ActionScript 2.0 :: CS3 Single Spawning Jigsaw Piece
Mar 24, 2010
I know how to make a basic jigsaw but at the moment i'm trying to create a map of europe jigsaw. Unfortunately with the map taking up the majority of the room there's no space to have all the pieces on screen at once. I had a look for solutions and i found this... [URL] How would i go about making it so that only 1 piece appears on screen until you have placed it?
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Similar Posts:
Oct 24, 2004
how to rotate individual jigsaw puzzle pieces using the left and right arrow keys. Can anyone help? Here is the action script that I am using:
on (press) {
startDrag("_root.pic9", true);
this.swapDepths(100);
}
[code]....
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Mar 29, 2011
I have a jigsaw puzzle that I want to add the ability to have each peice rotate. This code is based off some code I purchased. I cannot reach the company other than some generic instructions to add an event. The instruction I was given was:
public function rotateActivePiece(dir:int=1):void
Rotates the active puzzle piece (last clicked),
90 degrees, clockwise if dir>0, and counterclockwise if dir<=0.
Parametersdir:int (default = 1) - Parameter defining the direction of the rotation.
CW if pozitive, CCW if zero or negative.
I dont know what to do with this or where to add.
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Aug 29, 2009
i'm trying to achieve an effect in which a triangle movieclip (which expands and then dissolves) respawns itself continuously. I'm hoping to figure out how to tell flash to respawn a new instance of the 15-frame movieclip of the triangle, when the original clip hits frame 5. the next one would do the same, and so on and so forth.My research so far has led me to believe this has something to do with the 'addChild' function but i'm so far unsure of what to do with it
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Mar 15, 2011
I have made a preloader, and to make the bar appear earlier during the loading process, I made every movie clip except the preloader files have "Export in first frame unchecked." Since I did this, my game doesn't run the movie clips anymore. I had enemy units come across the screen randomly, and now nothing appears at all.
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Feb 16, 2012
im making a script where it spwans enemies when the enemy count is lower then or equal to the CurrentEnemys.
but it spawns like 200 enemys and says the function is looping and my CurretEnemys trace says NaN..
Hers the script.
enemyCount = 0;
CurrentEnemys = 5;
function startwave(){
[code]....
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Dec 8, 2005
I am writing an application at the moment, and am wondering whether it is possible to be able to click on an swf link, but that it spawns up a flash player window to run the swf, and not try running it in internet explorer.
I know I can create a projector, but with most peoples firewalls, this wont allow the exe file to grab the xml files that I am using from my website.
So how can I make Flash player run my app outside of internet explorer, without having to download it first?
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May 8, 2009
I am working on making a Space Invaders clone to practice up my AS3. One of the main things in this project is that I want to make all of the graphics through Actionscript, simply because I have never worked with any sort of object in Flash that way. It's been an interesting challenge so far but I keep getting stumped on firing lasers. From what I can tell I have it semi-working, but when I press Space to fire I get this error:ode:TypeError: Error #1009: Cannot access a property or method of a null object reference.at Laser$iinit()at Ship/::movePlayer()Here are my as files nudge in the right direction. Laser.as:
Code:
package {
import flash.display.Sprite;
[code].....
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Mar 4, 2009
where each of my buttons have a dynamic text label.
So this button is a symbol, and the instances are named let say btn1, btn2, btn3. The label tag name inside the symbol is btnName.
How I can make this work if I define my array on top level? How I can make sure that the label btnName will have the correct array name for each btn instances?
found out the benefits of .children usage...
btn1.children.btnName = xArray[0];
btn2.children.btnName = xArray[1];
...
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May 18, 2011
Here is my code:
function createEnemy(event:TimerEvent):void {
var enemyAppear = new MovieClip;
enemyAppear = new Enemy();
enemyAppear.x = Math.random()*stage.stageWidth;
enemyAppear.y = 285;
[Code] .....
What I am trying to do is spawn a enemy to stage and when it appears on the stage I would like it to move across the stage a certain distance.
Visual Example:
O = enemy, X = original position, Y = new position
O (Spawns @ Location X) X ---------------------------------------------------------> Y
( Moved from location X to Location Y)
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Nov 20, 2010
what happens is I have a key, a door and a health bar and an enemy. the enemy takes off some of my health...I pick up the key and it disapears and is added to my inventory. I then us it to open door then my character can move off the screen to the next frame where there is a castle., but my health bar is full again. when I go back into the previous frame the key is back, the door is closed and I cant pass through it again until I pick up the key.
the only way I have found around this is to make sure the objects are in every frame but that only solves a few problems. one of the problems is my health bar always re-plenishes no matter what when going from frame to frame. and I still cant pass thru the door even though its open.
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Jul 6, 2009
i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.
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Feb 9, 2012
I am planning to develop a jigsaw puzzle, by designing the puzzle pieces in Photoshop (with each jigsaw piece on a separate layer) and then importing all PS layers into flash, to compile the game. I haven't been using AS3 for too long, but am reasonably happy with the progress I've been making and would like to take this step up in terms of complexity.
The pieces will be stored in an array (piecesAry). I want the pieces to each be registered to a Point on the playing board. For example, if there are 100 pieces in the jigsaw, each piece will have correct place in terms of a 10x10 matrix (10 rows x 10 columns). The unique Point for each piece will, I think, need to be stored in the piecesAry.
My query relates to how I am best assigning the unique Point to each individual piece. For example, to take again the example of the 100 piece jigsaw, would it be possible / effective to create an underlying 10 x 10 bitmap square grid, and have each piece of the grid assigned to an individual piece (the thinking being that the square grid can be "cut up" easier than the jigsaw once in flash).
[Code]....
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Jul 2, 2009
The top left corner works ok - I copied and pasted the code and made the minor changes. The other 3 parts of the puzzle are causing a real puzzle for me.I've checked instance names, and everything else I can think of.Is there something in the code that could prevent the other bits working properly? Some of the names aren't brilliant - I thought this would only take a few minutes to knock up!
Code:
// Drag cameron 2
a2.onPress = function() {
this.startDrag(false);
};
[code]....
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Jan 12, 2010
I'm trying to create a jigsaw puzzle and need to show a text when the puzzle is complete. I can't solve it. I have 12 puzzle peaces and when all of them are correct placed i need the "Congratulation" text to show. Is there a easy AC snippet telling a text to show when all peaces are in correct x and y? The puzzle peaces are buttons and have instant names as, puz1, puz2 and so on....
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Apr 2, 2010
I am using the puzzle game sample from adobe and want to use it as part of an interactive narrative for students. However, everytime I try to go to new frame or scene the image stays with me. How do I remove or unload the puzzle frame and bitmap images so that it doesn't follow me. I am not a coder very confusing here is the entire script.
var puzzlePiecesArr:Array;var puzzlePiecesFound:Array;var topDepth:Number;var totalPuzzlePieces:Number;var correctPuzzlePieces:Number;var puzzleBmp:BitmapData;var intervalID:Number;var threshold:Number;var imagesArr:Array; var imageLoader:Loader;var requestURL:URLRequest; var puzzleBoardClip:MovieClip;var holder:MovieClip;
[code]....
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Jul 31, 2010
i need to make a jigsaw game. i want to make such a system by code(AS3) that when i give the bitmap it will split it. how can i split the bitmap in such a extraordinary shapes?
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Apr 9, 2011
After 3 drag and drops of the puzzle I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MultimediaProducttest_fla::MainTimeline/dropIt()
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MultimediaProducttest_fla::MainTimeline/pickUp()
restbar_btn4.addEventListener(MouseEvent.CLICK, restbar4Clicked);
museum_btn4.addEventListener(MouseEvent.CLICK, museum4Clicked);
sark_btn4.addEventListener(MouseEvent.CLICK,sark4Clicked);
market_btn4.addEventListener(MouseEvent.CLICK, market4Clicked);
[Code] .....
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Mar 7, 2012
basically i have this jigsaw code, and i need to modify it so that the only jigsaw piece that will be accepted is the answer to a question which is randomised as follows,
[Code]...
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Mar 14, 2009
I have a simple jigsaw type puzzle - only 4 pieces at the moment. The top left corner works ok - I copied and pasted the code and made the minor changes. The other 3 parts of the puzzle are causing a real puzzle for me. I've checked instance names, and everything else I can think of.
Is there something in the code that could prevent the other bits working properly?
Code:
// Drag cameron 2
a2.onPress = function() {
this.startDrag(false);};
a2.onRelease = function() {
this.stopDrag();
// Convert the slash notation to dot notation using eval.
if (eval(this._droptarget) == b_mc) {
b_mc._visible = false;
c2._visible =true;
a2._visible =false;
change_score();
}};
The fla is attached.
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Jan 24, 2010
My code in theory works find but for some reason things aren't doing what they're supposed to. Basically I have all my draggable puzzle pieces as movieclips; they start at specific x's and y's on the axis. You drag them to the corresponding hitbox movieclip and it pops into the other specific x and y spot on the axis (otherwise they go back to the first xy spot).
The problem is sometimes the pieces drag and drop fine, but other times when you click the mouse down, they drag, but when you let go, they don't drop! Randomly! They just follow the cursor around, til you click a few times, and then randomly it will drop and not move (when it's supposed to go back to the original xy position).
[Code]...
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Jan 5, 2011
I am doing a 5 frame file that on frame 1 has 4 buttons and the following code
on (release) {
gotoAndStop(4);
} on (release) {
loadMovieNum("jigsaw.swf", 1);
}
I am happy with this as it jumps to frame 4 and loads the movie jigsaw that I done from a tutorial. The problem is I cant get it to close, I have got a button on page 4 that has the gotoAndStop(1) but it just goes to frame 1 (that's the good bit) but the jigsaw is now on frame 1 as well and I dont know how to close it.
I tried
on (release) {
gotoAndStop(1);
} on (release){
unloadMovieNum("jigsaw.swf", 1);
}
but it does nothing not even go to frame 1
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Jul 31, 2011
I am trying to make a simple jigsaw game, I have copied the code but it isnt recognising my symbols. Is this an instance-naming problem? [URL]
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Aug 17, 2011
I want to make a jigsaw puzzle in flash. I know how to create square kind of shapes. But I want to create this kind of irregular shapes. See the live demo of puzzles in the links shown
[URL]
I just want to how to create the irregular shapes.
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Oct 24, 2004
how to rotate individual jigsaw puzzle pieces using the left and right arrow keys.Here is the action script that I am using:
on (press) {
startDrag("_root.pic9", true);
this.swapDepths(100);[code]....
View 7 Replies
Jun 24, 2011
I am using AS2 and I am trying to make a simple 'game' for an assignment for school.I am first trying to make a simplified version of the game, to get some experience before I make the final version.
I will try to explain this simplified version:
The player has to drag an object in a big square and then release it. The object resamples 20 liter water. In total the player has to drag 100 liter water to the square, so it has to drag and drop the 'water' object 5 times.
I want some text in screen that says: You still need .
[Code]...
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Jan 31, 2009
I'm looking to find and replace a piece of a url. I researched the site and found this piece of code
ActionScript Code:
String.prototype.replace = function(find, replace) {
return this.split(find).join(replace);
};
[Code]....
However, at run time it doesn't replace the "dev" with "www". It traces the function ok...
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Oct 2, 2007
I have to make a a hyperlink from selected area over an external loaded swfI load the swf inside of scrollpane, but how can I let the user to create this area as big as he wants and how can I get its position after?
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Feb 22, 2009
how do you extract something from a piece of string lets say my string is something like mc_empty3 or mc_empty11...how can i get a piece of script to remove piece of it?
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Dec 16, 2005
I have never done an expandable flash banner before and I am so stumped. An example of what I mean is here (top bwm ad): [URL] The main problem I am having is how do I get that expandable piece to show through like that? If someone could point me in the right direction
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