ActionScript 3.0 :: Change Visibility Properties Of Different Layers?
May 18, 2009
I currently have a scene in Flash CS4 that consists of an image layer1 (converted to a motion tween), image layer2 (converted to a motion tween), an actionscript 3.0 layer, and a hotspot layer. Let's say the animation is 10 frames long for simplicity. At frame1 I want the visibility of image layer 1 turned on and the visiblity of image layer 2 off. Then, I want to spin image layer 1 and 2 simaltaneously (I know how to do this with motion tweens of course) but mid-spin, say at Frame 5, I wish to turn on the visiblity of image layer 2 and turn off the visibility of image layer 1.
How do i change the visiblity properties of my image layers with actionscipt? I assume there is a class I need to load and then change the properties of the image layers in the actionscript layer at the corresponding frames I wish those properties to change.
How would I write a loop that cycled through all the movieclips within a container clip and did something to each one?
For example say i have 6 movielcips in holder_mc, and I want to change each one's visibility? I need it to be dynamic so it will still loop through all clips whether 2 are in there or 20.
I have and add button (last row) in one column of the AdvancedDataGrid. for the row having the add button the rest of fields are not visible. On click of the add button a new row is added to the grid for the user to add. After that this button becomes delete button (label becomes '-' and a new row is added at the bottom for adding another row). When i click on the delete button (label '-'), the last row gets the add button('+' label) but the fields of the row become visible.
I am trying to change the visibility of an mc but it is nested within another mc... i am not sure how to reference the parent mc from the root...ex:AS on main timeline (_root):
Code: function coolNess () { myMC2._visible = true;
I am making an animation with subtitles (separate layer) but at the menu I have made a subtitle button that should change the visibility of the second layer, but I can't get past that bit.
Just been playing around with the tutorials, on the Set properties/Get properties. Everything is all cool, except the "instance name" aspect. I dnt really understand that too well. Is it possible to change an Mc Name dynamically? If you look at my FLA when you hit the top left red button you will get a trace of the mcName as "square". Now if you input a new mc Name on the right hand side, you will see it change on the left hand side. But i want to know why it doesnt remain as the new mc Name, it still goes back to square.
I am working on a application in Flash AS3 with MDM ZINC 4 and I have to dynamically change the window property to be from a standard window in a transparent style with no border, and from there in a masked style window.
I am using Flex with papervision 3d and tweener and i have a 3D spinning earth and on its surface i have some hotspots which are planes. On the mxml file i have a Panel which has the visibility set to false, i have added an eventlistener for the hotspot so that when i click it the Panel should become visible, but i have no idea how to code that function so that it works, i don't know how to adress the Panel's visibility property, i don't know how to change it from there.
I have a mc tracking as a button with a working on(release) statement. Within the on release statement is this code that doesn't work for me: _root.playbtn.pause_mc._visible = true; _root.playbtn.play_mc._visible = true; The first layer of the button has a mc with instance called play_mc And the second layer of the button with a mc instance called pause_mc The button instance on the stage is called playbtn.
I'm dragging a movieclip that has the visibility set to false. I can trace the x and y of the clip and it is definitely where the mouse is. However, when I toggle the visibility to true, occassionaly it flashes on at the last location it was visible, just for a brief instance, before teleporting to the mouse location.
I've attached a source file below, I'm kinda stuck. Basically, its an FLA that has a variable that changes (smscounter) based on whatever number is read in from an XML file (on my server). There is a big movieclip called "rewinder" on frame 1 of the main stage. There are left and right buttons that navigate between frames within that movieclip "rewinder". What I'm trying to do in theory is:
I've been told that won't work simply because once a variable (visibility) is set, it's not going to just continually check it, so I have to dispatch an event? I've tried 3-4 tutorials and I can't get any to work. Now a few things: I would LOVE to avoid anything super complicated. All I need is on frame 2 for the button to not be there IF smscounter is below 5. Other tutorials required another class and document class, but I couldn't get them working The buttons are currently outside the rewinder movieclip. I put them inside and on each frame, but then I couldn't get them to react to a rollover. The code is about as optimized as if a first grader wrote it, mainly because I'm a designer and I've been having help along the whole way with this.[URL]..
I have created a timeline with visibility button against each column. The timeline.swf is loaded into two empty movieclips to create a two-screen operation. Everything works fine except, I cannot for the life of me get the visibility button on the first swf to affect the visibility for the column on the second swf.
I have a Flex repeater that has a complex item template. When a checkbox is clicked, I need to toggle the visibility of a sibling button contained in the same repeater template. Since I can't add binding expressions to event handlers, I can't pass in the repeater item's index.
How can I access sibling components inside a repeater item?
I have been tasked to create banner that has four mouseover areas. The main body of the banner--which includes hyperlinks--and the background of the entire banner must change as the user mouses over the four areas. See the diagrams at the following link (it is not working properly):I attempted to complete this task as follows, but it really isn't behaving properly. I created a layer of buttons and text, and set the alpha levels to 0 for the "over" state of each button. I then created four separate layers containing the appropriate content. When the user mouses over a button on the left, the proper layer would be displayed. I planned to use Actionscript to accomplish this; pseudocode here:
IF button1.mouseover == true THEN { display layer1, hide layers 2, 3, and 4 } IF button2.mouseover == true THEN { display layer2, hide layers 1, 3, and 4 } IF button3.mouseover == true THEN { display layer3, hide layers 1, 2, and 4 }
I have several objects, moveclip, graphics and shapes in several layers keys and want to change position, for example, a moveclip is in the position X: 218 Y:45 and so in other key layers,To change it to X: 240 Y: 50, I go to keyframe for keyframe touch the object and go to properties and change one by one is annoying.Is there any way to do this more quickly at one time in all key frames?
trying to change the text value of a dynamic text in other layer in my flash timeline, i mean, i have a button in my button's layer and when i press the button i need to change the value of a dynamic text on my menu's layer, i have tried these lines of code:
I'm using a really simple bit of code on some fading in/out buttons which overlap each other slightly to ensure that the one with the cursor resting over it sits in front of the others:[code]problem being that this brings the button in front of everything across all layers. How do I change my swapdepths to make sure the layers above the buttons STAY above? - or do I need to add something to the other layers to give them a fixed 'depth'?
How can I move the Flash layers on the browser or How can I make Flash layers transperant on Browser to see what's under them ?When browsing (I use firefox) in the internet when flash apps. work;At flash applications some images get over the other and I want to see whats under that image.I some how have to move that image or make it transperant to see under it?
[URL] Theres the example to work with....anyway....as you can see, im loading in movies externally...each on its OWN different level....what i want to do is make it so that when i click a menu option on the left, the current swf loaded on the stage closes and the new one comes up (to avoid the clutter of 10 differnt windows all scattered).....here are my thoughts:
1. have variables on the root timeline that are basically "currentLoaded" and "currentLevel" -- which basically will store the name of the currently loaded swf and the level that its on.
2. each swf would have code on frame one that would see if the 'currentLoaded' varible is blank, and if not...it will close the current loaded swf ....
my dilemma is that i dont know how to change the level dynamically...i know you could do the instance name like this:
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
I am colorblind.I need to change either the color of the background or the color of the text on the layers section on the Timeline.I simply cannot read/see what is currently showing.It is a very light blue background with white text and white dots for seeing, locking, or setting the outline color.I need to either change the text color and dots to black so I can see them, or try to change the background color to a dark blue so I can read the white text.Changing the text color would really be my preference. Adobe hasn't been very concerned about colorblindness when developing these products. I can barely make out all the light grey/grey/dark grey/grey stuff.
I was doing a project for class and all of a sudden i cannot change anything in my brush properties except color. the stroke, style, scale, cap, join is all locked. i was using it fine earlier and it works for all the other tools but only the brush isnt working.
Is there a way to change a graphic, but keep the properties across frames such as size and positioning, so that the new graphic does everything the same? That's pretty much all I can ask since I don't really know where to start.
What I have done is create a preloader that loads an SWF file. I used the same preloading technique used at this site [url]...
What I want to do is when the browser window resizes I want to change the swf files height and width properties to the size of the window.
Is this possible or should I approach the preloader differently so that my main swf gets loaded by the browser so I can use javascript to change its properties.
I have a text whitch I created with: createTextField command. Somehow I figured out how to change the text's color and size but I'm still not able to change it's font although I used the command text.textFont=arial; (I used Arial too).
Basically I wanted a list with command that you can change text properties..
how do i make a movie clip move right 5 pixels every time i press SPACE with actionscript 3?how do i change under properties for input text box, paragraph, behavior and make the password characters be black circles or dots instead of asterisks in flash cs4?how do i take a screen shot of the microsoft windows login screen when I switch on the computer?how do i test movie in full screen in flash cs4 or publish it in internet explorer and have the trace("blah") command or output shown there?