ActionScript 3.0 :: Make ClassObject Dragable While Displayed Using Loop?
Nov 1, 2009
I've a problem with my shopping cart website created by using flash. Here is the issue
Library:
I have a movieclip created and there are two dynamic text (multiline) box inside, one of the text box are for displaying image (image_txt) and the other for displaying information (info_txt). And I give it a class name call "Item"
Coding: On the stage I have a movieclip call "wrapper_mc"(as a wrapper) which is empty. Then I use a for loop as below:
var myitem:Item = new Item();
function displayList():void {
for (var i:Number = 0; i < itemList_array.length; i++) {
myitem = new Item();
[Code] .....
Problem Description: My problem is I can't add Drag and Drop function to the movieclip which has been stored in temp_array. I've tried to add the following codes before I push the item into temp_array (line x). But I still can't make it dropable.
myitem.name = String(m); myitem.mouseChildren = false;
How can I make this drag and dropable?
I'm new in actionscript 3, and I'm trying to make a dragable map. a Map that the user can drag, something like google earth with zoom in. But I can't find the way to make the margins work.
I have a main movie.In the main movie I have a button (load_btn) which on press load a swf (loaded.swf) into an empty movieclip called holder.In the loaded movie I have a button called drag.I want the loaded swf to be dragable when I press the button drag.Is it possible.
i hav found a tutorial about dragable on ur site and i played w/ it for while, however, when i tried to make it go vertical instead of horizontal it doesnt work any more...heres the code, can any1 explain to me whats wrong w/ it?
I have a gallery where if a thumbnail is selected it preloads, then fades out the current image and fades in the next.
If the user selects a thumbnail then selects a different thumbnail before the previous image has fully loaded (and faded to alpha=100) it is problematic. How could I code this so that a thumbnail could only be selected if there is an image displayed on screen?
My files are here [URL]
I also need to do exactly the same thing with the main menu buttons. I've attached the .fla + dummy .swfs
How can I make my flash Webpage displayed same size on any screen resolution of my computer? Whether it is 1024 X 768 or 1280 X 960 screen resolution, the size of Webpage (Flash Webpage) should always be same so that user don't need to use horizantal scroll bar to view all the content.
And secondly, how can I scroll my webpage vertical on moving with my mouse like in the following link: The below link also shows that it's webpage size is always same on any screen resolution.[url]...
Here, I have draggalble box but I need to drag in limitation. just say position of x and y is greater than 30 and less than 130 . But have no idea to do limitation.
I have a mc which you can drag. The user can drag the mc and drop it to a place and then press a check-button to see if the place is the right one. After the user has pressed the check-button I don't want the mc to be dragable any more. How can I do this?
Okay I've gone through a good hundred posts on this site and some others but I can't seem to find what I want (Or I just simply don't understand the code.)First thing first. I have no idea how to code what so ever. I just copy and paste stuff into other stuff and hope it works.Objective; Birdseye view perspectiveOkay so I have this background layer, in that background layer is a "Table top spinner" which I've set as a movie clip. What i'm trying to achieve is when you click the movie clip it will trigger a simple animation (spinner on it's side into spinner upright) You are then able to drag the spinner in a set space on the stage (Table) Whilst you are dragging it the spinner will rotate (I've tried animating a rotation but it just looks clunky) and when you release the drag the spinner will start to slow down and come to a stop triggering another animation which will revert it back to it's side
I'm currently working on a flash puzzle game and I was wondering if anyone knew of an easy way to keep my puzzle pieces from being able to be drug out of frame?
im trying to create a dragable mask in actionscript 3 but can only find tutorials for actionscript 2. Is there anything i could do to make it compatable with actionscript 3.0? codes below
onClipEvent(load) { _root.createEmptyMovieClip('square',0); function drawSquare()
I am basically trying to create a menu which can be dragged across the stage. I have created a main movieclip which acts as the holder. This is the movieclip that gets dragged around.Within that movieclip there are 6 buttons. I am using the MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging however it is not working correctly.When i compile to SWF it is fine. I click down the mouse button on the movieclip and It will start dragging however if i let go of the button it registers a click. Obviously i don't want it to do that but i'm not sure why it is registering a click as i thought that i was just releasing the button...
The second problem is if i move the mouse cursor off of the movieclip but i still have the mouse button pressed it will continue dragging the movieclip about, even if i then let go of the button.... The elements i have are:main holder movie clip whose dimension is 1800x280 and it is called : container_mcwithin this movie clip i have 6 buttons whose dimensions are each 300x270 and the names of the buttons are:
I have a bunch of objects that are dragable. You click and hold the mouse button to drag them around, then release the mouse button to put them back down. The problem is that when an object is dragged so that another object is between it and the mouse cursor, and the mouse button is released, the object gets stuck to the cursor. Clicking and releasing the mouse button is the only way to drop the object. Is there any way to fix this? Or, better yet, is there a way to make it so an object is immediatelly moved in front of every other object when it's clicked on?
I wanted to create a dragable Mc with an "attached" Textfield (which will also be dragged together with the Mc). Below my script. The logo.gif is dragable but no TextField visible (or attached). What am I doing wrong???
var imag:MovieClipLoader = new MovieClipLoader(); imag.loadClip("logo.gif", this.createEmptyMovieClip("myHolder", this.getNextHighestDepth()));
I just want to create a scrollbar for some text, but instead of the up and down arrows im trying to create a single dragable bar. This actualy looked kinda simple, but now i just cant seem to get this right... I know i have to move the text up or down the same percentage i move the bar up or down, and the drag motion is combining mouse_down and mouse_move, the thing i cant seem to get right is the "how much up or down" part. Im trying to simply drag the bar up and down, without worrying about the text, but i just cant make it follow the mouse when i drag cause i cant find a way to tell that the mouse has gone "x" up or "x" down...
[URL] on this page, on clicking the porfolio button the page berings up a page wich has a horizontal dragable scroll bar, any have seen or have similar script
I have a box that i made dragable by clicking at it. I would like a green line attached to a point in the frame and the other end of the line attached to the movieclip being dragged. Hope i made it clear lol.
How would i go about to achive this effect? If possible without having the line itself being within the dragable movieclip (because the dragable box is in more than one frame and i only want the line in one frame)
I have six movieclips, actually five digits and one komma lined horizontally. Like this.63,585The decimalkomma is a movieclip which is dragable. I want the digits to move when I move the komma so that the komma has enough space and the digits are evenly spread. I hope you understand what I mean.
Swf I am referring URL...I have an issue with getting my buttons to work when they are masked in the dragable mc (content_mc). Is there anyway of making these buttons work at all as is vital for me to have content in the scrolling mc?URL...It is probably a little messy but have been running around in circles trying to figure it out
I have created two emty mocieclips (holder and holderx) in which some lines is beeing drawn. I want to do holderx dragable but can�t succeed. (holderx is the red lined). I attach the fla because its diffycult to explain whats it all about.
Ok i have a dragable window that i want text to be loaded into from a .txt. I used loadvariable and when i click my button and the window pops up no text. the close button on the window works, and i can drag it but no text. i tried pulling the text window and all its code out of the Window symbol but then the text didnt follow the window.
I have container movieclip and one mask layer with the height and width of the current screen. The continer is always bigger than the mask clip. so i need to zoom the container at the center of the mask clip. something link in MicroSoft XL zoom controller at the bottom right.
EDIT 1
private function slider (event:Event) { //event.target.value = 0 to 1 // possible values are 0, 0.1, 0.2, 0.3, ... 0.9, 1
I have a dragable gallery of images separated with "contentSpacer". I'm trying to make each image "snap" when it is close to the centre. I've modified this [URL] and got it working, to a point. My problem is the x value that the gallery being snapped to needs to have "contentSpacer" subtracted from it: if its the third image in the sequence then it need to have ("contentSpacer" * 3) subtracted from it (as there is three gaps between the start of the gallery andthe end of the third image, get it?). In the code below I've put (proximity - (contentSpacer * j)) but "j" does not exist right now, you see what I'm getting at? The code doesn't seem to be aware what image it is snapping.