ActionScript 3.0 :: Jigsaw Development Using PS And Flash CS5

Feb 9, 2012

I am planning to develop a jigsaw puzzle, by designing the puzzle pieces in Photoshop (with each jigsaw piece on a separate layer) and then importing all PS layers into flash, to compile the game. I haven't been using AS3 for too long, but am reasonably happy with the progress I've been making and would like to take this step up in terms of complexity.

The pieces will be stored in an array (piecesAry). I want the pieces to each be registered to a Point on the playing board. For example, if there are 100 pieces in the jigsaw, each piece will have correct place in terms of a 10x10 matrix (10 rows x 10 columns). The unique Point for each piece will, I think, need to be stored in the piecesAry.

My query relates to how I am best assigning the unique Point to each individual piece. For example, to take again the example of the 100 piece jigsaw, would it be possible / effective to create an underlying 10 x 10 bitmap square grid, and have each piece of the grid assigned to an individual piece (the thinking being that the square grid can be "cut up" easier than the jigsaw once in flash).

[Code]....

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