ActionScript 3.0 :: Move 3d Clip Without Change 3d Properties?

Aug 7, 2011

I need to move a 3d transformed object (ex. image) from x=0 to x=500 (for example)
The problem is that the 3d transformation changes along the movement.I want to constrain the 3d transformation so the image distortion (perspective) doesn change.

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how to drag a move clip but only change the x value, so dragging left and right. Obviously the startDrag() allows you to drag all over. I had tried

map_mc.onPress = function(){
this.startDrag()
this.onEnterFrame = function(){

[code]....

which "kinda" works but is far far from perfect. This is more or less makes the movieclip slide from side to side, but like i said, its not perfect.

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Just been playing around with the tutorials, on the Set properties/Get properties. Everything is all cool, except the "instance name" aspect. I dnt really understand that too well. Is it possible to change an Mc Name dynamically? If you look at my FLA when you hit the top left red button you will get a trace of the mcName as "square". Now if you input a new mc Name on the right hand side, you will see it change on the left hand side. But i want to know why it doesnt remain as the new mc Name, it still goes back to square.

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I'm making a game with a moving avatar (it moves by itself ), his direction is given by a vector which only change when colliding with another object (which I called Mirrors ). So my avatar has a moveX and moveY properties ( sort of vector so ). And by clicking and holding the click to somewhere else, then releasing it, you can trace line (Mirrors) which have properties like start and end coordinates, a normalized vector for them, and a normalized normal vector. When the avatar is colliding with a mirror, its move vector change, to be redirected like with a mirror reflection.

Here are problems : The collision is only check before the avatar move, so if my avatar move 3 pixels by 3 pixels, and if my mirror is like x = 5-10, my avatar x = 1, it will move one time : avatar.x = 4, no collision. second time : avatar.x = 7 : collision, but my avatar is partially "in" the mirror, so weird... To solved it, my avatar only move 1 pixel by 1 pixel..

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I trying to create an animation that will demonstrate the basics of steering a sailboat. There will be a movieclip top view of the boat hull. Another movie clip will be the boat tiller. One end of the the tiller will have a grip that the user will drag with the mouse. Dragging the grip will turn the tiller turn right or left on its axis. When the user drags the tiller to the left, the boat hull turns to the right, and vice versa. I can get the tiller to rotate in a circle around its axis. However, making the tiller turn no more than 15 to 20 degrees left or right, and creating an event listener that will test when the tiller is turned left or right, then turn the hull the opposite direction as a sailboat would react.

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What I did was simple: I loaded a swf into an empty MovieClip[code]...

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I was doing a project for class and all of a sudden i cannot change anything in my brush properties except color. the stroke, style, scale, cap, join is all locked. i was using it fine earlier and it works for all the other tools but only the brush isnt working.

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Is there a way to change a graphic, but keep the properties across frames such as size and positioning, so that the new graphic does everything the same? That's pretty much all I can ask since I don't really know where to start.

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What I have done is create a preloader that loads an SWF file. I used the same preloading technique used at this site [url]...

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Actionscript 2.0 :: Change Text Properties?

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I have a text whitch I created with: createTextField command. Somehow I figured out how to change the text's color and size but I'm still not able to change it's font although I used the command text.textFont=arial; (I used Arial too).

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IDE :: How To Change Under Properties For Input Text Box

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how do i make a movie clip move right 5 pixels every time i press SPACE with actionscript 3?how do i change under properties for input text box, paragraph, behavior and make the password characters be black circles or dots instead of asterisks in flash cs4?how do i take a screen shot of the microsoft windows login screen when I switch on the computer?how do i test movie in full screen in flash cs4 or publish it in internet explorer and have the trace("blah") command or output shown there?

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How would i go about changing properties of a Combo Box?

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I currently have a scene in Flash CS4 that consists of an image layer1 (converted to a motion tween), image layer2 (converted to a motion tween), an actionscript 3.0 layer, and a hotspot layer. Let's say the animation is 10 frames long for simplicity. At frame1 I want the visibility of image layer 1 turned on and the visiblity of image layer 2 off. Then, I want to spin image layer 1 and 2 simaltaneously (I know how to do this with motion tweens of course) but mid-spin, say at Frame 5, I wish to turn on the visiblity of image layer 2 and turn off the visibility of image layer 1.

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I have 4 mc's that are acting as btns inside an mc on the main timeline...[code]there are 3 other mc/btns and all come up at different frames in  mainbranch_mc (mainbranch_mc is on the main timeline)
 
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I am running a for loop to bring in movie clips from an array, and I have a couple buttons that I want to affect the properties of all of the mcs. The buttons (labelsOff_btn, labelsOn_btn, increaseSize_btn, decreaseSize_btn) are only affecting the second-to-last item on the list, although the drag functions targeting the same mcs (thIcon) are working for everything. Code is pasted below:

[Code]...

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I have say 50 movie clips on the stage. each has a name like "button1", "button2" etc and I want to move each one using a for loop instead of hard coding "button1._x = 50"

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Code:
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I want to load an image, and then change widht and height of this .jpg. So I'm making something like this:

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[Code].....

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So I draw a line using the graphics object on a Shape or Sprite, using something like:

Code:
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[code].....

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Professional :: Dynamic Text - Change Font Properties?

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I am loading a small scrolling text box dynamically from a .txt doc in the same folder, but I can't find anything about changing the font properties. No matter what changes I make to the code, the font stays size 12, times new roman, black. I want to change all three of these properties, but most of the related forum posts I have found are about changing the font for a given sentence, manually input into the AS. I need flash to list all font in the text file as Arial, 13, and white in color.This is being set up so members of managment can update news without needing flash to do so, so they obviously can't type everything into the AS.

Here is the code I'm using:
var myTextLoader:URLLoader = new URLLoader();
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var style:TextFormat = new TextFormat();
style.size = "12";
style.color = "0xFFFFFF";
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I have created a new font in the library with the settings required, and named it Arial, but this was still unsuccessful.
myTextLoader.addEventListener(Event.COMPLETE, onLoaded);
function onLoaded(e:Event):void {myTextField_txt.text = e.target.data;addChild(myTextField_txt);}
myTextLoader.load(new URLRequest("myText.txt"));

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I have a Sprite object that I called three methods[code]...

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[Code]....

five instances, five different numbers on theText. Five different names for each instance.

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If you load an external swf and after it is totally loaded give it as to change size properties. the file jumps from his size exactly to the pretended. How do one give code to do this in a progressive way.

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I created a movie clip which loops some text, i would like to populate the stage with instances of it but also with some in a different colour. When I copy frames from my clip and paste them into a new symbol(movie clip) the colour of the other instances changes as well.

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