ActionScript 3.0 :: TweenEvent Dispatches Not Always Happening

Feb 3, 2010

I found this post on the Actionscript.org forums about TweenEvent dispatches not happening consistently.

I've come up against a similar problem in the past. The first thing to check is that the Tween instance does not go out of scope. For example (this is pseudo code).[cod]e...

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[Code]...

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[Code]...

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Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
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[Code].....

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

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Code: Select all
// SET THE CURRENT CLIP
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[code]....

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{[code]..........

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[Code].....

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The logic of the code is as follows (pseudo):
 
function X {
switch
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[Code]....
 
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Example:
ActionScript Code:
var tweens:Array = new Array();

[code].....

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[Code]....

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I'm trying to tween two movie clips and when they are finished, make them resume to the next frame. How do I do this or make it work!?

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[Code]....

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How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.

Example:
Code:
var tweens:Array = new Array();
var aryObjects:Array = {mc1,mc2,mc3,mc4};
function someFunction():void {
for(var i:int = 0; i < aryObjects.length; i++) {
[Code] .....

Is it possible to access current mc the tween is moving through TweenEvent here? If not possible, how would I pass the current object in the loop to the function? I had one idea of creating a function within the addEventListener line and passing both the event and current object, but it is not working for some reason.
Code:
tweens[i].addEventListener(TweenEvent.MOTION_FINISH, function done(e:TweenEvent){tweenFinished(e,aryObjects[i]);});
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function removeObj (???????):void
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[Code]...

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[Code]...

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