ActionScript 2.0 :: CS3 Controlling All Movie Clips

May 19, 2009

Im working on a quiz kind of game in which if you click an object, you get a question (the object is a movie clip and the question is within it). If you answer it, the movie clip stops at a particular frame. And so go all the objects in the game. Now, because you cant predict which object the user will click on last, I dont know how to bring in an ending screen saying that they've completed it successfully.

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Here's one example of what I'm doing for a different element on the same mc.

[code]...

So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie

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e.g

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[1][2*][3]

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Basically what I'm trying to do is have one button move two objects, each at different speeds. My first object is called "bg" the second is called "test." I have two buttons, "left" and "right" and when they are clicked on, only the "test" object moves. Here's the code I'm using:

function onRollOver():Void {
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[code]...

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ActionScript 3.0 :: Controlling Flash Movie Clips

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I have created a website on the time line. There is actionscipt contolling which frame to play via a button. Within this button is a movieclip with a fade in using alpha on its own timeline with a stop(); at the end.The problem is I only want it to play when you first see it from moving to that page from the main timeline. Currently if i move over the button it plays the movie again which i dont want to happen. I do however want to retain the over states etc for the button.

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ActionScript 2.0 :: Controlling Dynamically Loaded Movie Clips?

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Im creating a booklet with turning pages, like the one previously posted, so all the content is loaded dynamically.On the right hand page i have text, of which some lines are interactive.On the left page, i have a hidden text box. When the user clicks on a certain line on the right page, the text box on the left page becomes visible, and the relevant txt is loaded into the text box.Now, i can make the text box on the left page invisible by placing _visible = 0; directly into the actionscript pane of the text box.What i cant do is make it visible by clicking on the right page text. Where should i put the code to make the text box visible?Is it as simple as movieClip._visible = 1; ?

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ActionScript 2.0 :: Controlling Multiple Movie Clips With 1 Set Of Code On The Main Timeline?

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So I have been trying to figure out a way to control multiple clips using the same "on press" & "on release" statements located on 1st frame of main timeline. A variable is being set to a value that correlates to the name of each movie clip as an interaction occurs.Ex: user clicks from a selection of buttons & depending on the button clicked it sets clipNum = "1" through "21".What I want is to have something like the following code that will give the user the ability to click and drag the clip with code on the main timeline similar to the following:

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[code].....

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I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

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As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

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Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
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[Code].....

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ActionScript 2.0 :: Dublicated Movie Clips - Delete One By One The New Movie Clips

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After the dublication of an movie clip,

1. I would like to be able to delete one by one the new movie clips

2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.

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ActionScript 2.0 :: Controlling Clips Created Dynamically With Loops

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how to make a grid of squares with loops? also, how do i controle the clips that were dynamically created with the loop. like clip25 only?

Code:

total = 5;
i = 1;
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[Code].....

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ActionScript 2.0 :: Controlling Clips Created Dynamically With Loops?

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i was wondering how to make a grid of squares with loops? also, how do i controle the clips that were dynamically created with the loop. like clip25 only?

Code:
total = 5;
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[code].....

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ActionScript 3.0 :: Controlling External Mp3 Sound Clips With Keyboard Commands?

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I'm trying to control my mp3 sound clips with keyboard commands and have managed to get this to work with internal sound clips:

//************************************************** *************
var note2:b = new b();
btn2.addEventListener(MouseEvent.MOUSE_DOWN,playNo te2);
function playNote2(event:Event){

[code]....

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ActionScript 2.0 :: Controlling Duplicate Movieclips - Communicate With Those Clips Specifically To Make Them Draggable

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how to communicate with those clips specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.

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ActionScript 2.0 :: Get Movie Clips To Point At Other Movie Clips?

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Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.

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ActionScript 2.0 :: Creating / Using Movie Clips Outside Of Movie Clips

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Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.

What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):

[Code]...

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ActionScript 2.0 :: Movie Clips Which Have Sub Movie Clips Inside?

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I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.

The only way I know how to stop all these sub movie clips is to target each and every one individually.

[Code]...

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