ActionScript 3.0 :: Padding Numbers For Time?
Jun 1, 2010
I am working on a time display that takes a time reference from a video. What is the best way to pad the numbers so they show correctly as 00:00, 01:23, etc.Would like to stay away from just padding a string "0" in front, so I can test the var for proper time and use it elsewhere. Has anyone already done this with some code already floating around ?
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im trying to check time, but check to see if the time is within a range.
for example, check to see if time is between 12:50pm, and 30 minutes later (1:20pm)
also, i want to be able to calculate that difference (12:50 + :30 = 1:20)
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May 22, 2009
I'm sure this is something really basic, but I've searched and nothing quite fits what I'm looking for..I have a timer counting down using this code
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May 23, 2011
This has been destroying my noggin for hours now. I have an MC within an MC that I want to move from left to right, starting at 6.5x and needing to end at its width +6.5c (so 494.5x every time). Depending on the TOTALSECONDS I put in, it changes every time. It is always off, never perfect, and it is boggling my mind. Here is my code.
Code:
TOTALSECONDS = 90; // you can make this any number
var pMove = (progressBar.blackBar.width + 6.5) / (TOTALSECONDS) /8;
progBarMovement = Math.round(pMove*1000)/1000;
[Code]....
progresBar.blackBar.width is equal to 488. Add 6.5 to it, and we have 494.5. Regardless of how many TOTALSECONDS I use, this bar needs to move across the screen from left to right perfectly until it reaches 494.5, which should equal the "total" found in the code. It works for some numbers, doesn't for others. It is like numbers are being lost in transit. If I set the TOTALSECONDS to 10, it works perfectly. If I set the TOTALSECONDS to 90, it ends up at 476x rather than 495x where it needs to be. The longer the time, the worse it gets.
This should work flawlessly each and every time. This could not get any simpler, yet it is not working. Simple simple math and yet it doesn't want to work. I have to be missing something. Maybe the .x coords can't move on certain decimal digits, so those are being lost?
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Oct 20, 2009
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Apr 1, 2011
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Feb 2, 2008
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[Code].....
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how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
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I am generating random numbers between two numbers by the code bellow:
ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
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