ActionScript 3.0 :: Flash Converting Keypress Into A String Of Only Numbers
Mar 1, 2012
What i want to do is to allow a user to input a time of when the alarm should sound. However, when i press like "2" or any number i get "22" instead of just "2".Also, is there a way to stop people from entering letters along with this piece of code?[code]
I get this out put (each row is a different element) and I don't know how to convert it in to a readable value.
it should be number with 9-10 digits. from what I have seen in other sites regarding this specific data (this is the value of the tempo in a midi file) - it looks something like this: "tempo is 06 96 27 (in hexa format)"
these values are ByteArray type. how do I convert them to the readable numbers (or perhaps they contain text)?
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
the problem:I want to convert my string variabale to Movie Clip like this :var a:String="blue";I want to turn the value of (a) variable to MovieClip I mean I want it to be like this :var blue:Movie ClipI tested some ways like this but didn't responsear b:MovieClip=MovieClip(a)
I'm doing the finishing touches on my games. I want to keep track of and display the level (waveCount) and display it in a dynamic text box. However, AS isn't allowing me to convert the number into a string.
I want to keep track of and display the level (waveCount) and display it in a dynamic text box. However, AS isn't allowing me to convert the number into a string.
PHP Code:
private var waveCount:Number = new Number(); private var waveOutput:String = new String (waveCount); private var waveWord:Sprite = new WaveWord();
I am currently trying to make a financial calculator that will calculate loan payments. However, I am having trouble converting the final product into a currency format.
I have seen that tutorial on Flashkit, but it has to be one of the hardest-to-read tutorials I have ever seen. Has anyone tried this, and if so, do they know a good way to handle this problem?
if the title of this post is misleading.I have a slider that outputs a number from 0 to 10 which is backwards from what i need. so when its 0 i need it to be 10. when its 1 i need it to be 9. when its 8,2. ect is there a function in as3 for converting these numbers?
I am currently trying to make a financial calculator that will calculate loan payments. However, I am having trouble converting the final product into a currency format. I have seen that tutorial on Flashkit, but it has to be one of the hardest-to-read tutorials I have ever seen. Has anyone tried this, and if so, do they know a good way to handle this problem?
Or... how do you XOR doubles without getting integer results? I am using Actionscript 3.0 and found the following:
var a:Number = 3.000000004; var b:Number = 29.999999999; trace ("a: " + a); //3.000000004[code]..........
Clearly, the XOR operation is converting my Numbers into ints. I am a bit surprised by this and don't exactly understand the reason behind it. But I do know that other bitwise operations will also change Number into int, so I am not that surprised.Be that as it may, is there a way to XOR doubles (aka Numbers) without having them get truncated to integers?I used the above XOR originally for performance optimization (these number switches are executed millions of times in an array).I assumed if I skipped the temporary variable, I would see a speed increase.Alas, if the Number data gets changed to int, it is all for naught.
public static function reversePairs(values:Vector.<Number>):void { //1, 2, 3, 4, 5, 6 -> 5, 6, 3, 4, 1, 2 var l:int = values.length;[code].........
does anyone know of a script that will take up to 500 words per conversion, or does anyone know a application that will be able to do this? unlimited amount of words would even be better.
EDIT: The title was supposed to be "Strip trailing numbers from string" I have a few strings that I'm looping through to make sure they all are the same format. Example date
Box Box Box2001 Circle Circle3001 Box2002 Box Circle
I want to loop though them and strip any trailing numbers from them if thats possible. So it will end up being,
I'm working a project for school in which I'm using the sound spectrum. Only problem is, I only know Action Script 2, which does not use it. I'm currently using this code to create sound waves and it works fine.
var url:String = "[URL]"; var request:URLRequest = new URLRequest(url); var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, completeHandler); s.load(request); var song:SoundChannel = s.play(); [Code] .....
How to turn the sound into numbers (which are then usually used to draw waves).
In the order listed above, I get the following trace when I export via Flash CS3 (9.0) on my PPC mac: number
boolean true true
[code]....
The same exact FLA file, unmodified, gives the following trace output on 2 different intel macs (one mac pro, one imac) using Flash CS3 (9.0).
number boolean false false
[code]....
have a clue why this is giving falses for statements such as "(Number(435/100)==4.35))", "(435/100==4.35)" or "(Number(input_txt.text)==4.35000)" but ISN'T giving a false for (Number(input_txt.text)==(435/100)) (NOTE: input_txt.text is an input field which contains the string 4.35) I'm expecting the latter since they're generally intel chipsets too??
Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.
I'm processing this code inorder to automatically add to the front or end of a line found in an xml file titled textXML.
Here is the processing code:
[Code]....
This traces the correct line of code from textXML, but the shows up in the text and doesn't add the carriage returns. The crazy thing is, it works if I replace textAddition with "
". I figure this is happening because of some weird formatting issue. So I've tried many ways of formatting the textAddition var to a string. Each time has had no effect.
Code: //declare variables and create arrays var initx=80; var inity=80;
[Code]......
Alright, what I am trying to do here is get 15 buttons arranged on the stage in a random order. The buttons are all named "butt1" "butt2" etc. First step, getting the numbers 1-15 in a random order in an array (successful). Then I concatenate "butt" before the number so the array contains the button names.
However, when I try to place them I get the following message:
ReferenceError: Error #1056: Cannot create property x on String. at numbersgame_fla::MainTimeline/frame1()
Flash is interpreting my array values as strings rather than the buttons they are supposed to be, and failing as a result. How can I fix this?
My code is below. I have an external Class AS file doing most of my code but I need some of the moviClips to highlight areas (other movieClips) when they're rolled over. I've kept instance names the same + an H for their highlights to lessen the amount of code and be able to use array's and for loops.
My code is below and brings up this error: Actionscript Code: TypeError: Error #1034: Type Coercion failed: cannot convert "areanaH" to flash.display.MovieClip. at EnterpriseZone_fla::Layer1_1/end() [Code] .....
I have a string that stores an object's instance name: var instName:String = e.target.name; and now I need to use its information to do something like this: instName.alpha = 0.3; but since it is a string it causes this error: 1119: Access of possibly undefined property alpha through a reference with static type String.
I'm having some trouble converting a string to an integer. Here is my code:
var str:String = e.currentTarget.name as String; // Getting values like "song1", "song2" str = str.replace("song", ""); // Changes it from "song1" or "song2" to "1" or "2" var num:int = str as int; // SHOULD be converting the "1" to 1 and "2" to 2 trace("num:" + num + ", str:" + str);
The trace is always outputting:
num:0, str:1 num:0, str:2 etc..
The str value is there, but when it gets put into num then it zeros out.
I have this bit of code. The highlighted area (I think) is causing "TypeError: Error #1010: A term is undefined and has no properties. at firstStep_fla::MainTimeline/placeDef()" The error appears when I go through the "match" section.
import flash.display.MovieClip;import flash.events.MouseEvent; var numRight:Number = 0;var originalX:Number;var originalY:Number;var box:Rectangle = new Rectangle(0,0,450,380); makeInvisible();
I have a reference to a dynamic movieclip that I am trying to access from another movieclip, but I think the problem is flash sees it as a string rather than movieclip. Basically in a movieclip I have the following:
var changeMe:MovieClip; var changeMe = "_root.scrollerClip."+_global.currentlySelecte d; // (_global.currentlySelected is the name of a movieclip i know exists, but adding the
I had an old AS2 trick that I named "menuStatus" that I would use to for a file where I had several buttons. Each button would have it's over state, off state, and "current" state. When the button is in it's "current" state, it moves to a 3rd frame in the respective button (for this example - a basic color shift). I'll also eventually remove the listener when it is in this state. But first things first: I can grab a button's name using the "event.target.name" and assign it to a variable. But when I try to tell that variable to gotoAndStop(3), I get an error:[I]1061: Call to a possibly undefined method gotoAndStop through a reference with static type String.
ActionScript Code: stop(); var current:String = new String(); var myBtns:Array = [one_btn, two_btn, three_btn, four_btn, five_btn];
I am trying to get numbers from a string and have tried number(), int(), parseInt() BUT....it all works fine but they all seem to accept as a number which appears throughout the text which then messes up the calculations. Is there anyway to force it to only accept 0-9 digits?
I have an mc.instance name is Twentysecond it has a text box called label When clicked Twentysecond populates a text box and I want to use this code Flash will not let me use an instance name of 22nd.
TwentySecond.label = _name;//(I want this to show 22) onRelease = function(){ myTextBox = _name; // (I want this to show 22nd }
I should know how to do this, but memory is failing.
Since Action Script is an interpreted language, and it is clear by decompiling animations that the code is still in there, is there any function that lists the code of a function or class as a string?asically, I want to create a suite of components for developers that lets them make modifications to or at least view the code behind a component while the animation is running, and that way make it easier to find bugs, instead of having to stop the animation, dig up the code for that class, and recompile it. It would be even handier if it was possible to edit code while the code was running, so the next time Flash encounters that code, it will instead run the new code. Yes, if used unwisely, that could cause a lot of problems, but the benefit outweighs the risk, and that feature is used in such development environments such as Visual Studio.
Likely, the only solution to that would be to give each class a "code" variable, likely a String. Then when the users click the button to view that certain source, it checks for the "code" variable and displays the contents. The problem is that you have to remember to update the variable each and every time Perhaps I can write an extension for FlashDevelop that does that automatically? It could just update that variable at compile time.