ActionScript 3.0 :: Navigation - Function Has No Body
Jan 24, 2012
I am trying to create the code for a navigation in Actionscript 3, but I get the error "Function has no body". And the test just plays over and over without stopping?
I have a problem running this program. An error "function does not have a body" pops up. stop(); import flash.events.MouseEvent start_.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void gotoAndStop(1,"Scene 247"); gotoAndStop(1,"Menu");
how to execute the code below from a javascript funtion when the body unloads this is a flash function but I would like it executed from a js function.
I've written some code for a simple event handler that should tween a sub menu onto the screen when the user rolls over the menu button. (instance name menuBtn) However, although I thought the code was written correctly, the syntax error "missing left brace ({) before the function body" has appeared in compiler errors. Below is the full code:
import fl.transitions.Tween; import fl.transitions.easing.*; function subMenuHandler(event:MouseEvent)void
I know how to do custom cursors. I know how to do a MC controllable by keys.Next I would like to create a MC thats controlable by keys and effective on normal(!) buttons. (So don't give me that hitTest crap.)To illustrate the idea:Also, when I use this script:
i took a look at many menus and treid to find the right one for me. I think I've found it: http:[url]...at the bottom, theres a menu that scales in relation to the mouse position. an when you roll over it comes up. the selected item is shown also when it's closed again. how to realize this. I only worked some times withe the laco tweening class but how can i build up that really cool menu?
I'm trying to create an accordian style menu using the function below, which is structured off the xml file posted below as well. I have everything parsed into Flash and can see all the data, as well as the movie clips being created. What I AM having a problem with is positioning the movie clips appropriately. The submenu items should sit directly underneath the menu items, like a traditional accordian menu looks, but I cannot come up with the right formula to make this happen.
function createXMLMenu(menuLength:Number,itemName:XMLList):void{ var navItemText:XMLList = itemName; //Create dynamic menu based off //menuLength parameter being passed in
Ive been advised to do the this to get rid of borders within my HTML page [code]Im new to flash so im unsure where the body line of My HTML.is and where to paste the command
I m using URLLoader to send a post request. The server returns HTTP code 404 in case the parameters are wrong, and puts the error message in the response body.Get resoinse body when URLLoader gets 404
The problem is that if the response has code 404, the IOError listener is called and I can't see the body of the response.
Is there a way to tell the URLLoader to ignore HTTP codes and always call the Completed listener?
Or maybe there is a way to get the response body in the IOError listener throw the IOErrorEvent? I couldn't find such a way.
I've got a fun problem for ya'll. I've got an XML flash menu with sub menus and all. When you click and menu item with a sub menu, the menu expands nicely. When you click to navigate to a new page the menu "closes" to its basic appearance...
What I'm trying to do is have the menu expanded at the appropriate point automatically if you're on a sub menu page. I've been thinking how to do this and I'm guessing CSS would be the key. Could the flash menu detect a BODY ID and expand appropriately should it detect the right body id.Check out the ZIP file for source files HTML/CSS/FLASH/XML.
This clients site has a flash menu, but the content of the page is in html. I know how to write the actionscript so that each menu button links to a different html page. However, I would also like the flash menu to show each page buttons link as "Active" when its on that certain page.For example, I'm on the home page. The "home" link in the flash menu is hilited. I click "products", and the products.html loads. I'm not sure how to write the actionscript so that the "products" link in the flash menu is now hilited. The only way I know to do it, would be to create a different menu.swf for each page. But I'm sure there's a way to do it using only one menu.swf.
Also, I'm doing the menu.swf on a timeline in the fla. I'm not sure how to do it otherwise or if what I need can be done on a timeline.
How do you post code within the body of a message, so that it is formatted and set apart from regular text. I haven't seen where this is listed in FAQ.
I've got a simple YouTube API client put together, written in Flex, that uses a plain ol' URLRequest object to handle Google's "ClientLogin" authentication scheme. Everything works perfectly, except for one case: when Google responds with a 403 and a response body indicating that I should prompt the user for additional information (specifically, a CAPTCHA request).
The problem I'm having is that in this case, I need to be able to retrieve the body of the 403 response, as the body contains information Google expects me to use to assemble the CAPTCHA (e.g., an image URL, etc.). It looks like Flash fails to populate the URLLoader's data property when it encounters a 403 (which is where the response body would normally show up), so I can't tell the difference between a "403: Login Failed" and a "403: Login Succeeded, but We Want a CAPTCHA".
As a backup, I figured I'd have a look at as3crypto's TLSSocket code, but I haven't been able to make any of that stuff work with Google (or even one of my own SSL certs, for that matter).
Is it possible to access the body ofa 403 response with Flash (and if so, how)? And if not,Does anyone have personal experience with a suitable workaround?
I'm trying to replace some contents in a website by using the following code:[code]The problem is that I have some flash embedded on the DOM and whenever I try to do the replacement the browser crashes.Somebody should thing that a prepend or append in the right place should be a better method to achieve this, but the elements I'm trying to locate and replace are html comments and the append prepend methods do not seem to work with this kind of nodes so they have to be treated as literal strings.
private function setGender(e:MouseEvent):void { check.visible = true;[code]...
The same method body is shared by another method fired on a keyboard Event (so, it takes a keyboard Event for argument). Which is the best way to deal with situations like this one? I would like to have only one method.One way could be to create a new method called by the two event handlers (even if, if I need to use e.target, it can change according to the type of event and other variables, so I should eventually create a method that takes e.target as a parameter). This creates three methods...Would it be possible to change for example e:MouseEvent with a parent of MouseEvent and KeyboardEvent?
Is it possible to get at the data that I sent via a HTTPService Send('I want to get at this data') method when a FaultEvent is raised? Either by looking at the global HTTPService variable or at the FaultEvent object.
Is it possible to modify a shape within a body after assigning it, for example I have a box shape for my game hero body, and when I press the down arrow I want my hero to crouch witch means that I need the body shape to be resized.
I've already searched in google but it appears that the topic of modyfing shapes is not so popular. If it's impossible maybe you know a better way of doing this.
How do I make it so a visitor to a Flash site can change the background, maybe from entering color codes or selecting colored buttons? I mean the entire background of the screen, the one defined in the <body> tag.
I have a contact form in flash and when user clicks on a button after filling the form, I want to draft an email. When I am trying to push a '%' character in the message body its not appearing. Either it replaces % with some junk values OR no message body s passed altogather. I have attached my FLA here for reference.
I have made a Car Game using Box2D [in Flash] and I have one remaining bug, which I cannot fix. I added graphics and put them on top of the Box2D body. Everything went as good as expected, but after X rotations the movie clips for the car-wheels, stop spinning. I do something like this wheelSprite.rotation = wheelBody.GetAngle() * 180 / Math.PI. I ran a separate program and I saw that, if you do X.rotation += variable and you increase the variable every frame, after ~30 000 (value of variable) the MovieClip stops rotating, so I reset it to 0 after ~28 000. What do I do? The wheelBody.GetAngle()
First container <s:HGroup>(900 X 100)--top black area Second container <s:Group> (900 X 475)--middle white area Third container <s:HGroup>--(900 X 100)--bottom black area
If the project were done with Flex 3, the middle area would be an <mx:Canvas>.
Now suppose I have one BorderContainer(125 X 475) and name it middleContainerChild. It is located on the right side of the middle area. When I set its y postion to -middleContainerChild.height, it should be located at y = -475, outside of the container's body. And as you can see in the image above, it has been placed there.
But other than with <mx:Canvas>, the image still shows, even though it is no longer within the <s:Group>s body, and it is rendered "on top" of the <s:HGroup>.
See the image below for more clarification:
If I use <mx:Canvas>, it is hidden away properly, but if I use a Spark container (not only a group, but any Spark container), it remains visible.
I came to some misunderstanding how to use events. LOL. I thought I understand it but as I see I dont.
I've got a Engine document class where Hero is added, and Cannon object too. In body of Hero I need to dispatch event when Hero reaches some point or particularly a pitfall, so I've got static const string to handle it:
[Code]...
but this way I would end up with dozens of handlers in the Engine body class, and I am trying to minimize this class as it is big enough without those handlers. I am stunned and suprised, and I am noob again. Maybe someone will clear out how to get custom events working/... and why only instance of object that dispatches an Event can hear it (my case).
I'm a student currently trying to learn Flash CS3. However I've encountered a problem with the paint bucket. In my assignment I've created a simple rocket, each part with it's corresponding layer. Now I need to go back in and fill the body in a light gray color. I did so successfully with the nose cone. The problem now is that the bucket won't fill any other area no matter what I do, or which layer is selected.