ActionScript 3.0 :: Loading Other SWF From Outside To MC Empty Box
Mar 14, 2009
I have small question about loading movieClip. I have index.swf file and inside some mc with instance name "empty_box" and I wanna load other *.swf file from outside to mc empty box. How do that?
I have a button that each time it's being press, it will load a mc that's located in the library. The movie clip is text that's located in a mc, that i can fade in the text when the parent mc is called (meaning, text in a mc in a mc).
How can I do this actrion, where each time the button is pressed the mc will load? tried a few things such as loadmovie, attachmovie, but some how it doesn't work for me.
I gave my parent mc an instant and tried with the butoon calling it. didn't work.
I have a myMC and inside it I have an empty movieclip Loader1.I load a swf into the Loader1 with
Code: LoaderMe.loadMovie("1234.swf",LoaderMe)
The problem is that it takes some milliseconds for it to load into the empty movieclip and during this small seconds of time I see a white background.How do I manage to load the swf without any delay?
I have this script to load external swfs to the stage. But I want to load them into a empty clip called "emptymc".I know I need this: MovieClip.addChild(Loader);But not sure where to place it.
I've got a flash site where most of the content is loaded with external swf's. Instead of creating a holder, I create a "container" and load the movie onto it. Here's the code for that:
How do I make a preloader for this? Every tut I see you have to have a physical empty movie clip called "holder_mc" in order to preload. Is there a way, or should I just physically make a "holder"? It'll be a giant pain for me to redo all of this so I'd prefer to know if there's a way of preloading...
How do i position dynamically loaded images inside of an empty movieclip? The empty movie clip is named "cldImage" i tried to give the content loaded an instance name of content_mc and reposition it:
[Code]...
However that did not work...the image is still positioned to the bottom right of the center of the movclip cldImage.i know that movieclips have a default registration in the center - and image registrations are in the top left corner - what i am trying to achieve is to have the image load in the center of my stage in which the empty movieclip itself is placed.
I understand the idea in which you can load movies into an empty mc holder. However, I would like to be able to load other movies using another empty mc within this empty mc, so for example, on certain pages the nav at the top would stay the same, but the content inside would change. At other times when the user clicks on a button, the whole page would change.
Here is the code which is attached to the buttons:
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "section1"; container.loadMovie("section1.swf");
how to load external SWFs into an empty movieclip, and then having them unload when another is selected. At the moment, all I can do is load the swf onto the stage with no positioning, and clicking the other button just loads the next swf on top.
Actionscript Code: stop();standard_btn.addEventListener(MouseEvent.CLICK, onLoadClick);function onLoadClick(evt:MouseEvent):void{ var loader:Loader = new Loader();
I want to load an instance on my stage into an empty movie clip on my stage when it gets to a certain frame. The instance is called jpeg_2 and the movie clip is called empty_mc.
I would like to automatically load an external swf inside an existing empty mc (or a new one) and load/unload different external swf on several button click functions. I've been trying so many different methods until its probably loaded with irrelevant functions!
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("homepage.swf"); myLoader.load(url); myLoader.x=477; myLoader.y=0;
/* Click to Load/Unload SWF or Image from a URL. Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image. Instructions: 1. Replace "[URL]" below with the desired URL address of the SWF or image. Keep the quotation marks (""). 2. Files from internet domains separate from the domain where the calling SWF resides cannot be loaded without special configuration. */
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); var fl_Loader:Loader; //This variable keeps track of whether you want to load or unload the SWF var fl_ToLoad:Boolean = true; function fl_ClickToLoadUnloadSWF(event:MouseEvent):void [Code] .....
I'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code: on (release) { loadMovie("tabletennis.swf", "_root.emptyMC.view2"); } The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
I have an object (with it's own timeline) and on the last frame of that timeline I have the following code:
Code: stop(); _root.createEmptyMovieClip("mainLoop_mc", 2000); with (_root.mainLoop_mc){
[code]....
The problem is, when the "mainLoop.swf" file loads it obliterates my main UI SWF instead of attaching itself to a particular spot on the UI. So one SWF is replacing the other.
It is on tracing variables. I have a attached main.fla, movieclip.fla, and movieclip.swf.
If you run main.fla from within flash you'll notice the actionscript on the first frame of main.fla is loading movieclip.swf into an empty movie clip called container on the first frame of main.fla. No problem.
In movieclip.swf I assigned three values to three different variables, a, b and c, on the first frame of moviclip.swf(See movieclip.fla) like this:
a = 1; b="string"; c 1.234556;
Also, in the first frame of main.fla, there was actionscript as follows:
Now each of the above traces produced undefined results when I ran main.fla from within flash. And yes I had complied moviclip.swf. Why did I get undefined results? What concept am I not grasping?
I'm converting Kirupa tutorial for AS2/XML gallery to a AS3 image gallery that works with AMFPHP.I'm running into a output error:TypeError: Error #1010 After some searching I found out that the script says that there's a undefined propperty in the script below. It should load an image from the Array "Image" in a empty movieclip wich excists on stage called "picture" ["picture"+0] is also used in other parts but then as ["picture"+p]. P=0 with an increment based on button clicks (previous and next)
function firstImage() { if (this.loaded == this.filesize) { picture.alpha = 0; var loader:Loader = new Loader();
I'm still having some problems with loading an .swf into multiple empty movie clips. The AS that I'm using loads all the clips into empty movie clips at different depths on _level0. When I run the main .swf everything starts fine but when I rollover or rollout of any of the loaded clips it only effects the first MC loaded.
I'm trying to load a flash game (hosted remotely) into an empty movie clip, and when I do the game appears but the buttons are disabled.Is there any way around this? I need to code it in as2 but the game was coded in as3, maybe that's causing issues? I've tried 2 slightly different ways so far but with the same affect:URL...(BTW, the game I'm using is just an example because the real one isn't finished yet)
I am trying to load one swf into another. In the former I have a preloader, and a mc to load the content. I am getting "Scene 1, Layer 'actions', Frame 1 1084: Syntax error: expecting rightbrace before end of program." Here is my code.
The problem is this: I am loading 4 external SWFs into an empty MC on the main stage for each of the 4 projects.So you press a button on the main stage for a project, and it loads that specific SWF.These SWFs contain an opening text for each project, a button to "continue" to the gallery, then the text fades out and the gallery loads.That's all within the SWF itself.The SWFs work fine on their own, but the problem is that when I load the SWFs into the empty MC on the main stage, the "continue" button doesn't work correctly The SWFs load fine, it's just the button At first when I pressed the button it would send my main stage back to the first frame, so I thought it was because the AS for the button in the SWF was probably conflicting with the main stage and confusing it. I went back into the SWFs and tagged part of the SWF timeline with the name "togallery" so that when you click the "continue" button, in theory, Flash knows specifically where to go within the timeline of the SWF and not the timeline of the main stage.
That hasn't worked either. The button just doesn't work at all now, at least not when the SWF has been loaded onto the main stage. Again, it works fine on its own. So what can I do? How can I get a button within an external SWF to reference only it's own timeline and not that of the main stage?
I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any of the .swf's repeating.
I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:
[AS] on (release) { _root.createEmptyMovieClip("container2", 1); loadMovieNum("calendar2.swf", 1);
[code].....
It puts it at (0,0) of the _root! I tried "this", I tried "_parent", I tried nothing at all in front of container2. I even changed the x and y to something ridiculous. The trace returns the correct value but the clip ain't budging. Why?!
I have a Flex 3.2 application for which I am developing a custom style. Basically the first stylesheet gets applied first, and then my custom stylesheet. I am wondering how I can completely empty a value set in the first stylesheet with a value set in the second. The value has to be blank because if the horizontal-center value is set then any other positioning values are ignored.
i open a box which has selecable text init and when that is clicked it closes the first box and opens the next. but the container will not empty when the close button is clicked. i use the same method on about 6 other items and all work fin. the 1st box closes fine but the 2nd wont any 1 no y. here code