I have one image which m calling through xml in string format, and i have another text field. I want to display text field content above the image.but currently text field displayed below the image. How can i swap the depth of two objects?
Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?
i'm workin with some "self created windows" in my flash app. how can i put the window i click on front of the others? I found smth about swapDepth, but there is no swapDepth in as3.
I have a timeline animation that contains a movieclip of a yellow bouncing ball. I want to change the instance of the yellow ball to a yellow top hat and have the TopHat bounce up and down instead of the ball. Sort of like the Swap button in the Flash editor, but at runtime.The ball mc is called yball, and inside that is the mc I want to replace, called yellowBall. I also created an mc called TopHat and exported it for AS. Then I tried a few variations on something like this:
trace(yball.yellowBall); // Says the object is a MovieClip var newHat:TopHat = new TopHat(); yball.yellowBall = newHat; trace(yball.yellowBall); // Says the object is a TopHat yball.addChild(newHat);
Before you ask, no, this isn't the actual project, but I need the same swapping behaviour.
I have a gallery featuring black & white images. I want the black & white image to change to a color version if the user rolls over the image. I've currently got the bw images to load into my flash with AS2 & XML. How do I get the image to change on rollover using XML?I figured out how to have the image if clicked go to a URL but am stuck on how to swap images instead. Can I have two images called out in the XML?
ACTIONSCRIPT
Code: Stage.scaleMode = "noscale"; ///////////////// // Loading XML // ///////////////// myXML = new XML();
URL...I've written everything to detect when colors and teeth are selected, but I cannot figure out how to swap one movieclip for another. Right now I'm not using an actual image, just colored squares. I've set up a movieclip variable that is named each color. Basically I'd like to click a color on the bottom, then each time I click a tooth have it swap whatever movieclip is already there for the one of the color I selected.[code]
I'm planning navigation for my new site (see screen grab of proposed navigation corner). I want the words to swap levels and appear in front of others on roll over.
OK, just found this tutorial [URL] but I put the buttons into the MCs.
*BUT* - I want them to return to their original positions on RollOut - is this possible. I tried duplicating the code but substituting rollover to rollout and set the parameter to 0 or 1 or 2 to make them go back to a level I want them at.
I want to swap a button with another one, in the same place and with the same instance name, so that it effectively acts as the same button, only with different idle and mouse over pictures, but I am having no luck.
I have 4 tab movieClips (Suppose 1_mc,2_mc, 3_mc, 4_mc).Not 1_mc is on top and covering some part of 2_mc, same as 2_mc is covering some part of 3_mc, and 3_mc is covering some part of 4_mc.Now whenever i clicked any tab Movieclip. it should come on top of all MovieClips.
in AS2 there was a method swapDepths(This.getNextHighestDepth()) and by that we can swap current movieclip by all other MovieClips.So is there any code in AS3 also, which can swap child at once with all the Movieclips? I checked from setChildIndex and swapChildren too but its taking more length of code and complexity too, to understand which movieclips has to be swaped now?
i am trying to implement an image gallery in as3. I have already did the same with as2. I am trying to migrate to as3 version. I have two movieclip holders name "holder0" and "holder1" on the stage.These two moviclips are created statically on the stage to hold images.Now i want to swap the two movieclips.
ts an interactive gallery where when a photo is selected it plays the movie clip and the photo grows to fill the screne. The problem is, since the animations take part within the movie clips and all the movie clips exist on the same layer when they are selected and grow to fill the screne they are being hidden behind all the movieclips infront of it in that layer I know that there is an action to bring movieclips to the highestdepth or to front on click/release but i do not have a clue where to start
I want to swap images using actionscript. I've got some thumbnails and the main big image will change depending on the thumbnail clicked. (it's a little complicated than that but that's what I'm trying to achieve in a nutshell!) [code]...
This should be really easy to do, but i cant find anything from searching. It's all tuturials for buttons and stuff. All i want to do, is put a MC called "face" on top of everything. What exactly would be the AS3 for this, and where would i put it?
I'm using this code to swap different charts rendered in XML, but all that is happening is that they are piling on top of each other! How do I unload each one while another is loaded?Notes on the code: I have 52 different XML sheets to swap, all labeled Finance/"State Name".
Code: this.addEventListener(MouseEvent.CLICK, financeSelect,true) function financeSelect(evt:MouseEvent) {
[code]...
Overall, I'm not sure what you mean about putting in the charts by script.
I've followed a few tutorials on Swapping depths, but they all refer to swapping the depth by using behaviors such as onRelease etc.
I would like to swap a MovieClip with another, but i want to do it at a given point on a timeline as opposed to doing it through a behavior so the swap isn't immediate.
I tried using the following on a keyframe this.swapDepths(second_mc); but nothing happened, the movieclip just runs through
I've uploaded my test file here:
[URL]
As you can see each movie clip runs when you click it, but i also want it to swapDepth (so the second movieclip is now on top to be clicked).
*I can't post the file due to the company policy, so I'll do my best to explain. 3 movie clips: slide 1, 2, and 3. Each loads an external image.
Layers (how I have them set up): slide 1 slide 2 slide 3
The slides have a 3d feel, as if they are in the distance. When the user clicks one, the slide(mc) motion-tweens towards the screen, while the other 2 stay back. Obviously, if slide 2 comes towards the screen then slide 1 will be over top of it DUE TO layer structure (above). And of course, 1 & 2 will be over slide 3. To get around this I made a "current" layer over top of all the slide layers. So if I click on slide 2/3 then the tween is up on the "current" layer instead of the "slide 2/3" layer so that it's the highest.
I've got 2 frames on the same layer and I want to press a mc to swap them I currently use: on (release){ gotoAndStop("scene2"); } On the button layer but it keeps erroring undefined method and undefined property?
im making a drop and drop game and i would like to swap one movie clip to another.the first movie clip is the draggable mc, when it hits the drop zone i'm planning to put an animated version of it as of now this is the code that i'm using.[code]as you can see, after leaving the mc in the drop zone, the mc just remained on its position..is there a script to swap it to an animated version of the current mc??
I'm getting used to AS3.I'm customizing an 2D tile game engine I got from here: URL...I tried to add an array of levels. But the problem is the levels get added on to the pre-existing level instead of replacing it.What do I need to write so that the levels swap out? I attached the script below.[code]
I'm taking a snapshot from a webcam and adding a frame around this snapshot.I add the snapshot before to load the frame from a file. How can I swap between those objects? because the frame appears at last and the snapshot appears infront. I wanna swap those in the way that the snapshot appears at last and then the frame.
I use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
but when I create a container_mc and place the two movieclips into it then the 1120: nullobject reference error occurs?? container_mc.swapChildren(mc_1,mc_2);
I am trying to swap two items in an ArrayCollection with this code.
[Code]...
When debugging the code I can see that curItem and swapItem are the correct objects, but when I do my first setItemAt, it replaces the one I wanted but also one that I didnt want.
I basically have this and what I need to do, is when the user clicks on one of those boxes on the right, it'll appear in the yellow box on the left.
Each of those right boxes will be unique with different graphics. It'll basically be different graphics to be displayed on a T-shirt, which will be represented by the big black square.
Now I know that each of those graphics should be a button symbol with mouse click event, but I'm not really sure how to handle the event.
Should I just create a clone of that item and move it to the target area? Or is it possible to create some kind of blank placeholder where I could just display it?
I'm creating a site for my Flash cartoons, and one of the things I'm trying to do is create a button that the user can click on and view the background picture of the site differently.
For example - My site's background image is of an environment during the day (my default background). I also have an image of the same environment at night. I want the user to be able to click on either the "day" or "night" buttons to change the background. Problem is, I don't know where to start.