ActionScript 3.0 :: Next And Back Button Not Working With Thumbnails
Jul 14, 2010
I have created a portfolio with both thumbnails and next/back buttons. Both work but not together. When I click on the next/back btn it goes through the images in sequence. If I click on a thumbnail out of order then return to the next/back button it jumps to the 1st and second image. Is there a way to make these work together?
stop();
next_btn.addEventListener(MouseEvent.CLICK, nextimage);
var imageNumber:Number = 1;
function checkNumber():void{ next_btn.visible = true;
back_btn.visible = true; //If the imageNumber is = 12, then do something... if(imageNumber==12){ trace(imageNumber);
[Code] ......
I'm working on making a small flash site, the client has requested that the site respond the the Back button So I googled, and found this great tutorial: See It Here: http:[url].....Bascially I want to change the current code on the numbered HTML pages (1.html - 5.html) currently this is the code inside these pages
I am designing a website for a friends band, there's a picture gallery page with two buttons, a live shots button and a promo shots button, which goes to frames 2 and 3 respectively on both frames 2 and three i have a third button called back.
This back button isn't working, I keep getting
TypeError: Error #1009: Cannot access a property or method of a null object reference. at site2_fla::pics_31/site2_fla::frame1()
Here's the code for the buttons
Code: stop(); live_btn.addEventListener(MouseEvent.CLICK, buttonClick); function buttonClick(event:MouseEvent):void{
Gallery: horizontal list of thumbnails with next and back buttons. After any Thumnail is clicked, the image should open in large size.actually i have done when Thumnail is clicked the size is increase but i suffer in horizontal list of thumbnails .........How to move when i clicked next Button so its Moves Right side and when i clicked in back button its movie left side ..but i dont want mouse move in right side or left side then Its not play till i clicked on next or back button
I'm working on a flash module that basically needs to offer the ability for the user to scroll through a series of thumbnails in a carousel format. I currently have the following code which is creating my thumbails horizontally which is all working fine. [code]...
I've got 3 pages each with their own portfolio loaded dynamically from an XML file. Everything is working great with the thumbnails i added using the "adding thumbnail" tutorial. There's only one quirk I can't figure out. If you've scrolled to the end of the thumbnails on the first portfolio, the scroller stays in the same place when you go to the next portfolio rather than reloading back at the beginning. I hope that makes sense because it's hard to explain, but the site is [URL] here's the partial code for the thumbnails...
basically this code will work like a browser back button its very simple but "could end up very long" basically it will act "similiar to the browser back button"
Code:
on (release) { if(page1 = _currentframe){ _root.gotoAndStop("quiz"); } else if (page0 = _currentframe){
[code]....
it works when the (page1 = _currentframe){ is rotated with the first if statement...because for somereason it seems to not recognise the "else if's"
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I'm creating an array of thumbnails. The images are being read via an xml file. This works fine. What doesn't work is the TextField I put underneath the thumbnail image.
Code: Select all var thumbContainer:MovieClip = new MovieClip(); thumbContainer.addChild(loadedThumb); var sl = new slNum_mc; //This is being referenced as a class from the library. sl.slideNumber.text = "abc"; //slideNumber is a dynamic textfield in the movie clip class sl, the initial sl.slideNumber.y = 90; // text "abc" does apply at runtime thumbContainer.addChild(sl); addChild(thumbContainer); searchSlideArray.push(thumbContainer); //Adds it to an array I already set up
This much does work. But when I try to trace it like this: Code: Select alltrace(searchSlideArray[0].sl.slideNumber.text); I get an error. How can I correctly reference the text in a text field that is housed in a movie clip class?
got the fading working on an xml driven gallery i made, but after clicking the images a few times the fade effect gets faster and faster and eventually stops working.
link to test file:
[URL]
code: (all in one frame) Code: var showVar = new Number(); var fadeDone = new Boolean(); showVar = 0;
I am making a test that when you hit next it goes to a specified frame and if you hit back it goes back to the previous specified frame. The code works when I go through the code once all the way forward and back but once I try to move forward again it skips over all the inbetween pages and ends at the final page. The back button code works fine it is only the NextBt code that isn't working right.
Haven't been here for a while and I'm really rusty using Flash. I looking for a tutorial or some information on how to scroll thumbnails by scrolling the mouse left or right over the thumbnails.
I have a function with some if and else...if statements in a particular frame. In this assessment program, the user goes to other frames, then evaluates several variables at the end. If the user gets more than 3 wrong, the user goes back to the scenarios that were missed (i.e., a particular frame label). When I have tested this program, I can get back to the right frame/scenario, but a particular button's function won't work. Is there something where I need to "reset" this function the second time the user goes through it because it remembers what was done the first time?
I'm creating a video player that is linked with XML. Everything seems to work fine with no errors in the compiler, but my foward_btn and back_btn don't seem to do anything. It shows the trace "foward button" and "back button" but does not move to the next or previous video.
I have made a bitmap image into a rollover button - reason - so that when the mouse rolls over the hit area of the button/image/thumbnail - it becomes larger on the stage and when the mouse moves outside the paramaters of the larger picture it goes back down to the original button/image/thumbnail size.That works fine.However . . . there is always a however. When I implemented the same functions to the other thumbnails on the stage - if I rollover the second thumbnail- the other thumbnails show up (through) on top of that enlarged image.
I need help with doing a menu with unrolling and rolling up buttons with thumbnails; now I have someting like that (attachments) this was made by as 2.0 but I need help with changing this on as 3.0.
I want to make the thumbnails scroll left and right when a button the left and right side is clicked instead of the mouseover left/right scrolling. Essentially when the button is release I want the xml images to scrool to the next set. I have experience making that work with images embedded in flash but not with XML feed images.
What would i have to change to make the file work?
I have SWFAddress going for the most part, but the browser's back and forward buttons aren't working properly. When I use the back and forward buttons, it successfully changes the URL but it seems the SWFAddressEvent.Change is not being fired in Flash. Everything I click within the .swf relies on this event and works great, but the browser buttons still won't.
created the gallery and made thumbnails vertical everything works fine except my tween for the thumbnails. i need help disabling the hit_up and hit_down buttons for the amount of time the tween is going on so someone can't click on the button till the tween is finished.
I used the tutorial "Adding Thumbnails" to build a fotoshow. Adding another xml-file I have the problem,that I cannot reload(?) the thumbnails correctly.[code]Then I do not see any thumbnails,if(!) the new thumbnail list contains fewer elements than the old one and if the old thumbnail list was scrolled over the hit_right field before.It is seemingly necessary to reset the internal state of the movieclip. But how can I accompish that?
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
when the video reaches 1 minute, a button appears. is there a way to hide the button again if the user uses the seek bar to go back to the 30 second (or any time before 1 minute) point?
I followed 2 tutorials this far and i have learnt lots of different stuff !
i have a question concerning the 3d carousel :
is it possible to make a 'back button' appear somewhere on the scene after we click on an icon of the carousel ?
i know that clicking on the icon itself sends back to the spinning carousel but it may not seem obvious to people not used to flash the web in general.
I am building a simple image galery. I have all my images side to side on a pictures_mc, a forward and backward button.The buttons work with an as3 that moves the mc accordinglyforward_btn.addEventListener(MouseEvent.CLICK, function(){limits()new Tween (pictures_mc,"x",Strong.easeOut,pictures_mc.x, pictures_mc.x - 500, 1.5, true)})I want the backward button to desapear when it's the first picture and the forward when it's the last. So I tried if and else:
function limits(){ if(pictures_mc.x >= 400){ forward_btn.visible=false