ActionScript 3.0 :: Error When Move Everything To 2nd Frame?
May 18, 2011
So at first I have 1 frame and everything was in it. Then I decided I want something to go before this, So I select all layers and pull everything to the second frame. But then I start getting the 1009 error, something about null object.
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Similar Posts:
May 26, 2010
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
[Code]...
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Aug 14, 2011
when all my script code is in the first frame everything working fine, but when I put some code in second frame, i've got the error:
Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at khekhe_fla::MainTimeline/frame1()[code]....
in the second frame i've receive the error i wrote about in the beginning. (i click btn_training, script sends me to the second frame, and when i click btn_back i receive the error).
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Aug 24, 2011
I am using Koolmoves to create a simple .swf file that allows a user to click on a picture and it moves to the next frame and stops. I created the two frames, created a button on the picture in the first frame, designated that on mouse events press and release go to frame 2 and stop. But when I play the movie, the first frame appears and then the second frame appears without any action on my part.
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Mar 17, 2010
I'm testing flash and decided to make an asteroids clone. It works well but all the code is loaded in the first, and only, frame.Now I want to add a preloader but I cant find the way to move the code to the second frame. I don't want to create a swf and embed it. Also there are no assets created in flash, it has been coded exclusively in flashdevelop (I find it easier to use).
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Mar 17, 2004
The following code is 4 loading an external movie or image which i wrote in first frame of falsh movie the following code is working fine:
[AS]
var flag = false;
var percent = 0;
[Code]...
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Jun 23, 2009
How do you press a key (like "L") and go to the next frame?
Which event must I pick?
I assume it's something like: stage.addEventListener(Keyboard., but after that I don't know what to do.
This is for AS 3.0 by the way.
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Jul 22, 2009
why this MC always jumps to frame 76...here is my code
function goQuestion(e:Event){
if(e.currentTarget.frame <=(60)){
e.currentTarget.gotoAndPlay(60)
[code]....
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Jul 8, 2010
Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with
[Code]...
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Feb 16, 2011
But the plan is to make a "Drag and drop" Object that we are supposed to move around til the finish line.The problem is basically that I can't seem to find any decent ways of making this happen..When this "object" hits the other "object" (finish line) we move to the next frame.should be a simple/short line of code I think, from own experience.I have on my own exploring found similar problems without beeing able to fix it for my purpose:"One Object Hits Another It Goes To Another Frame."
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Feb 12, 2010
I need to create a button inside MC1 that will send me to the frame2 of the main timeline, but to and to a specific frame in MC2, which only exists there, as I said.
If that is not possible, is there a way to create this button in the main timeline?
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Oct 6, 2010
I have a maze with a mc controlled by using the keyboard arrows. I have also created another mc at the end of the maze so that when the original mc controlled by the user reaches the end it moves to the next frame.
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Oct 11, 2011
So in my Main Timeline I have 2 Layers each with a movieclip attached, named Intro on the first frame and on the following frame Menu.
The problem is that my Intro Movieclip does not finish playing it's animation until the Menu frame pops up.
Within the Intro I have a animation and a Actions layer with:
stop();
In the end of it.
What I want is that my Intro frame would finish playing it's attached MC and then move the second frame labeled "Menu".
TLR:
How do I move to a label in the main timeline after a MovieClip has finished playing?
MovieClip(parent).gotoAndPlay("menu");
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Aug 6, 2005
let's say I have one layer, and in the first frame i have movieclip1, and in the second frame i have movieclip2, i've been trying to figure out how to keep it on the first frame until it finishes the movieclip1 and then move on to frame two with the movieclip2 in it. would anyone know?
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Jul 31, 2008
my it does not stop to frame 2, after the onMotionFinished function is executed. I dont see the green rectangle containing number 2.
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Jul 25, 2010
I have a movieclip and I want that when the movieclip is finished, when it reached the final frame, I want to jump at the next frame on the stage. So I wrote on the stage in the frame that the movieclip is :
Code:
if(intro.currentFrame == 89) {
nextFrame();
}
I also tried in the movieclip something similar, in the last frame I wrote
root.nextFrame();
but nothing works.
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Nov 29, 2009
I've a problem with this script:
import flash.events.MouseEvent;stop();
indietro.addEventListener(MouseEvent.CLICK, vaiIndietro);avanti.addEventListener(MouseEvent.CLICK, vaiAvanti);
function vaiAvanti(event:MouseEvent):void {
nextFrame();}
function vaiIndietro(event:MouseEvent):void {
prevFrame();}
I just want to create a button to go to the next frame e one to go to the previous frame.
This script return me this error:
TypeError: Error #1009:
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May 26, 2010
i am making a spot the difference in macromedia flash mx 2004 (which i think is actionscript 2.0) i need it so when i click all the 5 buttons that it will move on the the next frame.
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May 23, 2009
I have this function :
Code:
function swapstate(newpage) {
for(var a in nav_left){
if (nav_left[a]._name != newpage) {
[Code]....
As you can see, it's made in order to change the look of a button when clicked and to also show a different look to the other buttons in the same movieclip container.
The problem is that gotoAndStop isn't triggered.
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Jul 22, 2011
I have found a checkbox code that assign value once the check box is ticked see code bellow but i want to add a button to move to next frame but it will not work, i am not too sure why see code below
[Code]...
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Feb 17, 2010
I don't really know how to describe this problem but I'm going to give it a try. I am working in Flash cs3 using as3. I have a project with 5 scenes and button nav to jump between them. When I test the project scene 1-4 play fine however when I get to scene 5 the playback head doesn't move, it just stays parked on frame 1 (button nav works, animation does not). When I re-arrange the stacking order of my scenes the same problem will occur in a different scene that had previously played fine. This issue only occurs when i test the whole movie - if I test any scene by itself it plays fine. I am not getting any AS errors which adds to the frustration
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Dec 7, 2009
I have several FLV files that play via the FLV playback component dragged onto the stage. The user presses a button and the appropriate FLV plays.
After it plays I what to move to another frame so the FLV is no longer on the stage and makes way for the next one the user selects.
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Mar 19, 2010
I'm trying to create a small flash website for a Uni project (I'm a music student but they want me to be able to make websites, go figure?) and I am having trouble getting a video to stop playing when i goto another frame. Im using the FLV player from Window>Componants and i have named it PubPlayer. I've tried setting its source to Null, Using .stop() and even setting its volume to 0 but everytime i goto another frame it keeps playing.Im gettingTypeError: Error #1009: Cannot access a property or method of a null object reference.at AlbumsEps_fla::MainTimeline/GoAlbum()My code is as followsQuote:
stop();
PubPlayer.source = "Machines.f4v";
function GoHome(event:MouseEvent):void {
[code].....
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Jul 3, 2009
The problem I have is that I have created a Movie clip of an animated logo. The timeline within the movieclip contains 163 frames.
I have placed the movie clip on the main timeline at frame 1. What I would like to happen is the movie clip to the play all the way through and then move to the next frame (frame 2) of the main timeline to continue the animation. the next frame has a frame label, named 'main'. I have split the timeline up into sections as I am created a webpage.
There must be a pretty straight forward Actionscript code to do this, I have come across some things but they dont seem to make much sense to me. I am pretty good at the drawing and animation side of things in flash but I complete newbie when it comes to the Actionscript code.
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Jan 17, 2012
I am trying to get the f4v movie called myMovie.f4v to move forward one frame at a time every 10 seconds. I created a countdown that makes the movie play after x amount of seconds but I need to make the movie advance only one frame and the count again.
import fl.video.*;
import flash.utils.Timer;
import flash.events.TimerEvent;
var flvPlayer:FLVPlayback = new FLVPlayback();
addChild(flvPlayer);
[Code] .....
I need to change this line to step the movie one frame forward kind of a play next frame.
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Jun 11, 2010
I'm playing with the interactive 3d cube posted on the gotoandlearn tutorial. (URL...)How can I remove the cube from the stage when we move to the next frame?This should be easy but i can't think about a solution.
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Jan 22, 2008
I have about 30 very simple external swfs--each contain an image with tweened fades and rollover-to-pause/rollout-to-resume actions. They're loaded onto the main timeline one after another as a slideshow. It's an auto-play and loop: each image swf loads the next one on to the empty movie clip after it is done playing. (i.e., swf1's last frame loads swf2, and so on.)
This set up was fine until I realized that I should have a place-marker--something that indicates where you are in the slideshow. No other functions (go to next/previous) for the marker. I just need to show graphically that you're seeing the 5th of 30 images. The graphic is 30 dark dots that get filled in as you progress.
To do this, I figured it would be easiest if I designate 1 frame per image (=one swf) on the main timeline. So, frame 1 will load 1.swf and when 1.swf finishes, frame 2 will load 2.swf. This will make it easy for me to color in the appropriate dots according to where we are in the slideshow.
What I think I need to figure out is to "pause" at each of the frames on the main timeline until the loaded swf is done playing. They're all different in length--some are 50 frames and some are 90 frames long.
I almost had it figured out from massive googling, but I honestly don't understand it well enough to tweak what I've found to do what I want it to do.
Also, if there is a way that I can easily make the "place marker" work without changing the way it is currently set up (1 frame in main time line; 30 swfs that load one another), that would be even more awesome!
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Jul 16, 2003
i want a mc to move onto frame 2 when an imported mp3 starts playing. i've found :
[Code]...
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Aug 25, 2009
its my way of going around scripting lol. the reason i would like to know is coz the same movie clip will be used several times, but once a button inside this movie clip is clicked, i would like the playhead (on the root timeline) to move two frames forward.
Also, if im correct (if not, please tell me) nextFrame() goes to the next frame and stops? it deosn't play on? is there an equivalent that moves to the next frame and plays on?
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Sep 1, 2009
I have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code
PHP Code:
var so:SharedObject = SharedObject.getLocal("skipIntro");
//so.data.skipFran = false;
function myOnEnter() {
[Code].....
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