ActionScript 1/2 :: Self-spawning Movie Clips Don't Run

Mar 15, 2011

I have made a preloader, and to make the bar appear earlier during the loading process, I made every movie clip except the preloader files have "Export in first frame unchecked." Since I did this, my game doesn't run the movie clips anymore. I had enemy units come across the screen randomly, and now nothing appears at all.

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ActionScript 2.0 :: Function For _root - Control A Movie Clips Current Frame By Another Movie Clips?

Sep 13, 2009

I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
_*movie_clip_name*.gotoAndStop(1);
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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

Jun 5, 2011

As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

Jul 15, 2009

I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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ActionScript 2.0 :: Make Movie Clips Point At Other Movie Clips?

Jan 4, 2009

I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?

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ActionScript 2.0 :: Masking Movie Clips That Are Nested Within Other Movie Clips?

Jul 14, 2003

How would one go about masking movie clips that are nested within other movie clips?

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ActionScript 2.0 :: Dublicated Movie Clips - Delete One By One The New Movie Clips

Sep 17, 2004

After the dublication of an movie clip,

1. I would like to be able to delete one by one the new movie clips

2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.

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Jan 5, 2009

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ActionScript 2.0 :: Creating / Using Movie Clips Outside Of Movie Clips

Aug 18, 2005

Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.

What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):

[Code]...

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ActionScript 2.0 :: Movie Clips Which Have Sub Movie Clips Inside?

May 8, 2003

I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.

The only way I know how to stop all these sub movie clips is to target each and every one individually.

[Code]...

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ActionScript 3.0 :: Controlling Movie Clips Within Movie Clips?

Jun 22, 2010

What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.

Here's one example of what I'm doing for a different element on the same mc.

[code]...

So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie

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Actionscript 3.0 :: Mutliple Functions Applied To Movie Clips Within The Clips?

Jun 1, 2009

I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.

Here's the code:

Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
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[code]....

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ActionScript 2.0 :: Empty Movie Clips And Duplicating Clips

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I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).

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ActionScript 2.0 :: Movie Clips Inside Clips In Mx 04?

Mar 27, 2005

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onClipEvent (enterFrame) {
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Mar 27, 2005

i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...

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onClipEvent (enterFrame) {
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also if you want to see what the problem is, here's the website in it's infancy (700k)

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i'm trying to achieve an effect in which a triangle movieclip (which expands and then dissolves) respawns itself continuously. I'm hoping to figure out how to tell flash to respawn a new instance of the 15-frame movieclip of the triangle, when the original clip hits frame 5. the next one would do the same, and so on and so forth.My research so far has led me to believe this has something to do with the 'addChild' function but i'm so far unsure of what to do with it

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im making a script where it spwans enemies when the enemy count is lower then or equal to the CurrentEnemys.
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function startwave(){

[code]....

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I am writing an application at the moment, and am wondering whether it is possible to be able to click on an swf link, but that it spawns up a flash player window to run the swf, and not try running it in internet explorer.

I know I can create a projector, but with most peoples firewalls, this wont allow the exe file to grab the xml files that I am using from my website.

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ActionScript 2.0 :: Unload/Load Movie Clips In Parent Movie From Buttons In Child Movie?

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I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.

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ActionScript 2.0 :: CS3 Single Spawning Jigsaw Piece

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I know how to make a basic jigsaw but at the moment i'm trying to create a map of europe jigsaw. Unfortunately with the map taking up the majority of the room there's no space to have all the pieces on screen at once. I had a look for solutions and i found this... [URL] How would i go about making it so that only 1 piece appears on screen until you have placed it?

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ActionScript 3.0 :: Space Invaders Laser Spawning?

May 8, 2009

I am working on making a Space Invaders clone to practice up my AS3. One of the main things in this project is that I want to make all of the graphics through Actionscript, simply because I have never worked with any sort of object in Flash that way. It's been an interesting challenge so far but I keep getting stumped on firing lasers. From what I can tell I have it semi-working, but when I press Space to fire I get this error:ode:TypeError: Error #1009: Cannot access a property or method of a null object reference.at Laser$iinit()at Ship/::movePlayer()Here are my as files nudge in the right direction. Laser.as:

Code:
package {
import flash.display.Sprite;

[code].....

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ActionScript 3.0 :: Spawning Several Instances Of A Button With A Different Names By Using Array

Mar 4, 2009

where each of my buttons have a dynamic text label.

So this button is a symbol, and the instances are named let say btn1, btn2, btn3. The label tag name inside the symbol is btnName.

How I can make this work if I define my array on top level? How I can make sure that the label btnName will have the correct array name for each btn instances?

found out the benefits of .children usage...

btn1.children.btnName = xArray[0];
btn2.children.btnName = xArray[1];
...

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ActionScript 3.0 :: Spawning Objects To Stage And Move Certain Distance

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Here is my code:
function createEnemy(event:TimerEvent):void {
var enemyAppear = new MovieClip;
enemyAppear = new Enemy();
enemyAppear.x = Math.random()*stage.stageWidth;
enemyAppear.y = 285;
[Code] .....

What I am trying to do is spawn a enemy to stage and when it appears on the stage I would like it to move across the stage a certain distance.
Visual Example:
O = enemy, X = original position, Y = new position
O (Spawns @ Location X) X ---------------------------------------------------------> Y
( Moved from location X to Location Y)

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what happens is I have a key, a door and a health bar and an enemy. the enemy takes off some of my health...I pick up the key and it disapears and is added to my inventory. I then us it to open door then my character can move off the screen to the next frame where there is a castle., but my health bar is full again. when I go back into the previous frame the key is back, the door is closed and I cant pass through it again until I pick up the key.

the only way I have found around this is to make sure the objects are in every frame but that only solves a few problems. one of the problems is my health bar always re-plenishes no matter what when going from frame to frame. and I still cant pass thru the door even though its open.

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ActionScript 3.0 :: Sub Clips In Movie Clips?

Dec 17, 2010

I have continually run into this so i guess i just don't understand some foundation to how AS3 works.
 
So, I have a movie clip in the library (ClipA) - it is linked to a class.
 
Inside Clip A there are 3 other Movie Clips (SubClip1, SubClip2, SubClip3).
 
When I place ClipA on the stage i want to adjust the frame that each of the SubClips are on.
 
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[Code]...

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ActionScript 3.0 :: Movie Clips Over Another Clips

Jul 30, 2009

i got 3 movie clips on my logo and im using scale up and scale down for each other on Mouse_OVER and Mouse_OUT.i would like to make scaled up logo to be on absolute top.[code]

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ActionScript 3.0 :: Movie Clips Within Movie Clips?

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We have a movieclip mc1 with another movieclip mc2 inside of it. We are creating an instance of mc1 on the stage through actionscript and need to be able to reference mc2. We have tried various methods to do this but had no success.

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ActionScript 3.0 :: Importing Classes / MovieClips - Spawning Instances Of A Symbol

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ActionScript 1/2 :: Addressing Movie Clips Inside A Movie Clip That Has Been Loaded Into A ScrollPane

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I'm trying to use the scroll pane component for the first time, and I've spent most of the day getting nowhere. Based on my experience with other components and with loading content into movie clips, I expected that I would point my scroll pane to its content and be off and running, but that hasn't happened.

[Code]...

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Oct 23, 2009

I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.

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