I have a large FLA (about 13 MB) which used to compile fine.
Recently, when I try to publish it, the AS 3.0 files are not getting compiled (Generated size report says 10 bytes for AS3 code) and the swf just keeps blinking (due to the unavailability of the class code for the components). When I tweak around a bit with the class path (and finally restoring it to where it was), sometimes it works
Is there any reason, why the compiler would silently fail. Does flash have any cyclic dependency problems (like in old include statements in C). I somehow see this as a compiler crash. I know there might something wrong with my code but it doesnt show any error.
i've made a flash page and I want when a user view my flash a url loads in the flash silently i've tryed getURL method but when the URL loads in the flash the page changes but I don't want the page change .think I want to log user IP by loading a php or sth like that.
- I don't want to use iframe outside of the flash like getURL("http://myurl","htmlframe");
- I don't want to to solve it in html codes (OUT of the flash).
I have a very simple Flash app that is basically just a set of links for a company home page. I've used getURL to direct the users to a number of web sites (e.g. Google, a train timetable website, a telephone directory website - and so on). It works fine when I run the swf directly on my test PC. However, when I run the html file (produced by the Flash Publish function), rather than the swf file, the app works but nothing happens wjhen I click on the links. It is as if getURL was being ignored.
I have tried this using swf files saved in Flash 8 or Flash 7 versions, and in IE 6 and 7 browsers. The purpose of the app is to provide the users with links, but as none of the links work it is pretty useless.
I have this weird issue while compiling my .fla file : it won't use the Document class. Here is the document class. (note that the parent class EditorPlugin extends Sprite).[code]...
I'm trying to connect to a Zend-PHP service within a pure ActionScript program. I've managed to use the service successfully using Flex. (But Flex mobile apps are bloated, and typically 10x bigger than pure ActionScript apps - which is why I'm trying to write it in Pure Actionscript). I'm trying to access the PHP/Zend service that I downloaded, and used in the following tutorial:- [URL] The PHP code that I'm connecting to is available as a download from this site - as well as instructions about how to use it in Flex. And this is what I've written in ActionScript:-
Our Flash app has to load 50 or so files from a remote destination. Under normal network conditions, this is no problem. However some of our users started to report that the application "stopped working" during the loading phase. After some tests where we decreased the network quality to a point where 1 out of 3 packets were dropped in bursts, we managed to reproduce the error reports. Looking at firebug, it appears as if a few of the files (1 to 3 out of the 50) begin loading but never complete. No errors are raised in ActionScript and there is no apparent pattern in which files fail to complete.
Has anybody run into situation before and found a cause and or fix to deal with these situations ?It's not too hard to write something that manually verifies if loaders stop loading and restart the loading process, but I was wondering if we're simply not listening to the right error events (right now we listen to progress, complete, and IOErrors) or if there are other solutions ?
I'm trying to write a Silverlight control that hosts a Flash camera and microphone (since Silverlight doesn't support these things natively, worse luck). I've written a short little Flex application ("WLocalWebCam.swf") which handles the camera, and exposes two external methods: connect(uri:String, streamName:String), and disconnect(). I can call these successfully through JavaScript as follows (simplified to remove error handling, etc.):
function connectWebCam(webCamID, rtmpUri, streamName) { var flashCam = getWebCam(webCamID); flashCam.Connect(rtmpUri, streamName);[code].....
I'm developing an application and because of certain design restrictions I have to do it in Flash. This application communicates with another one done in c++, but just because I need a couple strings, so I thought it would be easy to write them to a .txt file and parse it. But the only way I've found so far is adding a browse event handler and select the file manually. That's no good for me, I need the file to be read automatically given a path, something like:
var data:ByteArray = fileRef['C:whateverPath']; var loader:Loader = new Loader(); loader.loadBytes(data);
I have a script that saves a movieClip as a jpg and saves it on the server. however when it runs it opens the actual page to show the image. I want it to just "do its thing" without opening a html page as I dont need it to.The function I think that needs changing is:
ActionScript Code: public function save(source:MovieClip, name:String):void {
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code: function loadTmbs () { var tmbs:XML = new XML ();[code]......
So I have this flash app I'm making that uses a URL load to load a bunch of plot points from an address. When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine. It then draws a line from one plot point to another using the lineTo function. Basically every 3 seconds it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process. Any thoughts on this one? Here's the code for the graphing function
I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
I'm pretty new/bad at actionscript (3) for web. I have a site up for a client/friend [URL], but it takes FOREVER to load. I'm under the impression that a good way to make the site load faster is to load in swf's externally. Right now, the site, in its entirety, is one big movieclip. I have large images (movieclips) for background images. If you look at the site and are kind enough to wait for it to load (aprox. 45 seconds or so) you will notice how the background image changes when you click to go to each section.
I am trying to find a way to load in the background as external .swf's to cut down on the initial load time. I'm also open to any other ideas. Below is the as3 code for my buttons/how they direct the site. I'm hoping to use a similar/generic style to load the background images. I'm hoping to load the movieclips underneath the rest of the site, and use the same naming scheme (e.g. homeBTN.swf) to keep it organized.
An IE issue has me completely stumped. I have a coldfusion page that uses JQuery's AJAX .load function to load in a new flash file that is generated by coldFusion's cfchart tag. This works completely fine in firefox: the new flash file and new html elements load. However in IE: all of the html elements that are geneated with the flash object are loaded, except the flash object and embed tags do not show up at all after running an ajax call in IE. After looking in Fiddler, the flash application type response data doesnt even show up for IE. It does however for Firefox.I thought maybe it has to do with any kind of media, so i changed the chart type to output as a jpg file instead of flash. And it loads completely fine in IE. So something is preventing IE from receiving the flash response data.Here's what i've done so far - and no luck so far:
Added to the HTML header: <META HTTP-EQUIV="CACHE-CONTROL" CONTENT="NO-CACHE"><META
I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)
*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.
I'm currently working on a project that contains a lot of data, about 14.000 records. This means an xml file of about 3mb. Now my question is: Should I use the xml file to load all the data at once, or should I use a webservice, that provides the data when I need it? Keep in mind that I'm new to webservices. And if I'm going to use a webservice: How do I store the data, in a mySQL database?How fast is a webservice?
I have a little app that can read and write content that is stored in XML files. As those files get updated and re-loaded quite often I have made the experience that the browser tends to use the old/cached XML-data. Can I somehow flag the URLLoader that I use to load the XML to always load the actual file instead of looking for cached versions?
I am stumped. I have tried to load a comboBox with a for-loop to load k school names and can not get it to load dynamically. Here is what works:schools_cb.addItem({label:varLoad.data.school1});It manages to paste the name of school1 into the comboBox k times.Then, when I try:schools_cb.addItem({label:this["varLoad.data.school" + k]});orschools_cb.addItem({label:this.getChildByName("var Load.data.school" + k)});it brings up k blank entries in the comboBox.I am a poor teacher trying to make a signup page for our school's math contest
I need some help? Anyone experience this problem before with IE8 FLASH bug? Can not get this to work on all subsequent refresh to the flash. I have a flash piece which simply renders only on the first initial load. After that, if i refresh or visit the page, it does not load correctly. It seems I am having this problem with the swf only on subsequent loading of the page or whenever a refresh happens.
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
I am requesting an image via an ASP script: http:[url].....Shows up in browser but doesnt show up in flash when I use the moviecliploader to load it.I had a security error when I tried to load it earlier, but that warning doesnt show up anymore in the output window.
I'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.