ActionScript 3.0 :: Moving Multiple Bullets?
Jan 31, 2010
I'm working on a simple top-down zombie shooter to teach me better AS3 practices. There's one player, can shoot multiple bullets, and a certain number of zombies on screen at once, that increment by one when all of the previous ones are dead.
So, I have everything working great except for one thing: even though I'm spawning multiple bullets, and they go in the correct direction at the right speed, only one moves at a time.
Here's the code for spawning bullets:
Code:
// shoot - check to see if the gun can shoot, then shoot it
private function shoot():void
{
[code]....
I have a similarly structured pair of functions for the zombies, and they chase after the player just fine. If I trace a bullet's name when it collides with a zombie, it always returns 0. I've tried changing the number of bullets that can be spawned, but it remains the same.
Also, the moveBullets function is called from gameLoop(), which is itself called from an event listener for ENTER_FRAME. The movePlayer and moveZombies functions I have are also called from gameLoop.
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Jun 18, 2007
I have written the code below which restricts the number of bullets fired, but each bullet fired travels at a different speed to the last and when another bullet is fired the previous one disappears from the screen. Please can anyone give any guidance ?
import flash.display.MovieClip;import flash.events.KeyboardEvent;import flash.events.Event;import flashx.textLayout.formats.BackgroundColor;
var speed:Number;speed = 10;var shootLimiter:Number=0;
[code]....
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Nov 24, 2008
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
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[Code]....
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Jun 12, 2010
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Apr 1, 2010
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[Code]...
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Dec 7, 2004
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[Code]...
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[Code]...
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Jul 19, 2007
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[Code]....
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Dec 7, 2004
Making a random motion "node Nav" where the square nodes attach by a line to another square.I have the first one made and working good so now i need to add the others and I would like to do this without 'onEnter' i have:
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Mar 31, 2010
So I have a simple game going now with a character running forward and I have to jump and duck under barriers. I was able to make it all work so that one of my three random barriers I made comes at a random time at you. However, I don't know how to make it so that multiple barriers come at you. I feel I need some sort of loop. How should I alter the code I have already? This is on one of the barrier moveclips, the first part sets the platform and position to come at you and the second part moves that part towards you. P.s. this is in cs4.
[Code]...
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Mar 8, 2010
how to create bullets in as3? I have a main character = hero.mc Basically I need to store the bullets in an array and have them firing from the hero. It sounds simple enough, but for some reason I can't get it to work.
So far I have this:
Quote:
private var bullets:Array;
public function createBullets() {
bullets = new Array();
[code]....
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Jun 28, 2011
I need a code in AS2 that launches a bullet ("bullet") from the character ("hero") towards wherever you clicked the mouse.For example, if I click somewhere, I want the bullet to launch straight towards where I clicked.
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Mar 4, 2012
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Is it possible to add bullets to a Label in Flex 4.5 mobile development?something like this:
.Item
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Apr 25, 2011
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Mar 19, 2005
I've got a mouse controlled person who fires circle bullets up towards oncoming enemies. but since i duplicated them, only the first bullet fired works as it is the only one that has the right instance name.What I mean is :The bullet is instanced bullet When it is duplicated to be fired, it changes to bullet1,bullet2 ect etc The hittest script on the enemies only reconize bullet, and therefore ignores all other shots except the first is there anyway of making it so it reconises all shots?
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Code:
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[code]....
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Feb 6, 2009
I have finally got the movieclip to show up when i hit the ctrl key. but it just sits there because i have not yet added a speed. what would be the simplest way of doing this? what i want to move is a bullet.
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May 7, 2009
I could create a movie clip for a bullet and create a new instance of one every time a bullet is fired. Then, I could have 100 little bullets all flying around checking collision detection...
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Mar 19, 2005
I've got a mouse controlled person who fires circle bullets up towards oncoming enemies. but since I duplicated them, only the first bullet fired works as it is the only one that has the right instance name. What I mean is: The bullet is instanced bullet. When it is duplicated to be fired, it changes to bullet1, bullet2 etc. The hittest script on the enemies only recognize bullet, and therefore ignores all other shots except the first. Is there anyway of making it so it recognizes all shots?
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Oct 21, 2011
I've got a mouse controlled person who fires circle bullets up towards oncoming enemies. but since i duplicated them, only the first bullet fired works as it is the only one that has the right instance name.What I mean is :The bullet is instanced bullet When it is duplicated to be fired, it changes to bullet1,bullet2 ect etc The hittest script on the enemies only reconize bullet, and therefore ignores all other shots except the first is there anyway of making it so it reconises all shots?
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Jul 25, 2011
See the simple application created below. I have a RichTextEditor and a RichText component.The idea is to display whatever typed in the RichTextEditor in the RichText component. Everything else (I think) works except for Bullets! The conversion works as if bullets doesn't exists!
<?xml version="1.0" encoding="utf-8"?>
<s:Application width="100%"
height="100%"
[code]......
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Feb 1, 2012
I've been having a problem I've been working on for multiple hours now with no luck. I have movement bound to arrow keys and the user looks around via the mouse. When I shoot I want it to continue off in the direction it initially started, but what happens is if the user moves the mouse the bullets change directions with it.[code]...I think what is causing the problem is that when I push the bullets into the array they're all sharing the effects of the user moving the mouse instead of keeping their initial value.
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Feb 6, 2009
Need to make it so when you hit <control> it will place the bullet but if you hit <control> again it will duplicate it instead of moving the bullet from where it was before. I am trying to find a code that I can look at for research but there arent any AS 3.0 scripts or fla files to DL. The bullet does not need to move or anything, just places the bullet.
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I am trying to make text bullets in Flash CS 5.5, and I noticed there is no way to do that using the text options in Flash, so I decided, I would just make a small circle shape, and place it where I needed. However, even though I place the shape in front of the text I want it to be in front of, when I test the movie, for some reason this shape, gets moved down about 5 pixels or so. (or the text is moving) I am using classic text.
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And/or is there a way to just create text bullets in Flash?
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Aug 19, 2011
My problem is that I want to swap the players bullets upon pressing 'x'. I have implemented senoculars keyobject class and followed a tutorial from asgamers. this is the code...public function loop(e:Event) : void
[Code]...
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