ActionScript 3.0 :: Outside Stage And Objects Proportional Scaling To 100% With Resizing Capabilities?
Feb 23, 2011
i am looking for class or something to proportional outside scaling of stage and all included objects (internal or external).I know SWFfit and LiquidStage. I have got many problems with integrating SFWfit to my code (resizing is not affected to included objects). LiquidStage seems to be ok but it`s not freeware . I am looking for free possibilities to do it.I am trying to connect that with GAIA framework.
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Jan 30, 2009
how to proportionally scale multiple movieClips relative to the stage size.
I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally)
But
I can not figure out for the life of me how to scale other movieclips in relation
to the stage size.
for example I have a background_mc that proportionally scales with the stage
to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion?
Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently.
I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's
this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
Code:
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[Code]....
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May 6, 2010
I know but basically I want to place some images on the stage and I want every image, whether big or small, portrait or landscape, to be scaled to about a quarter of the stage size.
I have tried coding this myself and even tried many suggestions found on the web, but they all seem to do the same thing. The code either sizes every image to be equal in width and varying height, or scale every image to be equal in height with varying width.
Say you have some images all the same size, but some in landscape orientation and some in portrait orientation. Most of the code I found for "proportional scaling" would scale the landscape images okay, but make the portrait images the same height as the others, so they looked alot smaller. Or the reverse was true.
example:image.width = stage.stageWidth;image.height = stage.stageHeight;
( image.scaleX < image.scaleY ) ? image.scaleY = image.scaleX : image.scaleX = image.scaleY;
This makes all the images fit on the stage all right, but they all have the same width. reversing the equality amkes all teh heights the same.
If two images did not have the same width before they are scaled down, they should not have the smae width afterwards in my opinion.
Sometimes I get some code that seems to work, then I change the stage size to check it and all the images did not scale to 1/4 of the stage new size when the FLA was run.
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Jan 30, 2009
I need some assistance on how to proportionally scale multiple movieClips relative to the stage size. I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally) But I can not figure out for the life of me how to scale other movieclips in relation to the stage size. for example I have a background_mc that proportionally scales with the stage to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion? Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently. I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
[Code]....
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Jan 3, 2007
I have a banner that is 468x60 pixels and I need to rezize it to 728x90 - this includes scaling all of the content over the timelines proportionally.
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Jun 25, 2010
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage! The drag and drop is not an issue...however im not quite sure how to do all the rest... is there a way or a tutorial to do this?
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Jun 25, 2010
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!
The drag and drop is not an issue...however im not quite sure how to do all the rest.
View 3 Replies
Jun 25, 2010
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!
The drag and drop is not an issue...however im not quite sure how to do all the rest..
View 1 Replies
Nov 17, 2010
I have been following the instructions posted here on how to achieve proportional image scaling: http:[url].....I want to have one image background for one frame, and then another image background on another frame... so when the viewer goes to different parts of the site the scalable background image changes.I copy and pasted the AS3 code into the actions section for the frame:
//set stage for FBF
//set stage for FBF
stage.align = "TL";[code].....
It gave me a duplicate function error.So I changed all the variables 'pic' to something else... for example,'pic1'.Still didn't work. Then I changed 'sizeListener' to 'sizeListener1', still didn't work.Then I changed'scaleProportional' to'scaleProportional1' and it kind of worked, but keeps giving me the error that 'scaleProportional1' but still keeps giving me errors.how I can implement multiple instances of this scalable background script on multiple pictures without conflicts?
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Jan 28, 2011
I'm currently using the Tween-class to tween my movieclips (just the basics as x-position, etc.). But I'm struggling to tween scaleX and scaleY as the tween does not seem to take care of the centerpoint of the movieclip. I want the movieclip to scale proportional and not just from left to right.
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Jan 19, 2010
I have a Movieclip containing five images in a row. I have seven images inside a mc next to eachother like a T (Five across and three down) with one image being the center image. The images are under a mask an then the images tween on the X and Y but obviously only the masked part of the image is visible. The mask is 1280x649 and I was wondering how to proportionally scale only the masked area to full screen. I have the following code which works perfectly on a single image inside a mc but how do I do now?
Code:
stage.align = "TL";
stage.scaleMode = "noScale";
var picHeight = pic.height / pic.width;
var picWidth = pic.width / pic.height;
[Code] .....
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Mar 12, 2011
I am using the following code to fill the browser window with an image and scale it up or down....works great. I would like to proportionately scale a mc but not have it initially fill the screen. It would start centered in the window at a initial size but then scale up as the browser window opens but not scale back down below it's original starting size.
this is the code for the full screen:
port1Height = new Object ();
port1Height = port1._height / port1._width;
port1Width = new Object ();
port1Width = port1._width / port1._height;
[code]....
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Jan 27, 2012
I have the following code from FW to scale my background image while keeping proportion, however how do I change/fade into other pictures using Pic as my MC?
Code:
//set stage for FBF
//set stage for FBF
stage.align = "TL";
[code].....
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Feb 11, 2010
I'm creating a simple liquid flash site layout with one MC that does not scale and remains at a constant position, and one mc that should stretch to fit either the height or width (whichever's larger) of the stage, but scale proportionally. [code]...
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Dec 24, 2009
I have an swf in which objects go outside the boundaries of the stage (but are properly masked). Whenever I externally load this swf into a container it scales down to fit in the objects located off stage. EX:I have tried removing the objects outside the boundaries and the stage does not shrink the image. The container is the same dimensions as the external swf.
Code:
function open_puzzle(openSWF:String)
{
//Load SWF
container = new MovieClip();
[code]....
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Feb 14, 2010
i have read your tutorial on the problem when resizing the browser. i found it really simple. but the example was limited to two objects on the stage. i have been working on a flash website and there are numerous objects on the stage already. since this is my first project i did not take into account the occasion when the browser will be resized. is there any way around this or do i have to specify each and every single object on stage to accommodate the resizing of the browser?
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Jan 8, 2012
All though I can scale down the size of my objects and can shift them to their correct positions when scaling. I cannot shift them to the correct relative positions, relative to the screen centre.
Code:
level=1; //starting scale level
public function scaleOut(level:int) // scale to a level 1-4{
for (var r = 0; r < Main.ballArray.length; ++r){
// scale radius
Main.ballArray[r].bRadius *= (oldLevel / level);
[Code] .....
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Apr 19, 2006
I posted this in the Flash MX2004 forum, but I hope I have better luck here.[URL] In that website, how do they keep some of the movieclip items locked on the edge of the screen? When you resize your screen, the items on the edges are the ones that moves correspondingly. And the fillers are near the middle part. Someone mentioned about adding a listener and act to a onResize command?
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Mar 11, 2008
I've search through all the threads with "scaling" and "resizing" and can't find the solution.
Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.
I think I need to add a listener of some sort to the stage, but I'm not sure how to do this.
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Nov 2, 2009
I have a List Component being resized at runtime based on the size of the Stage. It seems to scale the content rather than just changing the bounds of the list. Is there a way to change its size programatically without scaling the content?
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Mar 30, 2011
I have custom flex component inherited from UIComponent (compiled, no source code access). It has fixed width-to-height proportions and it's scalable. If I set its width and height to 100%, it's trying to fit parent's size, but it keeps width-to-height proportion, so if it's proportion does not equal parent's proportion, there can appear empty space near this component when resizing parent.
What I need, is to fit my component completely to parent's size. Is there any nice way to do this? I could listen to parent's resize event, and play with component's scaleX and scaleY
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Nov 29, 2009
I have a Bitmap. Let's say it's 100x100 in size. I would like to display that bitmap on a Sprite that for the sake of this example is 100x50. Since the height of the bitmap is double than the height of the sprite - I would have liked the bitmap to be cropped (and to later implement a "scroll-down" mechanism) - HOWEVER, apparently:
1. The size of an "empty" sprite is defined by the size of its first children(s) - once I addChild the bitmap into the sprite - the sprite becomes 100x100 (If I try to define the size of the sprite to 100x50 before adding the child, and then adding it - then nothing is displayed).
2. If I then try to resize the sprite by modifying its Height property - the bitmap get's "scaled-down", or rather "squashed-in" to fit the new size.I'd like the bitmap to retain its original size (and be cropped at the bottom).Can it be done (without copyPixeling to a different bitmap etc.), and if so how?
btw:(3) If after all that I try to scale the bitmap back up (by changing scaleY) - then the sprite itself is again gets scaled and resized with it...
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Apr 23, 2009
Ive seen this done in some website, the image while resized (down of course) doesnt lose quality. When I tried to scale the loader it loses quality. I even tried to use bitmapdata for that but it seems the result is the same.
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Apr 9, 2009
Im building a site for a photographer, all images are xml driven.. When a thumb is clicked the full size image is loaded into an empty movie clip.
I am after a similar effect as seen here..[URL] If you resize the window the image resizes to scale...
I have managed to align the rest of the movieCLips to the stage when it is resized in its right positions just can't get the image to resize!.
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Apr 21, 2011
I am looking for a solution, on how to set a movie clip so it would fit to different monitor resolutions. I have found a few solutions (like changing the "px" to "%" inside the html file), but none of them give me the results I wan
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Jul 29, 2011
I have finished my flash game, but when I used web Browser such as Chrome or FireFox to run it, it enlarged my game to full size of the browser. Is there anyway( in AS3 script) that I could prevent this from happening as well as hide the symbols that their sizes are bigger than my default size defined at the document property panel?
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Oct 23, 2009
I'm working on a project in which I'm using a background movie playing in a Movie Object and on top of that I'm showing texts and images sort of like they are in the movie itself. The way I did this is by making the movie in After Effects and giving every frame in the movie the required position, alpha and scale parameters for each object in the flash movie.
[Code]...
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Nov 5, 2006
I have a vector drawing object inside a parent movieclip.The drawing object is acting as a semi-transparent frame for and image on another layer. the problem is when I scale the parent movieclip the thickness of the drawing object is changing.I know that you can turn off scaling for lines and rectangles, but is there a way to do the equivalent for a vector drawing object?
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Aug 12, 2011
I have flash ui built over the chromeless youtube player right now and I'm wondering if there is anyway to set certain sprites within the stage to not scale on fullscreen without having to do inverted scaling.
Edit: I use FlashDevelop as my IDE and building this purely in as3
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