ActionScript 3.0 :: Packages Cannot Be Nested
Sep 13, 2011I got the error: ''Packages cannot be nested''
package
{
import flash.display.*
import flash.events.*
[Code]....
I got the error: ''Packages cannot be nested''
package
{
import flash.display.*
import flash.events.*
[Code]....
I am a novice in ActionScript 3.0. I am trying to use the sample code from AS 3.0 tutorial but it return me an error "Packages cannot be nested". How can I fix it? Here's the sample code: fla file format.
[Code]...
Its giving error on importing mx.resource.resourcebundle that packages cannot be nested[code]...
View 2 Replieswith the following code, I receive an error stating that packages cannot be nested.
View 8 Replieswhen i compile and run this code its give me this error 1037: Packages cannot be nested. how to fix this
package AS.socket{
import flash.events.Event;
import flash.net.Socket;
import flash.events.IOErrorEvent;
[code].....
i have the following AS class file:
package {
public class DropImage {
[code].....
Every time I try to create a package I get a compiler error, "packages cannot be nested". I've read the manual, tried the examples, tried dozens of other examples over the past few months, but have never successfully created a package.Here is an example of a package I am currently working on:
package {
import flash.display.Sprite;
import org.papervision3d.core.animation.channel.AbstractC hannel3D;
[code]......
I am new in AS 3 and trying to learn this one. Here is the error I got.
Scene 1 Layer "layer1" Frame....1037. Packages cannot be nested
Here is the code
package {
public class dogClass {
public function sayHello():String {
var greeting:String;
greeting = "Hello World!";
return greeting;
}}}
I am using a pixelbender kernel to create a custom ShaderFilter in my standalone project it works fine, but once I build the changes into my main project I recieve "Packages cannot be nested" error. The following line is causing the problem
[Embed(source="./assets/pbfilters/ColorBalance.pbj")]
private var CBByteCode:Class;
This is within an AS3 class which is being imported into a flex module extending the TItleWindow class. I prefer to avoid using the URLloader to bring the bytecode into the file.
I cant call a class using: "<fx:Script source:"myClass"/> For some reason, no matter what I do, the error is always the same.
"Packages cannot be nested".
Tutorial: [URL] When I get to hello world, It gives me the error "Packages cannot be nested but, when I remove the { and } it gets mad at me.
[Code]...
about my strange language, I have not programmed in a long time and have forgotten most everything. Did remember this site though!
I want to set them up with packages but tried before and failed.At the moment, I've made a folder,
C:/flash/mbl
In there, I have all my classes that I want to reuse. what do I do next? I'm using Flash CS3, would also be useful to know how to do the same in Flex Builder 3.
I almost have it, ( I think) but whenever I try to use a package with more than one class in it -- even the standard ones supplied in the ActionScript references, they don't work.And, if I have anything in the flash file other than an empty single frame, it breaks. So this precludes the use of library objects, which, if you CAN use them, saves a lot of coding time..
View 3 RepliesI am trying to develop a away3d project to learn away3d. i searched internet and found some sample codes but all of them are including packages like
package
{
....
}
but i could not integrate the packages into flash action script panel. I copied and pasted but it always fails.
i just downloaded a code from the internet, but when i open it up, the code starts with ''packages''.
how can i use packages on movieclips?
In the Below action script file there is an error saying cannot import mx.controls.Label, I am compiling this through command line on,linux and the environment variable path is set where flex is installed ,how to resolve this
package {
import mx.controls.Label;
public class Test
[Code]....
I cant just get what does packages and classes do.
View 1 Replieshow to get this to work. So I have 2 .as files (ImageMain and FullScreenImage)And in the fla file I have a movieclip on stage called menu and this fla is linked to the ImageMain.as
ImageMain.as (part of the code):
Code:
package {
import com.gfxcomplex.display.FullScreenImage;
public class ImageMain extends Sprite {
public static var menuIn:Number=-113;
[code]....
When I run the " red" code I get the next error:1120: Access of undefined property menu. It looks like the imported FullScreenImage.as cannot acces the menu movieclip on the stage.
I have made a script, and now has come the point when I need to use removechild. Whenever I try this I get an error. After looking at the problem, I think I need to learn more about scope and packages. I think if I put everything in the correct scope, I will be able to use the removechild command. I tried to make all my vars public, so that removechild would work, however I got an error that anything public needs to be in a package. I tried to add the package part to my script, but got the error that packages cant be nested. I tried some other things and still no luck, just more errors.
So, if anyone could point me to a tutorial, or recommend a book or something, that will help teach me about scope and packages, Or if you are feeling patient and generous, and you think you could explain this problem to a 5 year old, please explain it to me the way you would to said 5 year old. If you maybe think you can help me out on the script, it can be found here: [URL]
I'm brand new to AS 3.0, and I'm having a lot of trouble with it. Basically, all I want to do is load in an external swf when a button is clicked. The swf to be loaded would be defined by a variable, rather than hardcoded. Sounds pretty simple, no?[code]....
View 4 RepliesI'm using AS2, and trying to use AS2's packages for the first time, so I can organize my .as files properly. I'm running into some problems though I've got some classes that extend MovieClip, and I've put the class names in the Linkage>Class fields. When I publish, though, I get the error: The class or interface 'ClassName' could not be loaded. anyone know what I'm doing wrong? I tried importing the classes on the main timeline, and even including the directories of those classes on the classpaths list, but no dice
View 1 RepliesI was working with a sample code and when I do a 'cntrl + ENTER' I get a 'Type was not found or was not a compile-time constant: LoginEvent' error I also get the same error for the other events of 'RoomEvent' and 'XIFFErrorEvent'. My source files 'Test.FLA' and 'Test.AS' are located here: 'xiff_3_0_0src' whereas the various packages refered to in the source file are located here: 'xiff_3_0_0srcorgigniterealtimexiff'. My import statements are as follows:
import flash.display.MovieClip; import org.jivesoftware.xiff.conference.Room; import org.jivesoftware.xiff.core.JID; import org.jivesoftware.xiff.core.XMPPSocketConnection; import org.jivesoftware.xiff.events.LoginEvent; import org.jivesoftware.xiff.events.RoomEvent; import org.jivesoftware.xiff.events.XIFFErrorEvent;
I would like to know how can I install a library packages to a Flash project. I am using Adobe Flash CS4 and the library I'm trying to include is in AS3. The library can be found on [URL].
View 1 RepliesI've googled a lot trying to find how to properly import and use .swc files in Flash CS 4, tried lots of different methods but none seem to work.
What I've done is:
1. Placed it in my "D:Program Files (x86)AdobeAdobe Flash CS4enConfigurationComponents" folder. It does however not show up in the component inspector.
2. Added it in Publishing Settings as a Library and External Library, still can't seem to use it.
I've also tried adding
"import org.osflash.signals;"
After each method but I receive the error
"1172: Definition org.osflash:signals could not be found."
So what I'm asking for is an easy way to get the .swc package working code-wise with all classes imported etc. The .swc file is as you may have guessed as3signals.
I'm teaching myself actionScript 3.I'm having some difficulty knowing which packages / classes to import from the flash core.I'm still a little shaky on the terminology but I mean these statements at the start of the main AS file.
import flash.display.Sprite;
Are there any good references / cheatsheets that describe what each flash.example.example provides? At least for commonly used packages.
this is the URL of the language reference website I have been using for Flash/AIR: [URL]Is this URL the correct one I should be using when I need to look up a class or method or property or something like that? Because it does not match up with what actually shows up in the Flash IDE when I type an import statement. Most of the packages match up but not all.
For instance, the reference URL has a fl.events package, and so do I locally, but my package seems to be missing lots of classes from it that the reference URL shows. This leads me to believe I don't have the latest SDK's or SWC's or whatever I need installed, whether they be Flash, Flex, Air, etc.Also, I have a few packages locally that don't show up in the reference URL. Things like "flash.debugger" and "flash.trace", they are not my custom classes, not sure where they came from.
Lastly, there are certain AIR classes missing, and I'm sure this is because I don't have the latest AIR SDK installed. I did find it and download it, just not sure how to download it.
1) Is the above URL the one I should be using? If not, is there a better definitive location for Flash/AIR language reference that is updated and always has the latest and greatest info?
2) I have the latest AIR sdk on my desktop, how do I install it? (I'm using Flash CS5 on Mac OSX 10.6)
3) How can I make sure that what I see in that reference URL is what shows up in my code hinting when I type import statements in the Actions Panel? Basically I just want to make sure I am all up to date so everything is showing and working the way it should be. For instance, I am missing a ton of fl classes (containers, controls, core, data, etc.) I want to get these in place so my local copies are synchronized as close as possible with the reference. Documentation doesn't help much when you don't have the tools it tells you to use...
4) Take the fl.ik package for instance. Locally, I have available all the classes in the reference URL that I should, plus a bunch more that aren't there.
I'm having problems with dispatching an Event across packages, I have a video player and when clicking the next button it dispatches an event to my EventManager class then I have another class in a different package listening for it but nothing executes the event listener.[code]...
View 5 RepliesI'm working on a project that imports custom classes (from external as files).
Each class is in it's own file (correctly named, located), and they import and compile fine.
I am building the text version using the Flash IDE (?), and am only using actionscript. The final version will be build using Flashdevelop.
Why does the compiler choke and give an error ("1037: Packages cannot be nested") when a package is coded in the main movie?
Isn't all as code in AS3 supposed to be contained in a package?
Here is the code that works - is this OK (in regards to package code)?
ActionScript Code:
import flash.display.*;
import flash.utils.*;
import com.company.affiliateWidget.DateExample;
[Code]....
I am unable to import some (seemingly) core packages: flash.desktop.Clipboard fl.managers.FocusManager
View 3 Repliesi'm trying to make a mobile app in flash,for that i have created a class of Thumbstick(which is linked wid theMC Thumbstick ) which will allow us to move the object Floty which is also linked wid the class Floty.
ThumbStick.as
ActionScript Code:
package
{
import flash.display.Sprite;
import flash.events.TouchEvent;
[Code].....
1119: Access of possibly undefined property _degrees1 through a reference with static type Class.