ActionScript 3.0 :: How Many Small Movie Clips Can I Store In The Library ?
Sep 21, 2011
How many small size movie clips can I store in the library. On the stage I randomly use 6 of them but this random clips will come from an array full of 3500 m.clips. Is it reasonable , or should I use another way like using xml files.
I have a main swf called, main.swf; Inside it I load another movie, skin.swf (this has 10 movieclips in the library with linkage name). What I want is to attach the movieclips from skin.swf inside the main.swf.
But problem is I am not able to attach the movie clip in the main.swf from skin.swf.
I'm new to AS but have some coding background (php, sql, vba) and some basic (non-AS) Flash skills.I want to create a bar chart a bit like this: http:[url].....Really would like some sample code if poss. This is my thinking:
1) Each section of the bar chart will be a movie clip, mc_2, mc_3 etc.
2) There will be an array with Qty, Type, Desc and Name of movie clip (e.g. mc_3).
3) There is a generic bar chart "block" movie clip in the library ("Block")
4) So I plan to loop through the array, attachMovie for each iteration, resize the Movie proportionate to Qty, and colour it by Type.
Problem is: (1) I don't know the right functions to use; (2) Are mc_2, mc_3 INSTANCES of my generic movieclip, "Block" ? (3) should the code sit on the timeline? (4) do i need an empty movie clip to attach the library item to?
Code: Pseudo code: n=length of array for (var i:Number = 0; i < n; i++) {[code]....
The final thing would be a bit more complex with frames etc, but generating the movies would be a start.
Ok, I'm using actionscript 2.0, and I am trying to make a scrolling image gallery. I have a movie clip with three layers. the first contains a movie clip used as a scroll bar. The second is a mask used to hide the overflow content, and the third contains movie clip thumbnails. when I click one of the thumbnails, it loads a symbol containing a larger version of the picture over top of the thumbnails on the same layer. My problem is, the large image is added at the very top of the movie clip, even when it is scrolled out of sight. I want it to appear in sight, so the user doesn't have to scroll all the way back up to the top to see it. This is annoying and confusing. Is there a way to do this?
Here is the code I used to create the scroll effect (there is actually a whole lot more to the code but it is very long, so I am not adding it now. I will if it is needed though)(Oh, and there is no text involved in this. I just got this code off a tutorial and I haven't changed the variable names yet)
var scrollUpper:Number = 58; var scrollLower:Number = 309; var textLower:Number = 60; var textUpper:Number = -179; var scrollRange:Number = scrollLower - scrollUpper; var textRange:Number = textLower
I'm trying to display random movie clips within the library (See attached fla) each movie clip needs to display (fade in/fade out) and then proceed to display another movie clip from the library
You'll see how i have tried to do this is by creating a random number
Code: var myImageSequence = 6; var RandomLogo = Math.floor(Math.random()*myImageSequence)+1; gotoAndStop(RandomLogo);
this code works, as it always selects a random frame and plays the movie clip within but then stops.
I need to then select another mc after this animation has finished and so on within a loop
(****another title for this could be "how to create a MovieClip variable") basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:
var characterArray:Array = ["truck", "car", "boat", "train", "helicopter"] function TRO1(event:Event):void {
[Code].....
When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."
I think the problem is that flash doesn't understand what "randomCharacter" is in the line "var character:MovieClip = new randomCharacter();"... I assume there is a proper way of writing the "randomCharacter" variable so that i can use it in the succeeding line...
I'm creating a site and when a particular button in the navigation is clicked I want to load the corresponding "page" movie clip onto the stage and remove any other "page" that is currently loaded. I would also like to have a nice alpha fade between them. I've been searching around and can't find anything. I know this is simple like I need a loader container and I need to export for ActionScript the movie clips I want to load into the container.
ldr = new Loader(); var req:URLRequest = new URLRequest("SWF/Somefile.swf"); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); ldr.load(req); Object.addChild(ldr);
That I use to load SWF movies into a flash file. I do this because I am unable to compile clips and put them into my main movie library without breaking the actionscript and causing everything to go haywire.The problem with this is that it will only work so long as the swf movie file is within the vicinity of the SWF/Somefile.swf. I need to make a standalone SWF for my purposes.
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code: stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); function onMove(e:MouseEvent):void { var mc:MovieClip = new Ball();
I have a menu which attach movie clips from the library, when I first probed the preloader there were not any linked movie clips, neither png files (because each button in the menu attach a picture which is inside the movie clip) now that I have put the movie clips in the library the preloader doesn't work and I don't know why.
Currently i am experiencing a problem with pulling Movie Clips from a Library and Tweening it (adding) it to the stage at runtime and then quickly removing it (addChild()) and removeChild(); I have 6 Library items, which i am interested in using.
car_mc1 car_mc2 car_mc3[code].....
My Question:
1) The name is not genereted through the addChild metho, is there an temp Add solution or something that would add on the Fly?
2)The object when working as a single object, gets Tweened out to -200, i just want it to Tween out and get Removed form the stage?
3) The Movie Clip remains on the screen while another instance is brought on when using static naming convetion (this is just to say that i have tested it),I only want the object to be available for the Tween, nothing else
I know how to use Source Path ( which is just an another source folder). But could never figure out how to make use of library path.I know using SWCs too.. but how can i use a bunch of classes which are not in SWC form, in my library path ?
Just getting into components, and came across this recently. What's the difference between these two Component icons in the library, one with the addition of a small arrow? Images attached.
working a project that has 9 swf.a lot of the swf are using the same classes like papervison and tweenlite.is there a way to store classes like papervison in a share library?
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code: //Don't worry I have an OnEnterFrame function here; //attachedObj= the character; figure= the MC name of the character; attachedObj = attachMovie("figure", "figure"+1, 1);
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
It's pretty common on many Architectural and Engineering sites to have a small movie on the home page. For example: URL... I've made similar movies for my websites using flash, and there always seems to be a lag and an image icon while the movie to loads. Here is a site where the movie loads unnoticeably: hensonarchitect com. Is there a way to use flash and have the movie load without an image icon placeholder? The flash movie that I have in mind is only 90kb, so a preloader isn't needed.