ActionScript 2.0 :: Loading Movies Into Nested Empty Mc?
Jul 25, 2007
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I understand the idea in which you can load movies into an empty mc holder. However, I would like to be able to load other movies using another empty mc within this empty mc, so for example, on certain pages the nav at the top would stay the same, but the content inside would change. At other times when the user clicks on a button, the whole page would change.
Here is the code which is attached to the buttons:
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "section1";
container.loadMovie("section1.swf");
I have an empty movie clip which I use to load movies into it...(A) and (B)...
My question is: If I load movie "A", and later on I load "B" (here is my quesion) what happen to the loading process if I need to load "A" again? is goint to load it from scratch or some how stays in the cache?
I have an intro.swf file that is basically a movie with sound that is exported for actionscript but not exported in the first frame. I just stuck it in a movie on my timeline and it works great and the preloader works because it doesn't load the sound before the preloader. I use :
musicSound = new Sound(); musicSound.attachSound("music"); musicSound.start(); to play the sound in intro.swf.
However, now this intro.swf gets loaded into an index.swf and everything works fine and the sound plays as long as I have the sound included in BOTH the intro.swf and the index.swf and the sound is exported on the first frame in the index.swf. I was hoping I could remove the sound entirely from my index.swf since it already loads into the intro but so far
I am in the process of building my new website and am having some loading issues. Here is a bit of info. gallery_stage This is the main movie that I am loading everything into. This movie is places in the center of an html page in the portfolio section of my site. gallery_menu.swf this is the navigation menu that I am loading onto the 'stage'. Currently it loads insode of a container 'menuload'. This is the code that I'm using to load it.
I created a button in one movie. I nested a second movie that is the same size as the first movie. In the second movie I can successfully hide an object in the first movie with an object in the second movie. However, I can't prevent a button in the first movie from being shown in the second movie.
In this file are two movies, "display" and "nav slideshow" "nav slideshow" consists of a scrolling toolbar that displays 6 buttons at a time. Clicking on one of these buttons is then supposed to load a frame with the appropriate content in the "display" movie. For the longest time, I couldn't figure out the proper syntax until I came across the Kirupa tutorial on Tell Target & More Tell Target. So I finally got the buttons in "nav slideshow" to load the right content in "display". That was all well and good, but the gallery is designed to load as an external movie into the main website. When I tried this, the code no longer worked. The syntax for the actionscript I have now is:
Im making a game in which you controll some gattling AA guns..you start of with one and can later buy more...the gattling gun itself consist of 3 different movie clips and 1 text box (dynamic)WHen you buy more gattling guns later on , i just want to duplicate the original gattlinggun and let you place it anywere on the ground you want...
Firing is all good and dandy, each gun aims at mouse cursor and spews out bullets.. but for added realism ive made it so that each gun Can Jam (short delay befre can fire again)this does not work however because (as far as i can tell) what happens in 1 movie also happens in the others, so if 1 jams(the dynamic text box changes to JAM) all turrets get JAM in them(sticky i know)... now i want to know how do i make each movie completly separate , so they do not inherit properties from eachother...
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
I have small question about loading movieClip. I have index.swf file and inside some mc with instance name "empty_box" and I wanna load other *.swf file from outside to mc empty box. How do that?
I have a button that each time it's being press, it will load a mc that's located in the library. The movie clip is text that's located in a mc, that i can fade in the text when the parent mc is called (meaning, text in a mc in a mc).
How can I do this actrion, where each time the button is pressed the mc will load? tried a few things such as loadmovie, attachmovie, but some how it doesn't work for me.
I gave my parent mc an instant and tried with the butoon calling it. didn't work.
I have a myMC and inside it I have an empty movieclip Loader1.I load a swf into the Loader1 with
Code: LoaderMe.loadMovie("1234.swf",LoaderMe)
The problem is that it takes some milliseconds for it to load into the empty movieclip and during this small seconds of time I see a white background.How do I manage to load the swf without any delay?
I have this script to load external swfs to the stage. But I want to load them into a empty clip called "emptymc".I know I need this: MovieClip.addChild(Loader);But not sure where to place it.
I've got a flash site where most of the content is loaded with external swf's. Instead of creating a holder, I create a "container" and load the movie onto it. Here's the code for that:
How do I make a preloader for this? Every tut I see you have to have a physical empty movie clip called "holder_mc" in order to preload. Is there a way, or should I just physically make a "holder"? It'll be a giant pain for me to redo all of this so I'd prefer to know if there's a way of preloading...
How do i position dynamically loaded images inside of an empty movieclip? The empty movie clip is named "cldImage" i tried to give the content loaded an instance name of content_mc and reposition it:
[Code]...
However that did not work...the image is still positioned to the bottom right of the center of the movclip cldImage.i know that movieclips have a default registration in the center - and image registrations are in the top left corner - what i am trying to achieve is to have the image load in the center of my stage in which the empty movieclip itself is placed.
I have always the argument with my colleagues which authoring strategy to use. I always attached to the idea of authoring several swf files, and have them all loaded to the main swf when needed. And than attach Preloader to each swf that I load.
Others think that it should be only one swf with one preloader. And have all the navigation to use scenes or goto actions.
So the advantage of using my strategy is that users will not wait too long for one movie when its being loaded. And its more convenient to work on several fla with each have its own layers, symbols, etc
I want to create a website having one main stage file(main.fla) with different swfs(movie1.swf, movie2.swf,movie3.swf) for various sections. Am not sure what I am doing wrong here but somehow when I click the button it does not load the respective flash file
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
Now the problem is in movie1.swf the menu is like on the 3rd level, i.e. main stage>menu_mc>menu (where the buttons are).
How can I add a code on level "menu" so that when I click button2 or button3 it loads movie2.swf and movie3.swf respectivley onto the main stage. Makes sense or am making it too confusing..
I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.
how to load external SWFs into an empty movieclip, and then having them unload when another is selected. At the moment, all I can do is load the swf onto the stage with no positioning, and clicking the other button just loads the next swf on top.
Actionscript Code: stop();standard_btn.addEventListener(MouseEvent.CLICK, onLoadClick);function onLoadClick(evt:MouseEvent):void{ var loader:Loader = new Loader();
I want to load an instance on my stage into an empty movie clip on my stage when it gets to a certain frame. The instance is called jpeg_2 and the movie clip is called empty_mc.
I would like to automatically load an external swf inside an existing empty mc (or a new one) and load/unload different external swf on several button click functions. I've been trying so many different methods until its probably loaded with irrelevant functions!
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("homepage.swf"); myLoader.load(url); myLoader.x=477; myLoader.y=0;
/* Click to Load/Unload SWF or Image from a URL. Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image. Instructions: 1. Replace "[URL]" below with the desired URL address of the SWF or image. Keep the quotation marks (""). 2. Files from internet domains separate from the domain where the calling SWF resides cannot be loaded without special configuration. */
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); var fl_Loader:Loader; //This variable keeps track of whether you want to load or unload the SWF var fl_ToLoad:Boolean = true; function fl_ClickToLoadUnloadSWF(event:MouseEvent):void [Code] .....
I'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code: on (release) { loadMovie("tabletennis.swf", "_root.emptyMC.view2"); } The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
I have an object (with it's own timeline) and on the last frame of that timeline I have the following code:
Code: stop(); _root.createEmptyMovieClip("mainLoop_mc", 2000); with (_root.mainLoop_mc){
[code]....
The problem is, when the "mainLoop.swf" file loads it obliterates my main UI SWF instead of attaching itself to a particular spot on the UI. So one SWF is replacing the other.
It is on tracing variables. I have a attached main.fla, movieclip.fla, and movieclip.swf.
If you run main.fla from within flash you'll notice the actionscript on the first frame of main.fla is loading movieclip.swf into an empty movie clip called container on the first frame of main.fla. No problem.
In movieclip.swf I assigned three values to three different variables, a, b and c, on the first frame of moviclip.swf(See movieclip.fla) like this:
a = 1; b="string"; c 1.234556;
Also, in the first frame of main.fla, there was actionscript as follows:
Now each of the above traces produced undefined results when I ran main.fla from within flash. And yes I had complied moviclip.swf. Why did I get undefined results? What concept am I not grasping?
I'm converting Kirupa tutorial for AS2/XML gallery to a AS3 image gallery that works with AMFPHP.I'm running into a output error:TypeError: Error #1010 After some searching I found out that the script says that there's a undefined propperty in the script below. It should load an image from the Array "Image" in a empty movieclip wich excists on stage called "picture" ["picture"+0] is also used in other parts but then as ["picture"+p]. P=0 with an increment based on button clicks (previous and next)
function firstImage() { if (this.loaded == this.filesize) { picture.alpha = 0; var loader:Loader = new Loader();