined property error for the Background switchTitle function.
private function thumbClick(e:MouseEvent = null):void
{
trace("YOU CLICKED THUMBNAIL: " + e.target.id);
[code].....
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Feb 13, 2012
Is it possible the JS object object doesn't exist when the flash calls? Here is all the source and the issue ticket for the SWF project this is happening on: http:[url]....
PS - I have the swf mp3 player working with some custom JS that removes the need for the swf to call the JS, but I'd love to understand why IE9 does this while the other browsers work as expected.
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Nov 22, 2010
I'm trying to call methods from a class to no avail. It just tells me that I have undefined methods.[code]
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Dec 6, 2010
I need to call a method writeln() from the method buttonClick() which is in another class. Also need from a method of readResponse () method call loadSocket (str: String)
Errors:
Attempted access of inaccessible method writeln through a reference with static type main2.as$36:CustomSocket.
Call to a possibly undefined method loadSocket through a reference with static type Class.
Here is my code with 2 classes:
ActionScript Code:
package {
import flash.display.Sprite;
import fl.controls.Button;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldType;
[Code] .....
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Jul 22, 2011
What if you have methods you want to use in your project, that really have no need of a class, or in other words, there is no need for an "object" associated with it. It's not going to have member variables, so why bother making it a class?
for example,
I want to create a randomNumber method, takes two numbers, low high, returns a random between or equal.
Originally in my code I had a very top level class i just called globalLibrary that extended movie clip, i put my randonNumber method there. Then every class in the project extended that. I got the method scoped properly, but to me it looks like a hack.
For example, the most basic functionality in flash like +, even = , trace, etc. Are these also methods defined in some class that we are extending? Or are they methods that have no object associated since that would seem to make just as much sense.
why can't I just create a file of methods, and import that file and have access to these methods?
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Aug 16, 2007
SETUP: I have a MX2004 project where I'm attempting to pass a movie clip to a class, and have a method of the class act as the function for the onEnterFrame. PROBLEM: The class appears to lose reference to the movie clip when onEnterFrame() is called. TO DUPLICATE: Two files are needed, they are outlined below:
[Code]...
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Mar 16, 2009
I need a way to reference to object (or the class methods inside). I have a button "Add box" and when it is pressed it creates a new instance of class "MyBox". The thing is everyone of these objects get the same name "box".Here's a hint of what it's like:
Code:
var arrBoxes:Array = new Array();
// var n:Number = 1;[code]...
Inside of the addBox function I can easily refer to the Object with just "box" (for example box.name = ..)but when in another function I cannot (and by then I might have created many "box"es).
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Dec 18, 2009
If i instantiate class B (not a display class) in class A whats the best way to call some methods in class A from class B ?
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Aug 5, 2010
Is there any way to add methods to the existing MovieClip class so that later I can use them everytime I instantiate a MovieClip? Something like this:
PHP Code:
package { import flash.display.MovieClip; public class myClass extends MovieClip { public function myMethod() { //do stuff } }}
Then, without instantiating myClass, I want to be able to call that method like this:
PHP Code:
var newMc:MovieClip = new MovieClip();newMc.myMethod();
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