ActionScript 3.0 :: Match System - Based On Frame Labels In Each MovieClip
Feb 2, 2012
I am starting to work out an early test of the match system. I know this is very basic, but I can't get the matching to work. Only using two cards and want the match based upon frame labels in each mc.
card1.addEventListener(MouseEvent.CLICK, card1buttonpress);
card2.addEventListener(MouseEvent.CLICK, card2buttonpress);
function card1buttonpress(e:MouseEvent):void {
card1.gotoAndStop("flip");
if (card1.currentLabel == "flip" && card2.currentLabel == "flip"){
[Code] .....
why the data points on the LineChart don't line up with the corresponding tick mark / horizontal axis label? See adobe's example (at the bottom of the page):[URL]See how the data for 7/28/05 is to the right of the 7/28/05 tick mark / label?
I am using Flash MX 2004, aka Flash 7, and Actionscript 1. What I have is a movie clip that plays on frame one. Its a variation of loading screen. What I want to do is make it so that when the movie clip is on its last frame (frame 100), then it switches to frame 2. NOT frame 2 of the movie clip, but frame 2 of the overall project.
Code: if (_root.loader._currentframe == 100) { _root.gotoAndPlay(2); } (movie clip is called loader)
I have also tried naming frame 2 "finishedLoading" and just "2", but it still will not go.What happens is, when the movie clip animation is finished and on frame 100, it just sits there. I had to put a stop(); in frame 1 so that the animation could play, but it stays stopped. This was all done after I tried the logical approach where inside of the movie clip on frame 100 of the movie clip, I made an "Actions" layer and on frame 100 keyframe, I put:
Code: gotoAndPlay(2); I also tried Code: gotoAndPlay("finishedLoading"); and Code: gotoAndPlay("2");
I have even resorted to the last resort. I put tried to make a variable so that when the movie clip is on frame 100, that "var finishedLoading" would be set to true, and then: Code: if (finishedLoading == true) { // } Inside of the comment would be gotoAndPlay(x);
I am building a very long and detailed flash training program. I need to get a MovieClip to goto a certain frame based on the value of a variable that is defined on a keyPress.
Here is the code: fscommand("trapallkeys", "true"); trace(nmhho);//show the value every time this frame loads if (nmhho == 1){ Nav_Mode_Hdng_Hold_Override.gotoAndPlay(2); }else if (nmhho == 0){ Nav_Mode_Hdng_Hold_Override.gotoAndPlay(1); [Code] .....
The MovieClip in question is "Nav_Mode_Hdng_Hold_Override" "nmhho" is a number variable that is already defined and set to 0 initially, on keyPress of 9 it changes to 1, and when u press it again it changes back to 0, the problem is that when the page loads the "IF" statement at the beginning does not tell the movieclip to go to the proper frame.
I am trying to build a component based on a class where when you enter a label at design time (in the properties panel), it displays on the component on the stage. This is done in all the FUI Components that have labels and I was wondering if any one knows which part of the code does this.
Im using Flash MX (the pre-02004 version) to design a photo portfolio that will be distributed on CDs to potential clients.Its broken up into subject galleries, each of which is its own movie clip.The pages of those gallery movie clips are all separate movie clips, too, regardless of whether they contain single images or layouts of images. Frame labels with stop codes separate each gallery_mc.
Within each gallery, previous and next buttons allow page-to-page navigation.From the last page of gallery_A_mc (e.g.), I can to go to the first page of gallery_B_mc by using the following ActionScript:
on (release) { this._parent.gotoAndStop("gallery_B_FrameLabel"); }[code]....
Id think that this should make it go to frame 5 of gallery_B_mc,which is on the gallery_B_ FrameLabel, but it doesn't make it go anywhere.
on (release) { this._parent.gotoAndStop("gallery_B_mc", 5); }
For example if I wanted an action to occur untilt the movie hit the frame label I would ideally be able to do somethign along the lines of:
do { play (); } while (_currentFrame != "label name");
This does not seem to work, but I am hoping that this is close to something that willObviously, I can put an action to stop the clip in the labeled frame, but I only want it to stop there under certain conditions . . .
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly) So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(?) Or is there some other way I should be approaching this? like having a variable to keep track of page number instead of frame numbers?
I am playing around with the timedate.getHours(); function and I was wondering how I might go about setting up a condition whereby between 3am and 3pm, movieclip1 loads and between 3pm and 3am, movieclip2 loads?
I'm sure it's not that difficult but I'm not sure how to structure the if/else statement or read the hour from the timedate function.
use Flex which has a great constraint based layout system architecture by default, but in Flash CS3 there is no built in way to do this. To create intelligently resizing layouts, you have to manually resize each element on a stage resize event. This can create obscene amounts of code really fast, especially if you start to work in simple arithmetic to avoid hard coding in positions, such as "stageWidth-obj.x-obj.width" etc.
Is there any code library to do this for you built in AS3? I basically want something like this:
ActionScript Code: var layout = new Layout(); layout.header_mc = 'left|right|top'; layout.left_mc = 'left|top|bottom';
I currently have a system that takes the users order and then sends the data to a php file where the details are then emailed to the shop admin. I accomplish this by using...
ActionScript Code: //Retreive and pass the information to a PHP page var variables:URLVariables = new URLVariables(); variables.vItemCode=menu4dynamictext.text; variables.vBaseColor=basecolorpickertext.text; var request:URLRequest=new URLRequest("sendmail.php"); [Code] .....
However I need to change this system so that rather than each order being sent automatically, the details are stored in an array so that a cart system can be produced somehow! It doesn't need to be overly secure, the system simply needs to email colour details etc to the admin.
I'd like to create a rating and comments system to the video site I'm working on. Basically the user will rate the video (stars or thumbs up) from 1-5, have the new rating process and improve or lower the video rating automatically. For the comments the user will be able to write and send the comment and then either have it posted automatically with the option for the site moderator to erase any offensive comment or have it sent to a database for approval first and then post it by the site moderator. I assume I need a php form and action script code?
We have an "application" consisting of a large number of PDF files that link to each other.
Some of the PDF files have links that must be a web URL when running on a PC (or a Mac) but need to open a specific application when running on an iPad.
When not on the iPad, the links look like "http://10.85.1.102".
When on the iPad, they look like "netcam4://2" - which opens the NetCam4 application with camera 2 selected.
NOTE: this is already working but we have to create two versions of the PDF and it would be much better to have only one.
Is there a way using JavaScript (or ActionScript or whatever) for the PDF to determine in which OS it is being displayed and modify the link appropriately?
We don't care if this decision is made when loading the PDF or when the link is clicked.
By the way, so far we have found that GoodReader on the iPad is the only PDF viewer that will properly follow links - including those to the NetCam4 app.
Tasked with creating a countdown timer which I've done before but never using the user's system clock. Does anyone know if its possoble to access the system time from within flash?
how one might change a site element based on the users computer time? What we are trying to do is change the color of the sky and shade of the buildings in a cityscape scene on a cartoonish style site. If it is 9:00 PM on the site visitor's end, they will see a nighttime colored scene. If it's 7:00 AM, it would be sunrise-ish.
I added some actionscript 3 to an app with 5 repeated sets of animations each beginning with a different frame label. The different frame labels are at frame 1, 31, 61, 91, and 121. Here is the actionscript.
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
.. So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly)
So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(? );)Or is there some other way I should be approaching this? like haveing a variable to keep track of page number instead of frame numbers? Use frame labels instead of frame numbers?
I use scrollbar at the bottom of the timeline to go to different frames. This is slow if I have thousands of frames. I wonder if there is a similar interface like the Actions window for labels on timeline. I mean you can see all the scripts at left pane and be able to go there directly by clicking on anyone on the list. I would be nice if you can see all your labels in a menu and click to go there directly (I believe Director has that). Maybe I can put some dummy script in different label and then I can use Action window to travel to there.
I have a button on the main stage, and a movieclip "qccontent". When the user presses the button, I am trying to check if the MC is on a specific frame label. The MC starts on a stopped frame labeled "closed".
Right now, each time the button is pressed, it currently goes and plays the label "closemenohit". It is not reading the first part.
[AS] on (release) { if (_root.qccontent._currentframe("closed")) { _root.qccontent.gotoAndPlay("openme");
I have a Flash project with several labeled frames. The user will be doing a lot of moving about those frames, so I wanted to simplify my navigational interface code-wise. There are six buttons, I have attached functions to them like so:
...instead, I get "TypeError: Error #1034: Type Coercion failed: cannot convert "skylights" to flash.display.FrameLabel."
I can't seem to wrap my head around what these errors are saying, but I'm sure there's a simple solution I'm missing. I think I just don't know how to define the frame label correctly.
I've got a preloader file for a website which loads my main movie into an empty movie clip. I need to create different versions of the loader which load the same main movie but at different frame labels (each frame label is a section my site- about, contact etc.) Here is the relevent part of the actionscript for my preloader. I can't seem to get it to load to, for example, frame 3 which is a label called "credits"
I have a mainMovie clip that consist of different movie clips. Inside of my mainMovi I have another movie clip that is called "Menus" this where all my navigation is but the frame labels are inside the mainMovie.
I'm currently designing a website (Flash, Actionscript 2) using Frame Labels.The main nav bar has 4 link buttons, each one linking to a certain Frame Label e.g. 'Home', 'Gallery' etc. When you click on a link it will bring you to the frame label, play small animation and stop. The problem I am having is, when I click on a new link I would like the current scene to animate out and then go to the next chosen frame label. I basically want a smooth IN/OUT transition between links.
I have a game I am working on currently, and say I have an animation that plays (this is in a seperate mc) when you click. So it's basically a function. Anyway, one the animation plays through inside the mc, the last frame I put:
ActionScript Code: stop(); gotoAndStop(1)
After this, I added five or so frames on a seperate layer with another animation on it, put the same code on the last frame, and gave the first keyframe of this second animation the label name "reload".If I then go back to the main stage, how would I code it so that if, for example, I press the down key, it would play that particular frame label?
When I first open my project, I want the visuals to stay on the 1st frame, while Flash scans through and creates an array of all the frame labels and their relative frame numbers.
Would be useful to be able to specify a layer to search for labels on, and/or search for any and all frame labels in an mc.
i'm using buttons with the getURL action to navigate to different pages in my site. each "page" in effect, is an .html document comprised of an embedded .swf.is there a way to target to a specific frame label in the requested .swf, when the getURL action is initiated? in other words when i press the "info" button that brings up the "info.html" page, is there a way i can navigate to a specific frame label from within the info.swf? seems like it should be a really simple thing to do. i don't quite know if what i'm asking makes sense, but in essence, i would want something like this button script to accomplish what i'm talking about: