ActionScript 3.0 :: Go To Screen After TweenEvent
Jun 6, 2010
I'm making a Flash website. I've got a TweenEvent, and after that, I want Flash to show me a different screen (keyframe, labeled "een"). What command should I give then?
I'm not sure about the bold line. Which command do I give instead of the WhatToEnterHere, or do I have to do something completely different?
This is my script so far:
stop()
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
View 0 Replies
Similar Posts:
May 19, 2009
I have question about eventListeners been overwritten in a ENTER_FRAME event.I have an event that gets called on ENTER_FRAME which is creating a new twn every time but the tween is been saved in a temporary variable.The tween also adds a listener every time for the MOTION_CHANGE event.Does this MOTION_CHANGE event have to be removed every time so the events don't build up or are they garbage every time a new tween is created.Here is an example of a snippet of my code. Obviously there is many ways to do this but my code is setup this way for a larger reason.
Code:
addEventListener(Event.ENTER_FRAME, onUpdate );
private function onUpdate(evt : Event = null ) : void
{[code]..........
View 11 Replies
Sep 9, 2010
I'm trying to get the clip on which the tweenevent was applied when TweenEvent.MOTION_FINISH is triggered. evt.target is always in the scope of the event/tween and never about the clip.
View 1 Replies
Dec 29, 2010
The logic of the code is as follows (pseudo):
function X {
switch
1) tween1 -> on tween finish launch onTweenFinish();
2) tween2 -> on tween finish launch onTweenFinish();
[Code]....
results in: ReferenceError: Error #1069: Property name not found on fl.transitions.Tween and there is no default value.
What I want is to process all three tweens in a single function, but I need to know which tween it was. It is of course possible to make three separate functions, one for each tween, but that is just not proper.
View 3 Replies
Feb 3, 2010
I found this post on the Actionscript.org forums about TweenEvent dispatches not happening consistently.
I've come up against a similar problem in the past. The first thing to check is that the Tween instance does not go out of scope. For example (this is pseudo code).[cod]e...
View 1 Replies
Aug 26, 2011
How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.
Example:
ActionScript Code:
var tweens:Array = new Array();
[code].....
View 1 Replies
Jul 19, 2007
I have an interesting problem here that I can't figure out. Here's the problem: This code works:
[Code]....
As you can see, I want the object to move in the x direction, then once it's done that I want it to move in the y direction instead of just doing both at once and going diagonal. One thing that is "interesting" is that the trace still spits out the word to the output window. But the object in the end has only moved to the x destination and never gets to the y.
View 3 Replies
Apr 7, 2009
I'm trying to tween two movie clips and when they are finished, make them resume to the next frame. How do I do this or make it work!?
Here is my current code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
View 5 Replies
Oct 24, 2009
I've got something like this: Tweener.addTween(captions.getChildByName("captionL ine_"+i),{x:0,time:5,transitio n:"linear,onComplete:ready})
function ready():void{
trace("Ready!")
}
How do I have to alter this, so that I can trace the name of sprite on which the tween has been applied to? Some kind of event.target.name stuff, but how would the syntax need to look like?
View 1 Replies
Aug 26, 2011
How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.
Example:
Code:
var tweens:Array = new Array();
var aryObjects:Array = {mc1,mc2,mc3,mc4};
function someFunction():void {
for(var i:int = 0; i < aryObjects.length; i++) {
[Code] .....
Is it possible to access current mc the tween is moving through TweenEvent here? If not possible, how would I pass the current object in the loop to the function? I had one idea of creating a function within the addEventListener line and passing both the event and current object, but it is not working for some reason.
Code:
tweens[i].addEventListener(TweenEvent.MOTION_FINISH, function done(e:TweenEvent){tweenFinished(e,aryObjects[i]);});
I know that Tweener or TweenLite would work well but I want to do this without using them.
View 3 Replies
Sep 28, 2008
can u pass a variable when launching a function with an event?if so... how would you write the function body?
function removeObj (???????):void
{
removeChild(getChildByName(name));
}
View 2 Replies
Aug 11, 2009
Whenever i try to run the attached code i get an error: 1046: Type was not found or was not a compile-time constant: TweenEvent.
View 2 Replies
Nov 28, 2010
I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:
[Code]...
View 3 Replies
Dec 11, 2011
i am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)
[Code]....
View 1 Replies
Oct 13, 2003
The problem that I'm facing is in regards to the width of a sliding menu that I've created. The menu slides based on mouse x position and width of the movie. I would like the menu to fit to the entire screen regardless of the users resolution. I wanted to know if there's a way to detect a users screen width and then adjust the variable for screen width within my actionscript .fla if necessary.
View 10 Replies
Mar 20, 2009
How can I make a action script controlled print screen that will save a part of a screen And can I filter a color out of it (so that only that one color will NOT be visible on the saved img) with AS
View 3 Replies
Jan 30, 2005
How do i make site resize to a persons screen so that it fills their screen.
View 2 Replies
Oct 24, 2002
I want to make a box come from off screen then bounce back and forth and then come settled down in the middle of the screen. It can be random bouning intervels or a set amount.
View 6 Replies
Jan 23, 2010
I'm new to Adobe Flash CS4. I'm making an animation of some fish underwater. I have 2 small fish motion tweened to follow a large fish from left to right. When I view the animation in full screen the small fish seem to be wiped off the screen at a certain point. The tween box continues to follow it's path but the symbol disappears. This only seems to happen with larger objects.
[Code]...
View 2 Replies
Mar 6, 2012
I'm making a side-scrolling game, with a (theoretically) infinite background. I have a block engine that places the blocks on the bitmap canvas. Now here's the catch. I'm using the bitmapData.scroll() function. Now unless I clear the screen each time the character moves, it's going to leave ghost images of the border of the screen, like this picture: zanzlanz. tumblr. com/post/18857712784 If I clear the screen each time, then it generates a lot of lag (because it has to repaint the objects again). I'm a bit lost on how I can scroll without leaving streaks of the side of the screen and without repainting the entire screen.
View 1 Replies
May 10, 2011
im making an application on the chicago bulls, its nearly finished but ive hit a problem i cant fix, when i try and move from the roster screen to any of the other screens the items on the roster screen stay visible and the script on the new screen doesnt work.URL...
View 7 Replies
Jul 17, 2011
I have an AIR application that will go full screen when the application starts:
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
View 10 Replies
Oct 27, 2009
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
View 0 Replies
Jan 20, 2010
It seems like the loading screen (more like frame) is the last thing to load, so you are stuck staring at a blank screen for a while. How can i prioritize how the game loads so that the instant you get on the page the loading screen comes up immediately?
View 5 Replies
Nov 5, 2010
I have a flash app that contains a lot of data. Part of it has a video. I want to have an option to expand just the video to full screen mode. I have this working now, however it scales it proportionally based on the size of my flash app. Instead of doing that, how can I expand it to be 100% of the screen width?
Code:
function goFullScreen(base):void
{
if (stage.displayState == StageDisplayState.NORMAL)
[Code]....
View 5 Replies
Jul 24, 2011
I've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
View 2 Replies
Mar 6, 2008
Actaully I am running a cards game. While running the game in between if I change the style portrait to landscape. then how can I detect the screen size and run the game according the screen style (Portrait or Landscape).
Actaully I have written the code to detect the screen as portrait and landscape. But in between if I change the game portrait into landscape, no more it works.
View 2 Replies
Jan 20, 2009
[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
View 1 Replies
Sep 9, 2009
I encountered on the building of my largest flash project to date. The project is a dvd-based presentation with audio, video and text that's xml driven.The project has been coming along nicely but recently a bug has popped up that I haven't been able to figure out. Here's what's going on:
There are three main sections in the swf, the intro screen, the main screen and the content screen. The swf is set to default to full-screen with the resizing and re-positioning of the elements built into a resize handler. Since each screen has different content, each screen has a different resize handler that is removed when transitioning to the next screen before the resize handler is applied for that screen.
For the first two screens, everything is working fine, but when you get to the content (third) screen (where the xml loads), the entire flash movie darkens, and nothing is clickable. This only occurs when the swf is in its default full-screen mode, if you escape full-screen the screen goes back to normal and the nav is clickable again. Also, if you've escaped full-screen mode before you reach the third screen, it remains normal and clickable.
I initially thought that it might be an issue with the event handler for the fullscreen, but the bug never appeared in previous versions with the same code. So I replaced the fla file with one that was not causing the bug and got a functioning swf out of it, even though it was including the same as3 files that the buggy file was including. I saved that file and sent it to the client, who has been successfully publishing from it without a problem. So I thought, problem solved, just a corrupt fla file. But now, any version of the swf that I publish has the problem, even ones that published fine earlier, and aren't using any of the new code that was being used when the problem started occurring. is it possible that my flash app has gotten corrupted or something? Has anyone ever experienced anything like this before?
View 4 Replies
Feb 11, 2009
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
View 9 Replies