ActionScript 2.0 :: How To Extract Something From Piece Of String
Feb 22, 2009
how do you extract something from a piece of string lets say my string is something like mc_empty3 or mc_empty11...how can i get a piece of script to remove piece of it?
I have a XML document that I have to hard-code into AS (Yes, I HAVE to). I am trying to assign this xml to a string but for some reason on the xml doc declaration is assigned?[code]...
When I trace out the xmlDoc string I always only get "<?xml version="1.0" encoding="UTF-8"?>"
I have tried putting the whole document in one string surrounded by 's and concatinating the string like above. Why is the string var only getting assigned to the first line?[code]...
I'm working on a textField overflow system for a project at the moment.I cant find a way to return a textField's htmlText complete with the original html tags.The system is used for splitting up a textField above a particular height into two textFields so the side of each other. The system works perfectly with unformatted text, but I cant seem to extract the formatting tags out of the left textField and apply them to the right - all I can get is plain text. (The system uses a StyleSheet by the way - so it is applied to both textFields).I 've tried:
Code: if (leftField.textHeight > contentHeight) { //var rightString:String = new String; var lastLineIndex:int = leftField.getLineIndexAtPoint(10, contentHeight - 5);[code]...........
The commented out code represents the alternative method I've tried (still fails).
Currently I have an XML document and I can access attributes and elements just fine if I manually type them... however I am trying to make a more abstract method to help shorten my workload.[code]...
I am working on a simple video game where, when a randomized character is struck, an "explode" function kicks in creating an "explosion" unique to that randomized character. The difficulty is that when this._name is passed through the function, the movie clips have numbers assigned/attached to them. Here is the basic code that is found inside a class (foe.as)[code]...
I know insideInput = String(xmlNode.childNodes[0].attributes.insider) virusTarget = insideInput.indexOf("kz", [17]); endTarget = insideInput.indexOf(".", [virusTarget+2]); trace("VTTT"+virusTarget) trace("ET"+ endTarget) //endTarget = local.indexOf(".", ["vitesting"]); clipTarget = virusTarget+3; zebra = insideInput.substring(clipTarget, endTarget); trace(zebra) I'm trying extract info from a string, increment through it and add the data to an array. I can't get the startIndex thing to work.
I have an image file, in *.tif format, that looks like this: As you can see it contains an image along with a lot of text. Is there any way to read my .tif image and extract the text content into a String ?
I am using AS2 and I am trying to make a simple 'game' for an assignment for school.I am first trying to make a simplified version of the game, to get some experience before I make the final version. I will try to explain this simplified version:
The player has to drag an object in a big square and then release it. The object resamples 20 liter water. In total the player has to drag 100 liter water to the square, so it has to drag and drop the 'water' object 5 times.
I want some text in screen that says: You still need .
I have to make a a hyperlink from selected area over an external loaded swfI load the swf inside of scrollpane, but how can I let the user to create this area as big as he wants and how can I get its position after?
I have never done an expandable flash banner before and I am so stumped. An example of what I mean is here (top bwm ad): [URL] The main problem I am having is how do I get that expandable piece to show through like that? If someone could point me in the right direction
I know how to make a basic jigsaw but at the moment i'm trying to create a map of europe jigsaw. Unfortunately with the map taking up the majority of the room there's no space to have all the pieces on screen at once. I had a look for solutions and i found this... [URL] How would i go about making it so that only 1 piece appears on screen until you have placed it?
Over the course of four nights in April and May of 1941, Belfast was attacked by the German Luftwaffe bombers. Their aim was to destroy strategic targets in the city which were aiding the British War Effort.What I want is for users to be able to select the word 'German Luftwaffe' and then they will be brought to another frame with information on that topic.
Im attempting to make a create your own art work style piece in flash. Ive designed it out so that you first select one of 3 buttons to select which vase you wish to use as a base. However the next set of buttons relate to the colour of that object, so there are 4 options (blue, red, pink and brown) and the user selects one from clicking the appropriate button.
However im strugling to figure out how i would know which of the first options (which vase) the user has selected in the first place. Is there some kind of time line trick or script that i could use to sort this out???
I'm making a piece of flash used for a website banner, previously i've had very little experience with action scipt as i've made various animations only having to use simple functions such as "stop()" and i've made a never ending scrolling menu also, but now i want to have an event that "onPress" a small animation is played where the mouse clicked the banner. What would be the appropriate script to link the .swf i make to the "onPress" command? or what is the right command in general assuming it is that command
I'm trying to load 4 dfifferent SWF's into exact loactions in my MC. I'm trying to do this by loading my SWF's into individuale MC's inside my MC. The problem is that the SWF's Move down whe the load. I've posted FLA that I have been Testing with. It also contains the External SWF's to be loaded. Using Flash 5
All I want to do is create a flashing box to highlight an important piece of text on screen.How can I create a simple rectangle that will flash say between blue/ green for a few seconds stop flashing and box still be visible. Its literally just to highoight some text on screen I need to make sure everyone reads.
I tried something interesting recently. I had code effecting an object with the instance name : object_mc.Now I added another object and gave it the same instance name.The result was, that the code only effected the most recent added object (no error).Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?
Whe I use the code below in a template set up as a movie clip it appears and works fine but when i nvagate away from it the relative alignment code remains for the rest of the pages. Would use a remove child how would this look?
I have a jigsaw puzzle that I want to add the ability to have each peice rotate. This code is based off some code I purchased. I cannot reach the company other than some generic instructions to add an event. The instruction I was given was:
public function rotateActivePiece(dir:int=1):void Rotates the active puzzle piece (last clicked), 90 degrees, clockwise if dir>0, and counterclockwise if dir<=0. Parametersdir:int (default = 1) - Parameter defining the direction of the rotation. CW if pozitive, CCW if zero or negative.