ActionScript 3.0 :: NetStream.resume() Has No Effect?
Jan 3, 2012
I'm developing a videos slideshow in AS3. Here my Video.as class that handlesconnection&stream of each player :
package com.dm.player
{
import flash.display.Sprite;
[code]....
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Similar Posts:
Jul 6, 2011
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection();
_connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
_connection.connect(null);[code].....
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Feb 25, 2010
I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.
I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: mySwf.swf cannot access rtmp://myFlashServer/myApp. No policy files granted access.I've seen post after post of suggestions and have tried them, but without success.
I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.
Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.
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Jan 7, 2010
I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:
var url:String = <some http url>;
connect_nc = new NetConnection();
connect_nc.connect(null);
[code]........
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Mar 20, 2012
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
[Code]...
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Aug 2, 2010
A NetStatusEvent with info.code of "NetStream.Connect.Closed" is dispatched by NetConnection when a NetStream is closed. This seems kind of weird, shouldn't the NetStream dispatch the event? how do I know which NetStream has been closed if I have more than one running (which I do)? I need to know so I can cleanup the now dead stream.
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Nov 5, 2009
I've created a flash movie for a presentation that has six buttons.Each button has a action script with a root target keyframe,i.e. button three [code]When the timeline reaches the target keyframe the movie stops and movie clip animations for that keyframe play.I have actionsript in the main timeline that allows me to play the main time line in reverse [code] The pause should pause the movie clips if I'm pausing in the target keyframes.
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Mar 29, 2009
I'm making a game, and I'm at the point where I want to add pause and resume functionality. The main onEnterFrame is no problem, but I have a bunch of objects that have their own onEnterFrame functions. These objects also have different functions, for example one for moving, the other for exploding. So each object is in a different state. I can't use hasEventListener, because it only checks for the type of event and not which function is part of the event. Is there a way I can check which functions the ENTER_FRAME event has? If a particular object doesn't have a particular function in its ENTER_FRAME event, I don't want to put it back when I resume the game. I suppose I could have a global variable that tells each function whether or not it's paused, but that feels messy since I would need an if in every single function I have.
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Feb 2, 2012
I have a Flash GUI...I need to produce a product for delivery on CD/DVD and one of the requirements is for the application to "resume" from the spot where the user quit the application.The fact is, I found a way to do it and it was working perfectly...but once I edited the FLA and republished, the SO only resumed up to a certain point...and the only thing I added to the file was AS to disable the primary navigation buttons at certain locations.[code]
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Mar 13, 2012
Is it possible to pause timer and resume?
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Oct 31, 2003
I am making a movie where there are parts where words come up and I want to give the watcher enough time to read the words. I know I can just put in tons of frames- but I was wondering if there is a pause and resume method I might be able to use with action script. Something to holed a movie at a certain frame for a certain amount of seconds and then resume until the next pause.
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May 20, 2007
I have a long movie and need to make a pause and resume buttons. The problem is that with my current codes start() and stop(), the sound is keep playing (start/event) but picture stops. Any way I can make sound pause/resume as well with those buttons even though it is start or event?
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Oct 15, 2009
I'm trying to pause and resume play a background sound loop and tweens with the same button
The animation pauses and resumes fine. But when the music resumes, it gets cut-off early, and it doesn't loop anymore.
The code is as follows:
[code]...
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Feb 23, 2005
I would like to pause a frame for 5 seconds and resume play. My code is just not working out.
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Jun 11, 2010
Is there a way to resume a streaming sound once it's been paused and whilst it's being preloaded in AS2?The issue being that start() won't work till the song is fully downloaded, loadSound() is only called initially and attachSound() can't stream.So first the sound is initiated with loadSound(), then I make it "pause" with stop() and what do I use for resuming? loadSound() with re-initiate it and start() won't work till the sound is fully preloaded, what the hell??Is there any other way of streaming external MP3s in AS2? Will simply switching to AS3 solve this?
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Jun 29, 2009
I've got a fairly short little animation sequence that the folks here at my work would like to insert into one of our web pages on our site. It's a demo on how to use one of our products, so I'd like to add a few buttons so the user can pause and then resume the entire movie. There is absolutely no scripting applied to the FLA right now.
I've been working on another project that involves scripting some buttons with AS3, so I have some knowledge, but am still having a lot of difficulty,
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Aug 26, 2010
I have a very simple videoplayer, made much like the reference instructs with netstream and netconnection etc. It used a ordinary http stream (progressive download) I works, but sometimes when I pause the stream for a while and resume, it doesnt resume. I use stream.pause() and stream.resume(). Most of the time it works, but sometimes it doesn't. It's like the connection is being lost. Have anybody here tried the same, or does anyone know a way to tjek if the connection have been lost?
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Sep 16, 2011
I have a project that has an event sound (a narration) in the timeline.
I need to have buttons that pause and resume this narration, but for some reason I can't seem to find any information on it.
Everything I find online calls an external mp3 and I can't do that because of server restrictions.
I can stop all sounds, but then it doesn't resume from where I left off.
I do also have an AS Linkage name, but I can't seem to get this to pause and resume.
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Oct 26, 2010
I want to do an upload script that can take rather big files 500MB, 1GB and upload it with resume functionality. Is this possible with just PHP or is there other solution like Java Applet, Flash and which one would be best for this case?
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Aug 2, 2011
There seems to be little support or discussion around regarding Google Swiffy [URL]
Is it possible to effectively pause/resume/manipulate a swiffyobject from JS?
Using standard Google output, I noticed the swiffyobject could be found in console with a few properties; notably frameRate.
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Feb 14, 2010
I built an XML based slideshow, but need to delay the actions of it for 10 seconds. basically, I want the first image to come up and pause for 10 seconds, then resume with the original speed. Everything works, except I can't figure out how to pause it. I tried using a separate function to call the first image, then a setTimeout for the main slideshow function, but when the main slideshow came up, it had already started and first two slides were already gone. so I removed the setTimeout and have tried a few different things, but nothing seems to work how i need it to. [code]...
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Sep 11, 2011
So, I'm creating a quiz, and I'm using shared objects to save their resume data. So far so good. MOST of the various things I put into myso.data work fine. But oddly, two bits of information, specifically a String and an Array of Strings come out as [object][Object] when they are reloaded later. Now, at first I thought that maybe they just weren't getting written correctly, so I thought to trace them out before and after I put them in the SO.
When I do trace(myso.data.sectionName) or even trace(myso.data.sectionNamesArray) the first time (i.e. immediately after they get written, but before closing the window) everything works as expected. But if I trace those same things out upon the reopening of the swf, those things become [object][Object] for the String, and an array of [object][Object]s for the Array. So I thought maybe it was Strings in general, but other pieces of information, also Strings or Arrays of Strings trace out fine before and after. It's just these two pieces.
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Jan 23, 2012
I am semi familiar with flash, but definitely not a pro. I am trying to get a game working and have found some codes that either don't work at all or only half work. Here is what I am trying to do:1.) Across the main timeline are 5 cars going from left to right and right to left, like they are driving across a road. One of the five cars is a "winner car" and the other 4 cars area the "sorry try again" cars. 2.) When the user clicks on any one of the 4 "try again" cars, I would like the entire animation to pause for 5 seconds, and then resume where it left off. There should also be a small message that appears saying "sorry try again" and then resume after 5 seconds.3.) When the user clicks on the 1 "winner car", they will be redirected to new URL. Right now, I have the following action script applied to one of the "try again" cars (a movie clip symbol) but it won't resume on click:
ActionScript Code:
on (press) {
_root.play();
[code].....
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Mar 11, 2012
I am making a swf file than can receive function call from c#. Right now, it receives "StartVideo" and starts the video really well without any problem. But, if it receives "PlayVideo" and "PauseVideo", it just restarts the video from the first frame. What did I miss??
[Code].....
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Feb 27, 2007
I have a full flash site that loads a lot of external flash files. They are not all needed though for the main interaction. So let's say there's five links from the homepage, each one sending to a different page. Out of those five, there's two that are essential and that are pre-loaded, and three that will be loaded only if the user clicks on them. Now, I thought that, while the user is browsing one of the two essential pages, why not preload the other pages in the cache? This way he won't have to wait later on.
So my config is:
1 - preload pages 1 and 2
2 - Load pages 3, 4, 5 in the case user is browsing page 1 or 2
3 - If user clicks on page 3, 4 or 5, load this page
4 - If user clicks on 3, 4, or 5, preload the clicked page and stop the preloading of the two others
5 - If user clicks on another non-essential page, resume loading of the page
Ok, steps 1, 2 and 3 are obvious and easy. But I'm stuck for steps 4 and 5. If I begin preloading the pages 3 4 and 5, how can I "pause" two of them to let the page clicked by the user use as much bandwidth as possible? And if the user clicks another page, and it has been loaded up to 70%, or 30% or whatever, how will I resume the downloading from there? I am confused. I hope my question is clear enough. Basically, if someone can point me to a way to stop a preloader, meaning, stop it from downloading an external file, and resume it later from where it stopped, I think I could work up the rest.
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May 1, 2008
I wanting to make a transition in my flash resume. The transition that I am wanting to do is like this:
[Code]...
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Oct 2, 2008
I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
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Dec 27, 2008
so i need to make a play/pause button on my animation, i can use stop(); to stop the main timeline. i cna use intro.stop(); to stop a movieclip with the instance name intro that is placed on my timeline.
but can I stop every single movieclip (in all different levels) that are in my timeline?
if not, how can i stop movieclipA which is inside movieclipB which is on the main timeline?
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Apr 7, 2009
I'm trying to tween two movie clips and when they are finished, make them resume to the next frame. How do I do this or make it work!?
Here is my current code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
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Aug 27, 2004
Basically, I have a presentation movie with a few complexities to it.
1. The movie Plays, then waits an interval of time, then resumes (works alright)
2. The movie needs to have a pause button (that will pause the action) and a play button that will resume the action.
My problem: Once I pause and then hit play the play button ignores the "countdown" of setInterval and just "skips" ahead to the next part. I'm putting in a voice over and I really need that interval of time there or stuff will run into each other.
On the first frame (but indicative of the rest):
Code:
stop();
/* Sound Stuff */
var mySound = new Sound(this);
mySound.attachSound("soundIntroduction");
[code]....
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