ActionScript 3.0 :: Performance With Background?
Nov 4, 2011
I'm making a mobile game with lots of objects scrolling down the screen and I seem to have a weird performance issue which I'm not sure why it occurs. These objects are all bitmap objects and it works completely fine with 40/40 fps when there isn't a background behind. But once I added a background behind my framerate starts to drop and ranges from 30-40. Anyone has any idea why that's happening?
View 2 Replies
Similar Posts:
Sep 12, 2011
this is what i'm trying to accomplish; With a click on a movieclip (cannon_mc)a shot is being fired (ball_mc)
The longer mouse is down, the speed of wich the ball is fired with should increase.My question to you is;
What is the most efficient way to accomplish this? With a timer or something like this;
[Code]...
View 2 Replies
Jan 11, 2011
I'm devloping some library classes for flocking/steering behaviours on large numbers of objects (2000+). I'm finding that at < 500 instances, performance is reasonable. As the numbers increase, framerate bogs down.
I've seen remarkable performance with libraries such as Flint or Box2D with ridiculous #'s of particles / objects, so it should be possible to optimize / refactor my code to be a bit better.
I'm aware of the basic optimizations, such as bitwise operations and optimized for loops. Are there any more fundamental approaches I should be considering? For example, currently each instance is a vector-based MovieClip. Would working with BitmapData be more efficient?
View 1 Replies
Nov 4, 2011
Will I take a big hit in performance using nested ViewStacks? Should I strive to handle all navigation in one ViewStack and push children manually or will the affected performance be negligible?
eg.
<viewstack>
<tabnavigator />
<tabnavigator />
<tabnavigator />
</viewstack>
View 2 Replies
Mar 19, 2012
We have a medium size Flex 3.6 application that contains around 20 different page views (managed via a single lazy ViewStack) each having multiple components. Most use custom renderers.All model data is loaded at startup and changes to model instances are communicated via binding and/or collection change events.Once the user has viewed each page at least once, all page views are instantiated and happily listen to update events.Which in effect means that each time a model instance changes, all interested views receive that event and compute derived data or trigger item-renderers.I have tested and confirmed this behaviour in a proof-of-concept application. Even when setting a list to being invisible, it still listens to collection change events and invalidates any renderer affected.What would you do?
View 1 Replies
May 2, 2010
I want to embed some video into my HTML page. As background I want to use big picture. And above it I want to insert loop video with (i.e.) walking man.So, can I embed video (without flash and any player controls) in page?Can I decode video with transparent background? Is there any codecs which support transparent background (alpha-channel)?
View 1 Replies
Dec 28, 2010
As the title already states i have a (big) problem importing a PNG in a Flex 4 application.Created a PNG file in Photoshop with transparent background. Loaded in Flex application using this code:[code]So when the complete event fires the data has been loaded and it is possible to assign the data loaded to the image component named Thumbnail:[code]Unitls now everything works as expected!But when i try to send the Thumbnail component's data to a WCF service i receive a photo with white background:[code]
View 2 Replies
Apr 10, 2009
I've designed a Flash site in CS3 using Action Script 2.0 that has a main flash movie sorta floating in space over a gradient background. I want the gradient background to re-size with the browser, so I thought that the easiest way to do this would be to delete the gradient background in Flash and instead recreate the background in Dreamweaver using the repeat background option and then make the Flash movie's background transparent. (I hope I'm making some amount of sense here).
I've found a few tutorials on how to do this, but so far I just get a white background instead of transparent. I've tried choosing "Transparent - Windowless" under Window Mode on the HTML tab in Publish Settings. And I've tried selecting the movie from within DW and clicking the parameter button and adding a "wmode" parameter with "transparent" as its value.
View 2 Replies
Dec 10, 2008
trying to print a movieclip with a white backgroundwhile keeping the stage background black.The movieclip,printResults_mc has a white rectangle in the bottom layer, 850pixels x 1100 pixels. The following function scales printResults_mcto the printers printable area but because isimpossible to predict the aspect ratio of the printable area someblack background always leaks out. I tried making the whitebackground 20 pixels larger than I need (870 x 1120) and thensetting a crop rectangle in addPage of (10,10,850,1100), no luck,the black stage background just fills in the area outside the crop.A simple solution would be to temporarily set the stage backgroundcolor property to white, print, then set it back to black, but I
View 1 Replies
Aug 2, 2010
When I click on the next button that loads a another swf the background from the previous swf flicks on the screen.click on the attached link URL..[code]I would like the "current_ plan.swf" to load so that the over lays (no so much on the views but more in the LIVING MASTER.We are creating this for both touchscreen and web(the link is the working touchscreen version hence the files being large).[code]
View 7 Replies
Nov 19, 2010
I have converted a large background image (much larger than the stage) into a Movie Clip. I did this so I can make it scroll as the player traverses to the edge of the scene.This appears to make the player free to roam the entire background image.I have a tree symbol with a class attached to it that blocks player movement.Here is my problem:
When I drag and drop instances of the tree symbol onto the background, the trees are stationary and do not scroll with the background.I do not want to have to implement code to make the trees scroll when the background does.I was wondering if there was a way to simply attach the trees to the background so that if the background moves, the trees move with it and appear to be part of the background as if they were drawn into it.It is convenient for me to be able to drag and drop as many trees as i need to block certain routes on the background from the player.I tried writing code to make the trees move but it was only working for the very last tree that I added to the scene.
View 8 Replies
May 15, 2009
I really don't know much about flash or swf files but in updating my portfolio I came across Polaroid gallery. I have managed to update the background jpeg with my own picture and remove the fade effect. However in the original program the background was tileable so when seen in a full screen browser looked fine. As my picture is not tileable I would like to know if it is possible to scale the background or the whole swf object without tiling the background.
View 1 Replies
Jul 24, 2009
I am relatively new to Flash CS3 and i have been learning Action-script 3 over the past week. I have come quite a long way and i have made a site in flash but i just have a question.I have been using an image as my background and i am happy with the way flash automatically scales all the objects in my file but the background image does not scale. Is there a way to do this? I have found out things online which show me how to add auto-resizing to the background but this knocks off the flash auto scaling/resizing for everything else.
View 4 Replies
May 26, 2009
create an effect that loads a fullscreen background image that changes according to the navigation selection. The background will be replaced everytime the navigation is activated
View 1 Replies
Dec 11, 2007
I have a series of background MCs, all different coloured gradients (pretty!), and a series of corresponding buttons elsewhere on the stage. On a press of each button I would like the corresponding background MC to come to the top of the pile of backgrounds, then fade in above the previous background. The background that was previously on top, needs to stay next-to-top.If the corresponding background is already at the top of the pile, then nothing needs to happen.
At the moment I am using swapDepths(1) which brings the target to the top no problem, but it may also send the previous top layer MC way down the pile.This is what I'm doing at the moment:
on (release) {
if (_root.BG.colour2.getDepth()<=0) {
_root.BG.colour2._alpha = 0;[code].....
View 14 Replies
Mar 28, 2011
It's OK on develop machine,
but when put on product machine,it's extremely slow...
The real time publishing often turns out a static image hanging there.
View 1 Replies
Apr 29, 2010
Does anyone know of some tips when embedding an .swf into a .pdf? I've been working on this for a couple of days, and the .pdf has some significant issues playing my swf when the swf plays well from the IDE and the browser.
View 1 Replies
Jan 4, 2010
I'm running Flash CS4 on a laptop and find it gets sluggish. I find when I restart my computer, I can work at a good speed for a while, but eventually it becomes very laggy - why is this?
Can I dump the cache files or something to simulate the restart? I've reduced the undo history to 10 - any other tips for CS4 on a mediocre machine?
View 1 Replies
Apr 17, 2010
When I have an animation, 180 frames long which contains just some small animations and its running at 120 fps no problems. Now I add a keyframe on frame 90 where a large static image pops in. A 1280x800 background image for example, completely static. Then I try to run it at 120 fps and I get a small freeze(0.25s-0.5s) on frame 90. When I add this large image at frame 1 and set visibility to false and on frame 90 I set visibility to true, I have no problems. So the problem should be in instancing the large background object. What can I do about it? Is it possible to get rid of this problem and still keep using the timeline for animations to not hardcode everything because of this?
View 2 Replies
Dec 2, 2009
PowerMac Dual 2.3 GHz G5/8 GB RAM I suspect I'm not using best practices, as this is my first project, but my the flash file is getting very sluggish to work on. The swf (AS 2.0) publishes fine and runs OK off the server and in the browser, but the Flash application is slowing down to a crawl making work very unpleasant indeed. Not that it was ever that fast to begin with. The Flash file size is presently 15 megs. It's got a log of symbols in the library and a lot of small jpgs used as navigational buttons, and utilizes many instances of the loader component to dynamically load external files: Is this too much of a demand on the app's resources? I do think that some of this has to do with a poorly implemented user interface (first attempt by Adobe to make Flash "look and feel" like a CS app), but I'm sure there are other issues.
View 1 Replies
Aug 15, 2010
Specifically, I want to test exactly how many connections my installed version of FMS can accept.
Is there such a tool for benchmarking with FMS?
View 1 Replies
Jan 19, 2010
I am working on a flex application. The application occupies 100% of the browser screen, but it is slow to load. How should I improve the performance, what are the best techniques one should follow for improving the performance of a flex App. I did try some stuff though, I am not using relative layout instead i am using absolute layout and putting the buttons/images etc at exact places in a Canvas, still i feel it is slow. Can I profile the App or flex code to see where exactly the app is taking the maximum time to execute.
View 3 Replies
Sep 2, 2010
I have quite alots of display objects to manage during runtime, so Im currently using Arrays to manage them. But the problem is I have few many types of displays objects(eg. Tile, Npc and Building) which are basically MovieClips linked to the library. Each display object plays different role where it will be checked on enter frame, a loop.Method 2 sounds much more faster and extensible however Im worried if it would affect the checking rate of each display object during runtime as the displays:Array grow larger and probably making it glitchy.So which one of the following method is faster+less glitchy and explain why you choose it.[code]
View 3 Replies
Oct 30, 2010
Is AIR nativeprocess able to receive message from Java program and process every line of message as fast as possible in milliseconds? Does it has a miss read or delay?
View 2 Replies
Dec 17, 2010
So I'm wondering if lowering FPS from my default (30) to around 20 would improve performance. Is there are link between the two because a computer running a 30fps program would have to update more often than one running at 20fps? Or does it just matter that you maintain your default fps?
View 1 Replies
Dec 3, 2002
I m making a wbt for kids which is supposed to run from internet thru a 56K modem. could anybody tell me what all consideration should be taken into account to download it faster & run faster as well.
some DO's & DONT's. the wbt has lot of grfx, animation & intercation.
View 2 Replies
Feb 13, 2004
I was wondering about the performance of duplicateMovieClip. If for example Ive made a small square using the rectangle tool, made it into a movie clip, and then duplicate it like 100 times, placing them different places on the scene.
How much will this affect the performance? Is there a better way to do it? (how?)
View 1 Replies
Apr 28, 2004
I have built an interface that attaches movieclips to the stage in an orderly fashion loopoing with setInterval as well as onEnterframe. All onEnterFrame functions are deleted when they complete their task, same goes for setinterval functions. But yet when I run the movie it taxes my cpu like crazee. I am moving from frame to frame, after clearing intervals, in order to start the next bunch of loops. I am most positive that all setinterval instances are unique and are being cleared respectively. I have no idea why this is happenning...maybe flash is moving to the next frame before clearing the interval?
I have attched a zip file with .fla and an xml file called test.xml....there are a lot of trace actions setup to monitor the execution of the various functions used to clear intervals..
View 2 Replies
Nov 21, 2009
Will OOP reduce the performance of the application.I have to query 4 database with more than 1000 rows between each user inputs to give the output. The whole thing must be less than 5 seconds to the maximum extend and an average of 2 seconds. Which type of design is better for performance.
View 1 Replies
Jan 4, 2011
I am trying to develop a game based on papervision and flash.the very basic idea of the game is that some 3D objects are falling from the sky and you have to catch them .. At a time there can be as many as 20 of such 3D objects on the stage.Now the problem is that these 3D objects are causing too much CPU usage .. I was hoping if there was another way to do the same thing and which causes less of performance issues ...
1.I have two classes suppose A and B
2.the class A calls class B
3.class B initiates a 3D sphere whenever it is called .. the Sphere has a bitmap image material .. and it rotates along the X axis on every enter frame event
4.class A has a timer function which moves the 3D object in the Y direction and also destroys it when the object reaches a specified Y position ..here are the code snippets ...
Class A :Code:
public function onTick(e:TimerEvent)
{
if(Math.random() < spawnrate)[code]......
View 2 Replies