I just joined today to look for a solution on how to mute a flash video when it starts/loaded and then unmute it anytime a user wishes. I've tried searching for "mute" but only discussions I see are how to make mute button etc. My mute button works flawlessly but some web ad banners nowadays require the flash video to be muted from the start and an unmute button be available.
something probably quite simple. fla that I need to add a mute/unmute button to. It would be even better if mute/unmute occured onmouseover, but no doubt this is a more complex question?
I am wondering how to make a mute and unmute button is actionscript 3.0. I did it before in actionscript 2.0 but not in 3.0. Here is my actionscript 2.0 code.
var sound = 1; var slashMC = _root.attachMovie("slash","slash01",99); slash01._visible = false; slashMC._y = btn._y; slashMC._x = btn._x;
I have an flv embedded onto my timeline (it's short, the only video to be played and has an animation synced up to it) but now I need to mute/unmute it. Is this even possible with the video being embedded? If so, how?
I have just installed Flash Professional CS5. I have set up a short 3 second Flash .swf file and incorporated it into my website using Dreamweaver CS5. The Flash file has a background sound file and the Flash program loops. I see how to set up a mute button and have done that, yet when the file loops the sound begins again. I have looked through the many tutorials and forums and simply cannot find out how to set up the button so that when the "Mute Sound" button is clicked the sound stops even after the file loops. I am guessing it might have something to do with setting up my timelines, yet I have played around with that and did not get anywhere.
I have a small loop of a beat. it automatically loops in flash, i need a button to mute this specific sound (so i can put other different sounds) and another button to unmute it... i've seen how to mute a sound (or set volume to zero) but that only works if the song is beiing played on the timeline, but this sound is looping!
I've built an FLV player using Lee Brimelow's AS3 video basics tutorial. I've pieced together my play/pause buttons, but I haven't been able to figure out how to mute the sound. I've tried using soundTransform a bit, but I'm not sure if that only works for the flvPlayback component. My mute/unmute toggle button is working, but the actual muting functionality not. Here's my current failed attempt.
Found an old topic, and have the exact same problem!Quote:I have an animation I've created for an average Public Service Announcement banner ad project.I need the user to be able to not be bothered by the sound at first, but if they choose to hear it they can rollover the banner and the sound will play, and once rolled out the sound ceases.I know you can do:
mySound = new Sound(); mySound.attachSound("soundID"); on the root frame and
I've downloaded the the Flash mp3 Player. I did some minor modifications to it and it works well. The only problem I have is that when the mute button is pressed, the current song is mute(s.setVolume(0)), but when the next song comes up, the mute button is not in mute state(Volume not set to 0). I want to keep the mute state unchanged when the songs are playing untill the mute button is pressed again.
I have a file to which I do not have the source - a flash header with an obnoxious sound intro and I need to mute all sounds. Without the source I am limited as to what I can do. I have some as3 code that I am using to try and load the swf into and mute(building in FlashDevelop). Here is the code in question:
This code above still plays the audio and the original swf is not being displayed. So, my questions are: How would I mute the external audio? How would I display the external swf just as it does when viewing it directly?
I'm trying to load an FLV that will start playing muted, but on click of the unmute button will restart from the beginning, with sound, I've got it working except that I can not seem to get it to restart... can anyone tell me what it is I am doing wrong here? I've been fighting with this for two days now! [URL]
I am doing a video that I need to start playing automatically, but it has to start playing muted.For this part I am using the following code
Code:
vid.playPauseButton = playpauseVid; vid.volume = 0; vid._uiMgr._isMuted = true; vid.muteButton = mute; vid is my video instance name.
This works great so far. But now the client wants to ad a big button over the video that says PLAY WITH SOUND. And that button has to serve the same function as the unmute button but it has to disappear once it is clicked.
I tried to add that disappear code to my already functioning mute button, what is happening is that it is applying the this._visible=false before it unmutes. So the button disappears before it has a chance to unmute the audio Got it working.
I'm working with the FLVPlayback component but the mute functionality is a bit of a black box to me and it seems Macromedia has forgotten to mention anything about it in the help files.I'm trying to mute a playing movie with actionscript. The closest I got is using myFLVplayback.volume = 0. However volume 0 is not the same as mute and pressing the mute controller will do nothing and leave the volume at 0.I can use the volume slider but I can't stand not knowing how to mute the sound through actionscript.
How to create a mute button in flash so that when its clicked all sounds are muted, however, when clicked again all sounds resume but without starting again from the beginning.
I'm creating a video chat app using Flash Media Server 4 and Flex, using RTMFP for peer-to-peer.No matter what I try, I cannot mute a user's NetStream. I tried receiveAudio(false) and that does not work. I tried capturing the stream SoundTransform and setting the volume of that to 0, that does not work.I tried setting the mx VideoDisplay volume to 0 and that does not work.I can set the alpha of the VideoDisplay, so its really strange that I cannot set the volume.BTW, I am not trying to mute the mic of the user who launched the app, that I can do. I'm trying to mute one of the other users stream in the Flex app, that way the app makes it possible to not hear people who are perhaps being offensive.
i have 5 buttons all that do there thing, they have sound on over and hit.but i need a way to mute and unmute everything (including these buttons sounds) iv tried everything. The button changes state to mute and unmute, but the sound still plays for over and hit. This is where I am now. PLEASE HELP!!! urgent for coursework.
1st Frame of main timeline:
var globalVolume:Sound = new Sound(_root) vol = true;
Mute movie clip:
on (release) { if(vol == true) { globalVolume.setVolume(99); gotoAndStop(0)
I have an flv file that i am loading externally and want to start the video of with no sound and let the user click the mute_btn to turn the sound on. I am having problems with the code. the video starts with sound on and i want it to start silent. what do i have to add to my code to make this happen?
I have an flv that is playing through a playback component with the instance name of "player". The whole goal here is to have the audio muted when the file begins, and have an mc button ("noise") allow the user to toggle the audio on and off. I'm not having any video controls on here, just the home-made audio toggle. Here is the code I have:
I have tried switching the 0's to 100's and vise versus, I sometimes can get it to play but then not mute, or mute then not play.I have also tried switching the function to setVolume, with no results. I know I am close, disregard the gotoAndPlay's, it just controlls an animation for the button.
i have an mp3 that plays as background music to my website with a mute button that fades the music in or out. This works using the code below that i found on another site.My problem is i would like to have this music added to an external swf that i could load into my main site in order to decrease the main site file size. When i load swf however, the music doesnt play. the button appears (which is also in the external swf) so i know that the movie is loading but no sound plays.
some_sound = new Sound(); some_sound.attachSound("Kevin Spacey 16bit.mp3"); some_sound.start();