ActionScript 3.0 :: Flash Controlling Movie Progression In Flash Cs5
Jan 13, 2012
I have a 2GB Mpeg 4 Movie , i want to set the speed of frame progression by Action script. Example: play 1 frame every X seconds,where X can be a value that i will change
the movie is 1920x1080 ,30 frames per second square pixel.
What i done there i draw a box and made it to movieclip and instance named it hook and created a invisible dot and called it dot. Then I calculated distance from box to the mouse then i took that number and put it in Math.cos command. And finally i made tweener to change box scale depending what my mouse distance from it.So if my mouse is close the box is big , if far - box is small. Ok, I want to know is there another way to do this ? Cuz , i cant think of other way to change arithmetic positive progression(like 3,6,9,12) to negative progression(like 12,9,6,3) than Math.cos command.
been a fan of this great site for ages. [URL] One thing i really like about the site is that when you get into a section, you will see at the bottom of the section the numbers 01 , 02 , 03...ect.. progressively load into the movie, which when they are loaded in are active and can be selected whilst the rest stilll are preloading.
i am trying to get my text progression to flow right to left but flip it so that instead of tiliting your head to the right to read it you would tilt your head to the left...i had orignally transformed and flipped the text box which worked for english text. but there is an option to change the language to chinese and when you do, the chinese character display upsidedown..
say i have a main movie, into this movie is loaded another movie on level_1.
is there any actionscript that allows a button inside the loaded movie control the main movie? i.o.w. can a button inside the loaded movie tell the main movie to go to another scene?
+ i am looking for code for that same button to unload the movie it is in itself..
I made a flash animation using timelines and broke my movie up into three clips. The clips run fine in their own time line. I was reading about clip.play() clip.stop() and it seemed like I could do this. I have a main timeline with three frames. Each frame has a movie clip symbol on it. Each movie clip symbol has a timeline a few seconds long in it.I did this because I want to put a click event that will go to a different url depending on which clip the viewer is currently seeing. This swf file will be embedded into an html document.When I run the resulting swf - the three frames on the main timeline zip along like crazy and the movie clips don't play at all. I've tried every combination of stop() and play() I can think of but this is just not working as advertised.My movie clips have instance names of Clip1, Clip2 and Clip3.
1) some sample code that works so that I can run these clips in consecutive order;
2) the appropriate onClick code to use in the main timeline frames for my url events
Does anyone know the math to create this type of spectrum?
I'm using the F8 bitmap object and this image for a color preferences panel, and would like to use the same image for a fall-back to F7.
For F8, I'm using getPixel(), for F7 I'll need to determine the color (or as close an approximation as possible) using the math used to create this type spectrum.
Where X is a number from 1-500 inside [holder] is a button that when pressed should load an image into new browser (does this fine) then move the main movie to it's next scene. this is when it fails. I have tried
Here's my problem. I have a movie on a stage (MyMovie) that I can control with start and stop buttons. Let's call it MyMovie. Inside that movie there are 4 layers. Layer one has movie1 which contains a movie created with a movie clip symbol that has been tweened over 60 frames. Layer 2 has a movie clip which has the movement generated by action script using a simple aray. That movie has start and stop buttons controlling the action script movie. Layer 3 has a movie clip (movie3) that is generated using the built feature copy motion as actionscript 3.
I know it's kind of confusing so here's a screenshot of the MyMovie timeline:
Here is the Scene timeline:
The problem I'm running into seems like it should have a simple solution. The first line in the Actionscript for Scene 1 is stop(). I expect MyMovie not to play. The blue outline around the yellow circle is actually a blue circle below the yellow circle. It is the only component of MyMovie that derives it's animation from a tween. It is also the only part of the animation that is stopped. The yellow circle, motion by a tweening a simple array will play with the stop and go buttons and the orange circle animates all the time. Pressing the big go button causes the blue circle to animate, pressing the stop button causes the blue circle to stop, but all the other animations inside MyMovie keep running. I have no control over the embedded movies.
I seems to me that it should be easy to start and stop all elements embedded inside MyMovie by simply stopping MyMovie. There's obviously something that I'm missing here.
I have a SWF embedded in an HTML web page and want to move to a specific frame when a trigger is clicked. But nothing happens when I click the trigger, as though the js just doesnt communicate at all with the swf.SWF is written in flash cs4 (a3)The link to the website is [URL]..I have read the text books over and over and researched high and wide on the internet and as far as I see I have done everything correctly but I cannot get this to work. The swf is very basic, just a green box moving accross a small stage. The desired gotoframe would make it cross at a lower height (just a dry run for a more complicated swf)
I'm having a 2 flash movies in my web page (let's say index.html , movie01.swf and movie02.swf). Is there a way, when something happens on movie01 (like a click) that movie02 does something as well like plays a MC? My HTML page has 3 frames, 1 top, 1 left, 1 main. Movie01 on top and Movie02 just a small area in left frame.
I've a number of audio files and six menu items in my presentation.respond with instruction on how to stop the currently running audio when a new menu item is clicked (launching a new audio file)?
i've defined a Tween object within a function, and i want to control that tween from another function.
This is the basic way i have the code set up currently:
// Define the function with my tween: function updateSlide() {
[Code].....
Now i'm sure it's not working because it's not within the same function, but what would you do to make this work? Some sort of global variable or global function? I'm not used to working in AS2, or with programming in general
For this project I am doing I must have the XML document define panels that will be selected within the .FLA. Like, as you scroll through the choices, it is defined in the XML document which in turn makes these panels (which are movie clips) expand along with the XML controlled data displayed in the panels (in dynamic text boxes).
I have some strange problem while using more than one sound that I want control.
Code: var myMusic:Sound = new Sound(); myMusic.attachSound("music1"); myMusic.start(0, 999); myMusic.setVolume(50);
[code]....
When I try to reduce sound volume of 1 sound, volume of all sounds is beeing reduced?!The same situation is when I use tween comands like: this.myMusic.volumeTo(5, 1, "linear");
I would like to implement a Flash menu, that when clicked on, changes the content within a specific <div> on the PHP page. However, I am having a hard time finding useful examples of this for a beginnerplaced in the html page, the javascript and the Flash document, using say, content within 's1', 's2' and 's3'? I only have access to AS2...So for instance, how would I change <div id="s1"></div> to <div id="s2"></div> using a Flash button?
I'm pretty sure this is possible, but I can't get it to work. I have a main movie and in one frame I am loading in another swf. The user goes through the activity in the loaded swf and then needs to continue on in the main movie. I've added code in the last scene of the loaded swf that I thought would allow it to navigate to the next frame in the main movie:
PHP Code: function next4(evt:MouseEvent):void { this.parent.parent.gotoAndStop(4); } continue2_btn.addEventListener(MouseEvent.CLICK, next4);
But when I play the main movie, I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at ELC_fla::MainTimeline/frame3() I have tried to communicate to the continue button in the loaded swf from the main movie, but that didn't work either.
Im working on a quiz kind of game in which if you click an object, you get a question (the object is a movie clip and the question is within it). If you answer it, the movie clip stops at a particular frame. And so go all the objects in the game. Now, because you cant predict which object the user will click on last, I dont know how to bring in an ending screen saying that they've completed it successfully.
Problem:I have my main Scene 1.In that scene I have 2 layers.Layer 1 has a movie clip named ca.Layer 2 has a movie clip named tutorial.When a button is clicked in movie clip ca I want it to tell movie clip tutorial to gotoAndPlay("31")
I was using the code: btn_ca.addEventListener(MouseEvent.CLICK,click01); function click01(e:MouseEvent):void {
I'm working from main.swf and I need to call another swf to display one of four flvs once the appropriate button is clicked.
main.swf = my main content player.swf = contains mc_playMovie mc_playMovie = embedded in player.swf and contains four frames, each with a different flv movie.
im trying to get a button to move a list of movie clips up and down how would u go about this
e.g
i have a button at the top of the stage and a button at the bottom and when the top one is clicked it moves up one movie clip till last one is hit. and if the bottom one is hit it moves down one until it hits the last one
I am making a game were you create movieclips with a button and move them around using a function system. The problem is, I want to control all of the same attached version of that movieclip in the code. how exactly would i do that if the instance name changes every time I load it?
I have spent 2 1/2 days now looking for a way to make a movie of 16 pictures where the progress of the movie can be controlled by a slider. This is either not a very common use of flash, or a very advanced project to take on. I know nothing of action script, and am trying to learn how to make this happen. I have been able to do this with buttons to go forward and back a frame when pushed, but I can't get the slider component to corelate with frames.
I have a portfolio page with several trailer thumbnails (a portfolio list). If you click on each, the page changes and you see the trailer in a video player, plus more info about the film. I used two frames in the timeline: the first frame has the clip with the thumbnails (port_list). The second frame has a movie clip container and the video player. The idea is that pressing the respective button from port_list will load the details of that movie and the movie into the video player. I am using this script:
ZSQ_but.onRelease = function (){ _parent.gotoAndStop("por_details"); myplayer.contentPath = "videos/ZSQ.flv";[codde]....
Even though the script looks alright (and works alright if at the root level), it will not work from the child clip. What am I doing wrong?
I'm at the end of my flash site creation and I would like to have the "mouse_down" keyframe in my movie clip to change the frame of my other movie clip displaying the content of the page. How would I go about a gotoAndStop() function to control a movie clip from another MC?[Code]...
I am loading a MC in frmae 3 of the main timeline. In the MC, there's a button which I would like when pressed to run the main movie at frame 2. Below is the code.[code]I cannot get the gotoAndPLay bit to work. I;ve tried sooo many combinations (parent, _parent, this._parent etc etc) but to no avail.