ActionScript 3.0 :: Loader Framerate Workaround?

Nov 12, 2010

I'm loading in youtube data and the xml fetched from youtube is like thousands of lines long. Going through this whole xml practically steals all power from the flash and makes the loader-view freeze.

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ActionScript 2.0 :: Change Framerate Of Movieclip Without Changing Framerate Of Main Movie?

Feb 26, 2004

How do i change the framerate of a movieclip without changing the framerate of the main movie?

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ActionScript 2.0 :: Change The Framerate Of A Movieclip Without Changing The Framerate Of The Main Movie?

Feb 26, 2004

How do i change the framerate of a movieclip without changing the framerate of the main movie?

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ActionScript 3.0 :: Pop Up Blocker Workaround?

May 20, 2011

my intro movie is supposed to open the main website when it is finished playing. it does open the main site, but in a new window and pop up blockers have to be disabled for it to work (Internet explorer and fir fox). here is the code i used for the flash intro.

import fl.video.VideoEvent;
function showMessage(e:Event):void {
trace("Finished");

[code].....

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ActionScript 3.0 :: Workaround To Get BindingUtils In Swf Compiled From Fla?

Jun 15, 2010

I can bind in an AS3 project fine--just import the classes and it works as it does in Flex. Not so with a fla. The first binding works, but not after. I'm assuming this is because the compiler is not mxmlc and does not write code when it reads the bindable metadata tags, so no property change events are fired when a value changes. So, no real binding.

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ActionScript 2.0 :: Recursive Limits Workaround?

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I am making a SUDOKU generator(ActionScript2.0), which would (for now) generate the full and correct sudoku table. To do that I need to use recursive functions for calculating all the possible values. The problem is that when I try to run my program I get this error :

Code:

256 levels of recursion were exceeded in one action list.

This is probably an infinite loop.

Further execution of actions has been disabled in this movie.Is it possible to somehow work around this limitation?

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Flex :: Workaround On FileReference.save Dialog Box

Dec 14, 2010

Im still new in Flex and currently working on capturing a flash game into a flv video file. Im using FileReference.save() to write the captured file in the user's system. It is working as of now but not the way I want it to be.Is there a way to bypass or automate the save dialog box when invoking the save() api of fileReference?

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Workaround Flash Not Allowing Fullscreen From Javascript

Jun 2, 2011

I have video player chrome buttons designed with HTML/CSS. The full screen button needs to tell Flash to go full screen, but Adobe forbids this Javascript-to-Actionscript interaction.I'm making a web based video player that supports many plugins - Flash, VLC, HTML5, iPhone's Quicktime etc... I would like all these players to share the same chrome buttons - play, pause, mute, volume slider, resolution picker, and full screen. These buttons are layed out with HTML/CSS.[code]This has caused me a lot of pain and agony. Whenever I need to make a change, I update the HTML and JS. This change is reflected across the VLC, HTML5, and whatnot players. But since Flash does not share the same HTML chrome buttons, I have to duplicate the changes in Flash/AS. So I'm looking for a better solution that reduces the amount of duplicate code. It doesn't have to be stylistically clean. I just want easy maintainability.

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Javascript :: Flash Always On Top In Android Browser Workaround?

Apr 2, 2012

I have a website with a simple Flash animation behind some text and semi-transparent images as a background. I have used swfobject to embed it and set wmode opaque to make it display correctly in most browsers.For browsers without Flash, the user gets a static background image instead and would not know they were missing anything. However, Android users get the flash background on top of everything as per the known issue with how Flash content is rendered in the Android browser making the site unusable.

I have added a crude browser sniff javascript function to the swfobject code to prevent it from loading for any user agent whith 'Mobile' in it:

<script type="text/javascript">
if (navigator.userAgent.indexOf('Mobile') == -1)
{[code].....

The only problem I have left is for Android users browsing with 'Mobile View' turned off as the user agent pretends to be a desktop version of Safari (I think). I do not wish to disable the Flash animation for all Safari users. Is there a way of blocking it for just Andriod users - even if they have 'Mobile View' disabled?

Possible ideas include:detecting the Flash version with JavaScript or Flash. Does Android use specific versions (version numbers) of Flash which are different from the desktop equivalent? blocking the specific user agents used by Android devices with 'Mobile View' disabled.

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ActionScript 3.0 :: Count Files In Folder Without PHP, Workaround

Nov 6, 2009

I've got this Flash project where there are a number of different photo galleries that hold images. Now, I want Flash to be able to see how many pictures are available within a folder so it can create the right number of thumbnails.

At this time, you might think... well there are numerous topics about this issue and PHP is the answer. But I perhaps have a workaround and I was wondering whether it is an 'acceptable' one or if it poses to many problems.

How about I let flash create an 'experimental' loader that loads images rapidly, theoretically till infinity. This loader starts with 1.jpg, followed by 2.jpg, 3.jpg, etc... (also the names of the images inside the folder obviously). There is also an eventlistener added to the contentLoaderInfo stating:

ActionScript Code:
experimentalLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, checkFileEnd);

As soon as Flash is trying to open the file, let's say, 51.jpg and this file does not exist, the Event described above fires. This event will then tell Flash to stop counting since it apparently reached the end. The experimental loader will then be removed and the normal thumbnail loaders will be created up till 50.jpg.

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ActionScript 3.0 :: Workaround Lag While Loading External Content

May 19, 2011

I am working on a flash project (menu and a few pages) which will be run from a localhost and will load images as well as data from a mySQL tables (Wordpress in fact). As a result each piece of content loads relatively fast, however since I have several things to load on a page, the flash freezes for a second. The general idea is to show a nice short animation at that point to mask the loading and then show the fully loaded page, but the loading causes lag to the entire flash movie, including said animation. Presentation is important for this project but I'm a bit new to AS3 and can't find a working solution. Is there a way to make different movieclips to load their content and do their things independently at lower priority than actions outside of them, so that the global animation goes uninterrupted while the movie clip with the page loads its content.

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Php :: File Upload Workaround For Recent Flash Vulnerability

Nov 14, 2009

There was a recent Flash vulnerability found that allows for the potential of malicious attacks when someone uploads a flash file or a file embedded with flash (for example, a gif overloaded)According to the article, even a simple image can be hijacked.In php, the typical ways of checking a file type are by extension, and by mime-type.Using the simple example of an image, how would php properly vet a file (as is recommended in the article). Mime types can be spoofed, as can extension, and if the file is piggy-backed, what is the workaround?

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Flex :: Workaround For AdvancedDataGrid Flicker In Hero 4.5.0.19786?

Feb 9, 2011

Since I updated to the latest build of Flex Hero (4.5.0.19786) AdvancedDataGrids flicker in design view with Flash Builder Burrito preview. Has anyone run into this and if so is there a work-around besides dropping back a version?

Update 02 19:29 : This did not occur in previous Hero builds, e.g 18623.I am using the default Spark theme, nothing else particularly special.

Update 01 19:15 : I tracked down the problem to an instance of a custom (default custom, i.e the result of doing new->component based on AdvancedDataGrid) on the same form.

The component declaration:

<?xml version="1.0" encoding="utf-8"?>
<mx:AdvancedDataGrid
xmlns:fx="http://ns.adobe.com/mxml/2009" [code]......

The custom component instantiation. Note "fo" is a namespace representing the path to the package for which the custom component resides.

<fo:adgTest width="300" height="200">
<fo:columns>
<mx:AdvancedDataGridColumn headerText="blah1" />[code]......

It turns out that this custom version of AdvancedDataGrid causes the design view to break down. Very odd.

Update 03 2011-02-11 13:36 : A custom AdvancedDataGrid does not cause design-view breakdown unless I add columns to it.

Update 04 2011-02-11 15:13 : Filed as a bug: https:[url].....

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Java :: Workaround To "selectFiles" Function Call On Flash Object?

May 16, 2011

I'm more of a server-side and javascript programmer. I have never done much with Flash. I have a robust html form based on flash based swfuploader and I need to test it with Selenium 2 / WebDriver.The problem is, thatmovieContent.CallFunction('<invoke name="selectFiles" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');\is not supported in Flash 10 ...What are we supposed to do ? If it was possible I could js.executeScript(script); But now I have to do some sort of movieContent.click() in my java junit/selenium tests but it doesn't trigger the select file window, it doesn't do anything.

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ActionScript 3.0 :: Framerate Lag When Only 10-14 Of CPU Is Being Used?

Feb 24, 2011

Is there anything else besides high cpu usage that would cause the framerate of a swf to lag?I'm working on a game that is set to 60fps so the animations are super smooth, and I am on good, fast computer so even with tons of animations going my cpu usage never goes above 14% usage, and only about 1% of the systems memory is used.

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ActionScript 3.0 :: Scaleform Workaround - Create File That Could Dynamically Load File?

Jan 18, 2011

Having got into flash about a year ago, I have a fairly good understanding of as3, but I have never had any reason to learn as2. For an upcoming project, we were looking to use Scaleform GFx, with the UDK. (Unreal Development Kit) Trouble is, Scaleform only supports as2. From what I've been told, as3 is supposed to be better in just about every way, so I really don't want to learn a language that?s most likely on the way out, if I have any other options.

Is there any converters out there, that can convert script from as3 to as2? Or another workaround possibility, since flash communicates with the UDK by means of just calling a function, could I create an as2 file that could dynamically load an as3 file?

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ActionScript 2.0 :: [Flash 8] - Set The FrameRate

May 3, 2007

how to set the FrameRate (fps) using action script?

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ActionScript 3.0 :: FrameRate Changes To 1 When Deactivated?

Apr 16, 2010

i am making a flex air application and when its deactivated (lost focus), its framerate becomes to 1fps.i am using psudo-threading encoder that uses enterframe to keep it working the app requires long time converting process more than hours and i need the program to do the same thing while sitting back in the background how to disable deactivation in air application as soon as the focus is out, it becomes 1 fps instead of 24 fps which i need.

i know i can use timerevent rather than enterframe event but my app needs alot of calculation and i figured that in flash, the frame extends its time if the calculation isnt finished. if it gets too long in one frame, the ui hangs up.if i use enterframe, on slow comps it would extend its time to complete the calculations when all the calculations didnt get to finish in time in 1 frame.but im afraid if i use timer event, instead of waiting for the codees to be excuted it would excute the next timer event, i didnt try it though.i created the app that when you add the xml songbook data, it would load up the data sort it and create pages with the graphics and skins set up and when you save, it saves the pages to jpg files using the encoder i created.and the encoder uses enterframe.its working fine but when i deactivate the window while encoding, it becomes extremely slow since it becomes 1fps.

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ActionScript 3.0 :: Looking For A Simple Framerate Debugger

Jan 19, 2010

Every now and then I come across some examples on the web that have a nifty little FPS output window. I have also seen a couple that count objects on screen and various other usefull data.Rather than build one myself since I am pressed for time on my current project, does anyone know where I could find a little class or component like this? I had a link from a friend pointing me to one, but I lost the email when I migrated to a new machine (yes, I should have migrated my mail data file - STUPID STUPID ME!).

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Force Flash To Keep A Steady Framerate?

May 22, 2010

The problem is, the framerate is not constant, meaning it goes out of sync with the music very often.[code]...

Can I get flash to maybe skip or drop frames to make sure it keeps an overall steady framerate?

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ActionScript 3.0 :: Set An Independant Framerate Of An Imported Swf?

Jun 5, 2010

Just wondering.  Is it impossible to set an independant framerate of an imported swf?

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ActionScript 3.0 :: How To Change Movieclip FrameRate

Jul 15, 2011

i want to change my frameRate without changing another instances.Basically stage frameRate should be same but my movieClip frameRate has to be changed as per my choice ?

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ActionScript 3.0 :: Total Control Of The Framerate?

Dec 10, 2011

control the framerate of my app by a external event, like a timer or a network socket. I have one solution wich works, but not very elegantly:

stage.frameRate = 0;
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
var timer : Timer = new Timer(1000);

[code].....

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Change Framerate Of A Movie Clip?

Jul 6, 2009

i want to change frame rate of movie clip during run time on button click.....i have 3 movie clips...and i want to control the frame rate on button click...am using attachMovies to play the movieclips.

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Framerate Slowing Down In Sections Of Animation

Mar 20, 2011

To cut a long story short, i'm learning flash in order to get a job in 2d interface design. I had some basic knowledge of the software prior to this, but i needed to further my animation to compliment my design skills, so bear in mind that this is my first major flash project. So far, everything was going well, and i was managing to achieve my vision so to speak, but i have hit a brick wall with this problem. The interface starts with three menu options, single player, multiplayer & settings; each staggered behind and to the right of the last. However the transition i have made between them (basic motion tween with blur filters changing slightly) stutters everytime.

I have uploaded the animation here so you can see for yourself. Also, here is a screenshot of the timeline for the first transition: It does it a little bit in the scaled down version, but if you view it full screen it really slows down. Also, if anyone can be bothered to wait through the slow stuff to see the animation that works

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Flash :: Flex App: Framerate Property Is NaN?

Jan 11, 2011

I have an AS3 App class e.g (pseudo code)

public class MyApp extends Application
{
protected function onRender():void
{
trace("frameRate = "+frameRate);
}
}

and this is then extended by the app MXML:

[Code]...

The app appears to be running at the right speed, but in MyApp.onRender(), frameRate is seen as NaN (in the debugger too if I step through). Why is this? How should I be obtaining the application's FPS property?

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Actionscript 3 :: AIR App Inactive = Lower Framerate?

Mar 10, 2012

I'm developing an AIR app that is receiving TUIO events from a Framework for a fiducial marker based multitouch table. Until yesterday I was faking the events by mouse to work faster, but then I connected everything to a TUIO simulator and the problems appeared.

The TUIO Simulator is a java app. By dragging markers on the simulator you can send OSC messages that I'm forwarding to my AIR app. The problem is that I'm noticing that when I drag something on the simulator, my AIR app lose the focus, and the AIR framerate suddendly drops. If I drag something on my simulator and I switch super fast to the AIR window, everything goes smooth, so it seems the problem is that if my AIR app is not the active app it's redrawn at a lower framerate (I remember reading something about this, not sure).

So my questions are: am I right about the fact that inactive windows in AIR are redrawn at lower framerate? do you have any workaround to fix it and to allow me to interactive with the java app without my AIR framerate drops?

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ActionScript 3.0 :: Keeping A Steady Framerate?

Sep 22, 2009

However, there is one issue that plagues a lot of viewers, their players not being able to rend the frames in time.Flash rends each frame on the spot where it is needed, this is obviously needed for actionscripting and similar. But this also means that if a frame takes too long to rend, the player has to do something about it.

The player actually does one of two things, depending on if there is any streaming sounds going on or not.If there is a streaming sound, Flash drops frames to keep in sync. Otherwise, Flash just ignores the issue and draws the next frame as if it didn't have any lag detection.Obviously, neither of these is desirable. What can you do about it? Well, the obvious thing is to not do crazy graphics that takes forever to rend. But what if you can't change the graphics?

There is one thing that you can always do, change the antialiasing level the player is using to do the rending. It's 4x4 (High), 2x2 (Medium) or none at all (Low). This makes the rendering go faster, since it is rendering to less pixels.You can also do other things that are movie dependent to reduce the work load. Things like spawning less particles in a particle effect or outright not having some effects. But those are all movie specific and difficult to work with in a general way.

One idea that I had was to draw everything to a bitmapdata of a smaller size and showing that instead, however, that has it's own issues. For one thing, I do not believe that the player can do it's "changed only" redrawing when you do this. Second, there is the issue if you want the corresponding bitmap instance to be smoothed or not. And of course, if you do this, zooming in will not have the infinite resolution that Flash is known for.Obviously, you need to know when the movie is lagging in order to know when to do this. However, the best I can think of is timing the enterframe events and checking if it has been too long since the last one.
This works to show if you are having issues reaching the target framerate or not, but it does not show the load if you are not having trouble reaching the target framerate.

Now, assuming that we have a metric for how well the playback is working, the big question remains: when do you change the rendering settings? And how do you do it?Yes, it is just a simple property of the Stage class for the antialiasing, but that is not what I mean here. I mean, how do you say if it should be changed or not? When it's even lagging one frame? When it's not lagging for one frame? The same, but for 20 frames? This is something I don't know what to pick.

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ActionScript 3.0 :: Framerate Keeps Constantly Dropping?

Nov 25, 2009

There's this flash web page Im developing. All movement is 90% written in code (as oppose to it being created via designer mode). And for some reason the frame rate of page in browser just keeps dropping. Can someone tell me what that reason could be?I am aware of the fact that framerate does change from time to time but I think that after a while it should climb back up. But in my case it just keeps dropping (by the 9000. frame its like 2 fps) and there isnt memory leak cos used memory amout by browser stays the same

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ActionScript 3.0 :: What Does / Doesn't Execute At Framerate

Apr 27, 2010

trying to code my first little game with as3 only and needed some clarification. I was experimenting with moving a sprite from A to B to C etc via coordinates in an array. I did this inside a while loop where basically the condition was, (while not at the destination). When I run my movie im immediately at my destination.

[Code]....

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