ActionScript 3.0 :: Move From One Frame In A Movieclip To Another?
Feb 12, 2010
I need to create a button inside MC1 that will send me to the frame2 of the main timeline, but to and to a specific frame in MC2, which only exists there, as I said.
If that is not possible, is there a way to create this button in the main timeline?
I have a movieclip and I want that when the movieclip is finished, when it reached the final frame, I want to jump at the next frame on the stage. So I wrote on the stage in the frame that the movieclip is : Code: if(intro.currentFrame == 89) { nextFrame(); }
I also tried in the movieclip something similar, in the last frame I wrote root.nextFrame(); but nothing works.
Code: function swapstate(newpage) { for(var a in nav_left){ if (nav_left[a]._name != newpage) {
[Code]....
As you can see, it's made in order to change the look of a button when clicked and to also show a different look to the other buttons in the same movieclip container.
The problem I have is that I have created a Movie clip of an animated logo. The timeline within the movieclip contains 163 frames.
I have placed the movie clip on the main timeline at frame 1. What I would like to happen is the movie clip to the play all the way through and then move to the next frame (frame 2) of the main timeline to continue the animation. the next frame has a frame label, named 'main'. I have split the timeline up into sections as I am created a webpage.
There must be a pretty straight forward Actionscript code to do this, I have come across some things but they dont seem to make much sense to me. I am pretty good at the drawing and animation side of things in flash but I complete newbie when it comes to the Actionscript code.
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I'm trying to make a movieclip move slower at a certent place in my movieclip. This means, that the speed needs to be lowered when e.g. showing af picture. Here is the situation. I have a movieclip running different pictures. E.g. the first runs for 115frames and fades out. Instead of runing 115 frames i want the movieclip to run 5 frames (picture fading in) and the stops or delays for 10sek and then goes to frame 6 from where the picture fades out. Where in the movieclip should i place this Action Script?
I am looking to move a movieclip (person) towards another movieclip(ball). I can do that fine but the ball is constantly moving and that gives me a lot of trouble.
This may come across as beginner stuff: I'm working In ActionScript 3.0. I have a MovieClip called FloorStatusChanges and within it are two MovieClips called Floors and StatusChanges.The MC called Floors contains Three wireframe-looking floors(each floor has it's own MC).The MC called StatusChanges contains three buttons that have the Instance Names of FirstFloorButton, SecondFloorButton, and ThirdFloorButton.Within the FloorStatusChanges MC, I've set up a motion tween for these wireframe-looking floors to move into and out of the stage so that upon clicking one of the buttons in StatusChanges it would, in theory, cause this motion tween to happen. It has stop(); commands between every motion:Within the StatusChanges MC, there are 4 layers. 3 are for each button consecutively and 1 for the Actionscript. This is how they look:Here's the set of actions I've given for the first frame:
ActionScript Code: SecondFloorButton.addEventListener(MouseEvent.CLICK, SecondFloorSelect); function SecondFloorSelect(e:Event){
I am using Koolmoves to create a simple .swf file that allows a user to click on a picture and it moves to the next frame and stops. I created the two frames, created a button on the picture in the first frame, designated that on mouse events press and release go to frame 2 and stop. But when I play the movie, the first frame appears and then the second frame appears without any action on my part.
I'm testing flash and decided to make an asteroids clone. It works well but all the code is loaded in the first, and only, frame.Now I want to add a preloader but I cant find the way to move the code to the second frame. I don't want to create a swf and embed it. Also there are no assets created in flash, it has been coded exclusively in flashdevelop (I find it easier to use).
Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with
But the plan is to make a "Drag and drop" Object that we are supposed to move around til the finish line.The problem is basically that I can't seem to find any decent ways of making this happen..When this "object" hits the other "object" (finish line) we move to the next frame.should be a simple/short line of code I think, from own experience.I have on my own exploring found similar problems without beeing able to fix it for my purpose:"One Object Hits Another It Goes To Another Frame."
I have a maze with a mc controlled by using the keyboard arrows. I have also created another mc at the end of the maze so that when the original mc controlled by the user reaches the end it moves to the next frame.
So at first I have 1 frame and everything was in it. Then I decided I want something to go before this, So I select all layers and pull everything to the second frame. But then I start getting the 1009 error, something about null object.
let's say I have one layer, and in the first frame i have movieclip1, and in the second frame i have movieclip2, i've been trying to figure out how to keep it on the first frame until it finishes the movieclip1 and then move on to frame two with the movieclip2 in it. would anyone know?
I've a problem with this script: import flash.events.MouseEvent;stop(); indietro.addEventListener(MouseEvent.CLICK, vaiIndietro);avanti.addEventListener(MouseEvent.CLICK, vaiAvanti); function vaiAvanti(event:MouseEvent):void { nextFrame();} function vaiIndietro(event:MouseEvent):void { prevFrame();} I just want to create a button to go to the next frame e one to go to the previous frame.
This script return me this error: TypeError: Error #1009:
i am making a spot the difference in macromedia flash mx 2004 (which i think is actionscript 2.0) i need it so when i click all the 5 buttons that it will move on the the next frame.
I have found a checkbox code that assign value once the check box is ticked see code bellow but i want to add a button to move to next frame but it will not work, i am not too sure why see code below
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips. Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.