ActionScript 3.0 :: Import Information In Timeline From Packages?
Jun 6, 2011How to I get the information from a package into the time line?[code]...
View 0 RepliesHow to I get the information from a package into the time line?[code]...
View 0 RepliesIn the Below action script file there is an error saying cannot import mx.controls.Label, I am compiling this through command line on,linux and the environment variable path is set where flex is installed ,how to resolve this
package {
import mx.controls.Label;
public class Test
[Code]....
I am unable to import some (seemingly) core packages: flash.desktop.Clipboard fl.managers.FocusManager
View 3 RepliesBefore starting an class or code, you should put all your import statements..
Now I have flash application, which offers a search feature which relies on some pretty huge classes. The user is unlikely to use this feature. However, importing those classes anyway adds some pretty large kbs to my application. Is there a way to import these classes at runtime ONLY IF the user chooses to use this feature?
the website that im working on has 5 main buttons which then navigate you to a certain frame on the timeline which will display its respective information. but within one of those pages/frames i have 3 more buttons that i want to be active and take you to another frame on the timeline.
but when i try activating them with the same as3 code that i used on the other 5 main buttons, they do not work.
Im trying to create a gallery application in flash. I created a movie clip and inside of it I create a loader variable. After loading it i want to put it on the stage but not using the same loader. What I am trying todo is to load the information, and the copy the loaded information to a different loader that lives on the main timeline (root) and then use the addChild to put it on stage but its got to be on the main timeline or a different movieclip, not the same movieclip that loaded the object.
View 6 RepliesI need to access information of a sound placed on the timeline of my swf. I can't use as3 to trigger them because it must be synchronized with visual stuff on the timeline. Other reason is that I'd like to diplay a caption text of the sound (stored in some xml files). For this to be possible I need the name and length of the sound on the timeline to show the caption text properly, at the rigth time / duration. I googled if there is a way to access a sound on a timeline and it seems impossible.
View 1 Replies[Code]....
My only issue now is that although the SWF plays when I test the movie, it doesn't play directly on the stage when I press the timeline's Play button. Is there a way I can get the SWF to play using the Play button? I'd prefer to see the SWF so I can add overlays.
I have a bunch of MovieClip Symbols in Library. They all need to import the same classes for timeline code. I don't want to add the import statements to every MovieClip's timeline.
View 2 RepliesI'm trying to import a small .flv video to my flash file but I can't seen to find the setting to increase the import quality to 100%.
View 1 RepliesI`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
View 2 RepliesI'm kinda noobish when it comes to getting information from XML information sent to my flash file from the socket server. OK so for example the server sends me this:
[Code]...
I want to get the name of the user and the X and Y position! Is there a way I can get this information without a load of fuss from functions and other junk remember im kinda noobish.
I want to build a program built around my pc specs. Is there a way to access such information as how much ram I have or how much cpu usage is being consumed, etc.?
View 2 RepliesI am a novice in ActionScript 3.0. I am trying to use the sample code from AS 3.0 tutorial but it return me an error "Packages cannot be nested". How can I fix it? Here's the sample code: fla file format.
[Code]...
I want to set them up with packages but tried before and failed.At the moment, I've made a folder,
C:/flash/mbl
In there, I have all my classes that I want to reuse. what do I do next? I'm using Flash CS3, would also be useful to know how to do the same in Flex Builder 3.
I almost have it, ( I think) but whenever I try to use a package with more than one class in it -- even the standard ones supplied in the ActionScript references, they don't work.And, if I have anything in the flash file other than an empty single frame, it breaks. So this precludes the use of library objects, which, if you CAN use them, saves a lot of coding time..
View 3 RepliesI am trying to develop a away3d project to learn away3d. i searched internet and found some sample codes but all of them are including packages like
package
{
....
}
but i could not integrate the packages into flash action script panel. I copied and pasted but it always fails.
i just downloaded a code from the internet, but when i open it up, the code starts with ''packages''.
how can i use packages on movieclips?
Its giving error on importing mx.resource.resourcebundle that packages cannot be nested[code]...
View 2 RepliesI cant just get what does packages and classes do.
View 1 Replieswith the following code, I receive an error stating that packages cannot be nested.
View 8 RepliesI got the error: ''Packages cannot be nested''
package
{
import flash.display.*
import flash.events.*
[Code]....
how to get this to work. So I have 2 .as files (ImageMain and FullScreenImage)And in the fla file I have a movieclip on stage called menu and this fla is linked to the ImageMain.as
ImageMain.as (part of the code):
Code:
package {
import com.gfxcomplex.display.FullScreenImage;
public class ImageMain extends Sprite {
public static var menuIn:Number=-113;
[code]....
When I run the " red" code I get the next error:1120: Access of undefined property menu. It looks like the imported FullScreenImage.as cannot acces the menu movieclip on the stage.
when i compile and run this code its give me this error 1037: Packages cannot be nested. how to fix this
package AS.socket{
import flash.events.Event;
import flash.net.Socket;
import flash.events.IOErrorEvent;
[code].....
I have made a script, and now has come the point when I need to use removechild. Whenever I try this I get an error. After looking at the problem, I think I need to learn more about scope and packages. I think if I put everything in the correct scope, I will be able to use the removechild command. I tried to make all my vars public, so that removechild would work, however I got an error that anything public needs to be in a package. I tried to add the package part to my script, but got the error that packages cant be nested. I tried some other things and still no luck, just more errors.
So, if anyone could point me to a tutorial, or recommend a book or something, that will help teach me about scope and packages, Or if you are feeling patient and generous, and you think you could explain this problem to a 5 year old, please explain it to me the way you would to said 5 year old. If you maybe think you can help me out on the script, it can be found here: [URL]
I'm brand new to AS 3.0, and I'm having a lot of trouble with it. Basically, all I want to do is load in an external swf when a button is clicked. The swf to be loaded would be defined by a variable, rather than hardcoded. Sounds pretty simple, no?[code]....
View 4 RepliesI'm using AS2, and trying to use AS2's packages for the first time, so I can organize my .as files properly. I'm running into some problems though I've got some classes that extend MovieClip, and I've put the class names in the Linkage>Class fields. When I publish, though, I get the error: The class or interface 'ClassName' could not be loaded. anyone know what I'm doing wrong? I tried importing the classes on the main timeline, and even including the directories of those classes on the classpaths list, but no dice
View 1 RepliesI was working with a sample code and when I do a 'cntrl + ENTER' I get a 'Type was not found or was not a compile-time constant: LoginEvent' error I also get the same error for the other events of 'RoomEvent' and 'XIFFErrorEvent'. My source files 'Test.FLA' and 'Test.AS' are located here: 'xiff_3_0_0src' whereas the various packages refered to in the source file are located here: 'xiff_3_0_0srcorgigniterealtimexiff'. My import statements are as follows:
import flash.display.MovieClip; import org.jivesoftware.xiff.conference.Room; import org.jivesoftware.xiff.core.JID; import org.jivesoftware.xiff.core.XMPPSocketConnection; import org.jivesoftware.xiff.events.LoginEvent; import org.jivesoftware.xiff.events.RoomEvent; import org.jivesoftware.xiff.events.XIFFErrorEvent;
i have the following AS class file:
package {
public class DropImage {
[code].....
I would like to know how can I install a library packages to a Flash project. I am using Adobe Flash CS4 and the library I'm trying to include is in AS3. The library can be found on [URL].
View 1 Replies