ActionScript 2.0 :: Load Text From A .txt To A Dragable Window?
Jul 16, 2002
Ok i have a dragable window that i want text to be loaded into from a .txt. I used loadvariable and when i click my button and the window pops up no text. the close button on the window works, and i can drag it but no text. i tried pulling the text window and all its code out of the Window symbol but then the text didnt follow the window.
i was create a input text field inside a movie clip movie clip > input text field i am creating a dragg able game,so this movie clip was called from library and then i give it dynamic listener for dragging ability
Code: var mc:hub = new hub(); mc.name="myClip"+ke; this.addChild(mc);
[Code].....
and there is no default value. i was search from internet and have solution to set mousechildren to false,but if i do it,i could use my input field second question is how i acces my input text if i use movieclipname.inputtextname.text it got error., i can use getChildByName because i add many of this movieclip from library.
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
I'm new in actionscript 3, and I'm trying to make a dragable map. a Map that the user can drag, something like google earth with zoom in. But I can't find the way to make the margins work.
Here, I have draggalble box but I need to drag in limitation. just say position of x and y is greater than 30 and less than 130 . But have no idea to do limitation.
I have a mc which you can drag. The user can drag the mc and drop it to a place and then press a check-button to see if the place is the right one. After the user has pressed the check-button I don't want the mc to be dragable any more. How can I do this?
Okay I've gone through a good hundred posts on this site and some others but I can't seem to find what I want (Or I just simply don't understand the code.)First thing first. I have no idea how to code what so ever. I just copy and paste stuff into other stuff and hope it works.Objective; Birdseye view perspectiveOkay so I have this background layer, in that background layer is a "Table top spinner" which I've set as a movie clip. What i'm trying to achieve is when you click the movie clip it will trigger a simple animation (spinner on it's side into spinner upright) You are then able to drag the spinner in a set space on the stage (Table) Whilst you are dragging it the spinner will rotate (I've tried animating a rotation but it just looks clunky) and when you release the drag the spinner will start to slow down and come to a stop triggering another animation which will revert it back to it's side
I'm currently working on a flash puzzle game and I was wondering if anyone knew of an easy way to keep my puzzle pieces from being able to be drug out of frame?
im trying to create a dragable mask in actionscript 3 but can only find tutorials for actionscript 2. Is there anything i could do to make it compatable with actionscript 3.0? codes below
onClipEvent(load) { _root.createEmptyMovieClip('square',0); function drawSquare()
I am basically trying to create a menu which can be dragged across the stage. I have created a main movieclip which acts as the holder. This is the movieclip that gets dragged around.Within that movieclip there are 6 buttons. I am using the MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging however it is not working correctly.When i compile to SWF it is fine. I click down the mouse button on the movieclip and It will start dragging however if i let go of the button it registers a click. Obviously i don't want it to do that but i'm not sure why it is registering a click as i thought that i was just releasing the button...
The second problem is if i move the mouse cursor off of the movieclip but i still have the mouse button pressed it will continue dragging the movieclip about, even if i then let go of the button.... The elements i have are:main holder movie clip whose dimension is 1800x280 and it is called : container_mcwithin this movie clip i have 6 buttons whose dimensions are each 300x270 and the names of the buttons are:
I have a bunch of objects that are dragable. You click and hold the mouse button to drag them around, then release the mouse button to put them back down. The problem is that when an object is dragged so that another object is between it and the mouse cursor, and the mouse button is released, the object gets stuck to the cursor. Clicking and releasing the mouse button is the only way to drop the object. Is there any way to fix this? Or, better yet, is there a way to make it so an object is immediatelly moved in front of every other object when it's clicked on?
I wanted to create a dragable Mc with an "attached" Textfield (which will also be dragged together with the Mc). Below my script. The logo.gif is dragable but no TextField visible (or attached). What am I doing wrong???
var imag:MovieClipLoader = new MovieClipLoader(); imag.loadClip("logo.gif", this.createEmptyMovieClip("myHolder", this.getNextHighestDepth()));
I just want to create a scrollbar for some text, but instead of the up and down arrows im trying to create a single dragable bar. This actualy looked kinda simple, but now i just cant seem to get this right... I know i have to move the text up or down the same percentage i move the bar up or down, and the drag motion is combining mouse_down and mouse_move, the thing i cant seem to get right is the "how much up or down" part. Im trying to simply drag the bar up and down, without worrying about the text, but i just cant make it follow the mouse when i drag cause i cant find a way to tell that the mouse has gone "x" up or "x" down...
[URL] on this page, on clicking the porfolio button the page berings up a page wich has a horizontal dragable scroll bar, any have seen or have similar script
I have a main movie.In the main movie I have a button (load_btn) which on press load a swf (loaded.swf) into an empty movieclip called holder.In the loaded movie I have a button called drag.I want the loaded swf to be dragable when I press the button drag.Is it possible.
I have the following code which shows the Flash Player Information in OUTPUT WINDOW. How can I view the same on FlashInfo (Dynamic Text Box) Texbox on stage?
Code: import flash.system.Capabilities; var flashPlayerMajorVersion:int; trace("Getting Flash Player version ...");
I have a box that i made dragable by clicking at it. I would like a green line attached to a point in the frame and the other end of the line attached to the movieclip being dragged. Hope i made it clear lol.
How would i go about to achive this effect? If possible without having the line itself being within the dragable movieclip (because the dragable box is in more than one frame and i only want the line in one frame)
I have six movieclips, actually five digits and one komma lined horizontally. Like this.63,585The decimalkomma is a movieclip which is dragable. I want the digits to move when I move the komma so that the komma has enough space and the digits are evenly spread. I hope you understand what I mean.
Swf I am referring URL...I have an issue with getting my buttons to work when they are masked in the dragable mc (content_mc). Is there anyway of making these buttons work at all as is vital for me to have content in the scrolling mc?URL...It is probably a little messy but have been running around in circles trying to figure it out
I have created two emty mocieclips (holder and holderx) in which some lines is beeing drawn. I want to do holderx dragable but can�t succeed. (holderx is the red lined). I attach the fla because its diffycult to explain whats it all about.
I've a problem with my shopping cart website created by using flash. Here is the issue Library: I have a movieclip created and there are two dynamic text (multiline) box inside, one of the text box are for displaying image (image_txt) and the other for displaying information (info_txt). And I give it a class name call "Item"
Coding: On the stage I have a movieclip call "wrapper_mc"(as a wrapper) which is empty. Then I use a for loop as below: var myitem:Item = new Item(); function displayList():void { for (var i:Number = 0; i < itemList_array.length; i++) { myitem = new Item(); [Code] .....
Problem Description: My problem is I can't add Drag and Drop function to the movieclip which has been stored in temp_array. I've tried to add the following codes before I push the item into temp_array (line x). But I still can't make it dropable. myitem.name = String(m); myitem.mouseChildren = false; How can I make this drag and dropable?
I have container movieclip and one mask layer with the height and width of the current screen. The continer is always bigger than the mask clip. so i need to zoom the container at the center of the mask clip. something link in MicroSoft XL zoom controller at the bottom right.
EDIT 1
private function slider (event:Event) { //event.target.value = 0 to 1 // possible values are 0, 0.1, 0.2, 0.3, ... 0.9, 1
I'm using the following code to try to open a new window and load an swf onto it. The window opens and it says the swf is being loaded, but I see nothing. If you remove "newWin." From the very last line it loads the swf properly on the 1st window. The only object on the stage is a button with the instance name "test_btn".
I have a dragable gallery of images separated with "contentSpacer". I'm trying to make each image "snap" when it is close to the centre. I've modified this [URL] and got it working, to a point. My problem is the x value that the gallery being snapped to needs to have "contentSpacer" subtracted from it: if its the third image in the sequence then it need to have ("contentSpacer" * 3) subtracted from it (as there is three gaps between the start of the gallery andthe end of the third image, get it?). In the code below I've put (proximity - (contentSpacer * j)) but "j" does not exist right now, you see what I'm getting at? The code doesn't seem to be aware what image it is snapping.