ActionScript 1/2 :: Add And Swap Movieclips During Runtime?

Apr 22, 2009

I figured out how to add and swap movieclips during runtime, but how do I insert script into it?

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ActionScript 3.0 :: Swap Two MovieClips?

Dec 14, 2009

i am trying to implement an image gallery in as3. I have already did the same with as2. I am trying to migrate to as3 version. I have two movieclip holders name "holder0" and "holder1" on the stage.These two moviclips are created statically on the stage to hold images.Now i want to swap the two movieclips.

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ActionScript 3.0 :: Swap Movieclips In Between Flash Files?

Aug 31, 2009

what is the best way to take a movieclip from one flash file and transfer it to another?

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As3 :: Flash - Swap Depth Movieclips In Fullscreen

Oct 11, 2011

I asked this question yesterday but I found out that my problem is using fullscreen my goal is 2 mc 2 buttons : if btn 1 is clicked mc1 fullscreen and mc2 appears at the right bottom corner on top of mc1 if btn 2 is clicked mc2 fullscreen and mc1 appears at the right bottom corner on top of mc2 stage.swapChildren or setChildIndex is the way but with the fullScreen I had this error appears

[Code]...

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ActionScript 3.0 :: SetChildIndex - Getting MovieClips To Swap Depths

Oct 4, 2011

I have this script I am writing where when someone hovers over a button it displays a popup box until they roll off. I have that function working alright, but I need the movie clips to swap depths, I realize I can do this with setChildIndex but I'm running into a small problem with my children/parent situation.
My items are added as such:
root > color_mc (blue or red or whatever) > button (this is the hover)
I have the event listener added to the button for each color, but I need it so that when the button is rolled over, it takes the color_mc and moves it to the -1 spot. I've tried writing the code a number of ways but can't seem to get it.

Code:
function manageMouseOver(event:MouseEvent):void{
var parentClip = event.target.parent.name;
parentClip.setChildIndex(parentClip, parentClip.numChildren - 1);
event.target.parent.gotoAndPlay(2);
}

That code gives me the following error:
Error #1069: Property numChildren not found on String and there is no default value.

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ActionScript 1/2 :: Swap Movieclips With Another Keeping X Y Coordinates In Same Location?

May 30, 2010

I am trying to swapping a movie clip with another movie clip keeping the x y coordinates in the same location as the original. This is to be done within a case statement. [code]...

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ActionScript 2.0 :: Implement The Swap Depth Function To Movieclips?

May 30, 2007

im having some trouble when trying to implement the swap depth function to movieclips that have the setmask function implimented to them. the problem is that i can get the swapdepth to work but when the setmask is implimented at the same time the movie clips will not swap depths.

the code that i am using to set the mask is _root.bgmasked.setMask(_root.dragger); this is on frame one in the action/code layer bgmasked is the imaged being masked by dragger.

[Code]...

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ActionScript 2.0 :: Duplicating MovieClips At Runtime?

Apr 10, 2006

I'm in a bit of a pickle and was wondering if anyone out there .

function RotateDisplayOrDrag(whichPiece) {
if (Key.isDown(18)) {
_root[whichPiece]._rotation += 22.5;

[code]....

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ActionScript 1/2 :: Removing Movieclips Created At Runtime?

Mar 9, 2009

I'm trying to remove movieclips created at run time using "createEmptyMovieClip" but I'm having a problem calling the "removeMovieClip" function. The difficulty seems to be that the string that I assign as the instance name of the new movie clip doesn't actually refer to the created clip when I try to call"removeMovieClip".

So the "removeMovieClip" function doesn't work if the target name is pulled from the array. My guess is that this has something to do with the values of the array being strings...and it does when I manually type Apple.removeMovieClip(); in because Apple is the movieclip object name. How do call the "removeMovieClip"function using a var as the target?

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ActionScript 3.0 :: Connect Movieclips In 3D Space At Runtime?

Jul 27, 2010

I have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys - I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.
 
In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations.how I could do this or even point me in the right direction to get started?

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ActionScript 2.0 :: Creating Movieclips And Displaying Them At Runtime?

Jun 17, 2009

I'm trying to create a container movie clip, then inside that, create several other movieclips with an image in each and display them with an offset x.It does the offsetting but only displays the last one at the last x.When i dont put the clips in a container it works fine. but i want them in the container so that i can movie the container around on a press.

Heres the code:

var itemsArray = new Array("pic1.jpg", "pic2.jpg", "pic3.jpg", "pic4.jpg");
var clipArray = new Array();
_root.createEmptyMovieClip("carousel", this.getNextHighestDepth());

[code]....

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ActionScript 2.0 :: Space Evenly MovieClips In Runtime?

Aug 16, 2009

How to "space evenly" movieclips in runtime usin actionscript?

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ActionScript 2.0 :: Use The Same Movieclips But Be Able To Have A Function Lay Them Out At Runtime In Two (or More) Layouts?

May 18, 2003

I want to use the same movieclips (some are button movieclips) but be able to have a function lay them out at runtime in two (or more) layouts. Just the _x and _y position like in this example:I'd like to layout the mcs with just actionscript. So it can be hardwired into the movie's script with parameters A yielding layout A, et cetera.

something like this:

Code:
boxOne_mc._x = 100;
boxOne_mc._y = 100;
boxTwo_mc._x = 200;

[code]....

but all wrapped up in one function.

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ActionScript 2.0 :: Swap Depths - If I Click On The Space Between The Nested Clips In The Top Clip It Actually Is Hitting The Buttons(movieclips) On The Other Clip Under It?

Apr 11, 2007

I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?

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Actionscript 2.0 :: Creating And Controlling Arrays Of Movieclips At Runtime?

Apr 14, 2011

here's my code:

Code: Select allvar arrThumb:Array = new Array();
for(i=1;i<=10;i++){
arrThumb[i] = "thumb_mc"+i;

[code]...

THE CODE ABOVE DOES NOT WORK ,I want to create 10 moveiclips each with unique name, which I can move around or maybe load things into later. At the moment the trace returns 'undefined' so the movieclips aren't even being created.

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ActionScript 3.0 :: Flash Connect Movieclips In 3D Space At Runtime?

Jul 26, 2010

HI have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys -I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations. Does anyone know how I could do this or even point me in the right direction to get started?

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Flex :: Swapping Movieclips With Other Assets At Runtime In A Flash Component

Sep 2, 2011

I have an animated character swc that is an empty skeleton basically (has all the body parts, animations, and functions/vars). I want to essentially put different clothes on that character at runtime so I don't have to have many copies of this character in my resources.

For example, I have 'skeleton' (the non-clothed model) and 'Bob', 'Jane', and 'Mary' characters. 'skeleton' is animated and fully works as an exported swc, and to get the other characters in their clothes/skins, I open up Flash CS5 and replace the movie clips with the 'clothed' versions of the components. To clarify,'skeleton' has "body parts" as movie clips that are all animated on the timeline, such as "head","face","left arm","right arm", etc. I open up 'Bob', who has the same exact design as 'skeleton', with the exception that 'Bob' has all the clothes and such as differently-designed movie clips. The size, shape, orientation, and reg points are all the same across all the components. After I've replaced all the movie clips in 'skeleton', I export it as a swc named 'Bob.swc' and I do this for all the characters.

What I'm asking is, how can I do this process ^, but at runtime instead, so I don't have all these duplicate root swcs ('skeleton' has a lot of frames on it) so I can cut down on a bunch of space? So I can do something like:

// bob gets all the actions and animations of skeleton
var bob:UIMovieClip = new skeleton()
// replace the body movieclip with a new looking one
bob.body = resources.bodyassets['bob']['body']

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ActionScript 2.0 :: Add MovieClips From The Library At Runtime OnEnterFrame To Create A Trail Behind The MovieClip?

Mar 10, 2011

I want to add MovieClips from the library at runtime onEnterFrame to create a trail behind the movieClip that is moving on stage:
[Code]...

This just creates one instance of a movieClip "Follower". But how to make trail like effect - adding movieClips onEnter frame and positioning them according to "mcToFollow"?

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Load-time Weaving Of Pointcuts Into Existing Binary Code At Runtime With The AVM2 Runtime?

Feb 23, 2010

I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.

Has any work been done in this area?

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Difference Between The Flash Player Runtime And Adobe AIR Runtime?

Nov 16, 2009

I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?

Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")

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ActionScript 3.0 :: BoneArmature Runtime Error "Runtime Symbols With Skewed Matrices Should Be Wrapped In A Movie Clip"?

Oct 9, 2009

Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.

"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..

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Cannot Swap Symbols At All In CS3?

May 2, 2009

Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?

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Swap The Depth Of MC's?

Oct 3, 2009

i'm workin with some "self created windows" in my flash app. how can i put the window i click on front of the others? I found smth about swapDepth, but there is no swapDepth in as3.

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ActionScript 3.0 :: Swap One Mc With Another?

Nov 25, 2007

I have a timeline animation that contains a movieclip of a yellow bouncing ball. I want to change the instance of the yellow ball to a yellow top hat and have the TopHat bounce up and down instead of the ball. Sort of like the Swap button in the Flash editor, but at runtime.The ball mc is called yball, and inside that is the mc I want to replace, called yellowBall. I also created an mc called TopHat and exported it for AS. Then I tried a few variations on something like this:

trace(yball.yellowBall); // Says the object is a MovieClip
var newHat:TopHat = new TopHat();
yball.yellowBall = newHat;
trace(yball.yellowBall); // Says the object is a TopHat
yball.addChild(newHat);

Before you ask, no, this isn't the actual project, but I need the same swapping behaviour.

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AS2 :: IDE : Image Swap Using XML?

Dec 1, 2008

I have a gallery featuring black & white images. I want the black & white image to change to a color version if the user rolls over the image. I've currently got the bw images to load into my flash with AS2 & XML. How do I get the image to change on rollover using XML?I figured out how to have the image if clicked go to a URL but am stuck on how to swap images instead. Can I have two images called out in the XML?

ACTIONSCRIPT

Code:
Stage.scaleMode = "noscale";
/////////////////
// Loading XML //
/////////////////
myXML = new XML();

[code]....

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ActionScript 3.0 :: How To Swap One Movieclip For Another

Jun 15, 2009

URL...I've written everything to detect when colors and teeth are selected, but I cannot figure out how to swap one movieclip for another. Right now I'm not using an actual image, just colored squares. I've set up a movieclip variable that is named each color. Basically I'd like to click a color on the bottom, then each time I click a tooth have it swap whatever movieclip is already there for the one of the color I selected.[code]

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Swap Levels On Rollover?

Jul 6, 2009

I'm planning navigation for my new site (see screen grab of proposed navigation corner). I want the words to swap levels and appear in front of others on roll over.

OK, just found this tutorial [URL] but I put the buttons into the MCs.

*BUT* - I want them to return to their original positions on RollOut - is this possible. I tried duplicating the code but substituting rollover to rollout and set the parameter to 0 or 1 or 2 to make them go back to a level I want them at.

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ActionScript 3.0 :: Swap A Button With Another?

Aug 12, 2009

I want to swap a button with another one, in the same place and with the same instance name, so that it effectively acts as the same button, only with different idle and mouse over pictures, but I am having no luck.

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ActionScript 2.0 :: Should Swap To AC RunActiveContent?

Aug 22, 2009

Is it still best to use swfObject or should I swap to AC_RunActiveContent?

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ActionScript 3.0 :: Swap Depth Only Once?

Jan 14, 2010

[code]When I publish it keeps swapping over and over.How can I get it to call only once?

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