ActionScript 2.0 :: Converting Numbers To Currency
Sep 16, 2004
I am currently trying to make a financial calculator that will calculate loan payments. However, I am having trouble converting the final product into a currency format. I have seen that tutorial on Flashkit, but it has to be one of the hardest-to-read tutorials I have ever seen. Has anyone tried this, and if so, do they know a good way to handle this problem?
I am currently trying to make a financial calculator that will calculate loan payments. However, I am having trouble converting the final product into a currency format.
I have seen that tutorial on Flashkit, but it has to be one of the hardest-to-read tutorials I have ever seen. Has anyone tried this, and if so, do they know a good way to handle this problem?
I'm doing the finishing touches on my games. I want to keep track of and display the level (waveCount) and display it in a dynamic text box. However, AS isn't allowing me to convert the number into a string.
I want to keep track of and display the level (waveCount) and display it in a dynamic text box. However, AS isn't allowing me to convert the number into a string.
PHP Code:
private var waveCount:Number = new Number(); private var waveOutput:String = new String (waveCount); private var waveWord:Sprite = new WaveWord();
if the title of this post is misleading.I have a slider that outputs a number from 0 to 10 which is backwards from what i need. so when its 0 i need it to be 10. when its 1 i need it to be 9. when its 8,2. ect is there a function in as3 for converting these numbers?
I get this out put (each row is a different element) and I don't know how to convert it in to a readable value.
it should be number with 9-10 digits. from what I have seen in other sites regarding this specific data (this is the value of the tempo in a midi file) - it looks something like this: "tempo is 06 96 27 (in hexa format)"
these values are ByteArray type. how do I convert them to the readable numbers (or perhaps they contain text)?
Or... how do you XOR doubles without getting integer results? I am using Actionscript 3.0 and found the following:
var a:Number = 3.000000004; var b:Number = 29.999999999; trace ("a: " + a); //3.000000004[code]..........
Clearly, the XOR operation is converting my Numbers into ints. I am a bit surprised by this and don't exactly understand the reason behind it. But I do know that other bitwise operations will also change Number into int, so I am not that surprised.Be that as it may, is there a way to XOR doubles (aka Numbers) without having them get truncated to integers?I used the above XOR originally for performance optimization (these number switches are executed millions of times in an array).I assumed if I skipped the temporary variable, I would see a speed increase.Alas, if the Number data gets changed to int, it is all for naught.
public static function reversePairs(values:Vector.<Number>):void { //1, 2, 3, 4, 5, 6 -> 5, 6, 3, 4, 1, 2 var l:int = values.length;[code].........
does anyone know of a script that will take up to 500 words per conversion, or does anyone know a application that will be able to do this? unlimited amount of words would even be better.
What i want to do is to allow a user to input a time of when the alarm should sound. However, when i press like "2" or any number i get "22" instead of just "2".Also, is there a way to stop people from entering letters along with this piece of code?[code]
I'm working a project for school in which I'm using the sound spectrum. Only problem is, I only know Action Script 2, which does not use it. I'm currently using this code to create sound waves and it works fine.
var url:String = "[URL]"; var request:URLRequest = new URLRequest(url); var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, completeHandler); s.load(request); var song:SoundChannel = s.play(); [Code] .....
How to turn the sound into numbers (which are then usually used to draw waves).
In the order listed above, I get the following trace when I export via Flash CS3 (9.0) on my PPC mac: number
boolean true true
[code]....
The same exact FLA file, unmodified, gives the following trace output on 2 different intel macs (one mac pro, one imac) using Flash CS3 (9.0).
number boolean false false
[code]....
have a clue why this is giving falses for statements such as "(Number(435/100)==4.35))", "(435/100==4.35)" or "(Number(input_txt.text)==4.35000)" but ISN'T giving a false for (Number(input_txt.text)==(435/100)) (NOTE: input_txt.text is an input field which contains the string 4.35) I'm expecting the latter since they're generally intel chipsets too??
Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.
im going through ASDG, page by page, and learning everything from scratch. he's explaining datatypes, i.e. strings, numbers, booleans, arrays, etc...i get that. then he goes into explaining how to convert datatypes from numbers to strings using "toString" , and then strings to numbers using "Number()"...and then later, strings to booleans and stuff. My question is this. where someone would want to turn a number into a string or a string into a number? and how would someone even turn a string into a number? i dont understand how that works.
formatting the following values in currency format (with $, comma and decimal point): YrSavings, CostTrans, CostBranch. How do I do it? Below is my code:
stop(); import flash.events.MouseEvent; submit_btn.addEventListener(MouseEvent.CLICK,submi tClick); function submitClick(event:MouseEvent):void
I've got everything I need in this this code but cents. When I play my thermometer it reads the linked xml number "$564,345.94" as "$564,345,.94" I want it to read correct, "$564,345.94".[code]...
I am having many websites . In that I have to send some parameters from php to flash. All the parameters are getting correctly displayed in flash except the currency symbol. These currency symbols are extracted from db to php in form of html entities like(& pound;). I can't change the db as it will require many changes in all websites of mine. I have used rawurlencode in php before sending to flash but in flash it gets displayed as & pound; in flash. I have given space between "&" and "pound;" so it is not converted to symbol in the post . In db it is correctly entered with no space. Previously , I was sending directly by writing the object tag in php file and and writing the parameters in params tag withing object tag. It was working perfectly fine . Now I have start using swfobject.js javascript library of hosted by google for embedding the flash content. Now its not working ( currency symbol is not getting displayed instead it html entity unicode shown above is getting displayed.) . I can't change the flash files also. I have to handle it from php or javascript code only.
Why the output would be NaN? Code: stop(); convertToCNY_btn.onRelease = convertToCNY; convertToUSD_btn.onRelease = convertToUSD; function convertToCNY() { trace("convertToCNY clicked"); [Code] ..... I actually have to use xml to get the exchange rate, but I'd figure I'd start off like this to see if it works. Obviously it doesn't, for reasons beyond me, as it always is XD.
I'm new to Flash and I created a simple calculator using a button function. I need it to output a number as a currency and I'm having trouble doing so including the formatting [URL] I'm sure it's a simple fix...
I purchased ANYRD Flash Cart component a while back. Recently Paypal took a great step forward by adding support for Mexican Pesos. So since I live in Mexico people is more open to do a transaction in Pesos rather than Dollars or Euros. The downside for me is that MXN is not in the component's list of supported currencies. It is a dropdown option in the component inspector so I have no way of changing this. anyrd.com website has been down for several months so I don't think I can get any support from them and I don't see an update any time soon (or at all).
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.