ActionScript 3.0 :: MovieClip Deleting The Players Bullets Correctly

Feb 13, 2010

We're running into the problem of deleting the players bullets correctly. The problem consists of 3 objects: conRoom [which is the controlling object of the room that, for example, creates ticks] player [which is what you control] bullets [which is what we're trying to delete] The way we've got it set up is that the player creates a bullet for the conRoom via "conRoom.addChild(bullet)." The bullet is fed a reference to both conRoom and player. In addition, the bullet passes a reference to a conRoom array via "conRoom.objectsArray.push(this)"

Then, when the bullet hits an enemy, we need it to be deleted. The way that we thought we had figured it out was by calling the conRoom function killAThing passing "this" as an argument:

[Code]....

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