I'm running Flash CS4 on a laptop and find it gets sluggish. I find when I restart my computer, I can work at a good speed for a while, but eventually it becomes very laggy - why is this?
Can I dump the cache files or something to simulate the restart? I've reduced the undo history to 10 - any other tips for CS4 on a mediocre machine?
I created a game in Flash and outputted it into an APK file for use in my Android phone. I would like to make a quit function so that it quits the game application when you leave.
Right now, I have to quit using task manager in my mobile. Also how do you enable it to maintain a high score in the game so that next time the user plays the game again, the high score is still there? Right now, the highscore is lost when you quit the game application.
When looking for encryption related classes/functions in action script / air / flash, I saw the as3crypto project. This one provides a v. nice set of options, but I am a bit concerned on what the numbers presented means when these are used to decrypt a local media file when its selected about to be played. I am looking for security vs. performance balance.
For video/music, it needs to decode at a fast enough pace so the player plays it smoothly - which is something that depends on the format used, but is in all cases less than the delay of having to wait to decode the whole file.
1.How to load image resources? And in which case we should use "[Embed]" to insertresources?2.which technology can improve the performance of the game flash game development ?
I am in the planning phase of a new multi-user client/server app using Flash via Flex and AIR. I am trying to decide which web platform/stack is the best suited for this? I have used RoR in the past, but as i understand, RoR is single-threaded, and is therefore not the ideal choice for handling potentially thousands of simultaneous requests. I have done some reading about Scala and Lift and that is an intriguing option, but i was wondering if there are other languages/frameworks out there that would work well for my project?
I'm devloping some library classes for flocking/steering behaviours on large numbers of objects (2000+). I'm finding that at < 500 instances, performance is reasonable. As the numbers increase, framerate bogs down.
I've seen remarkable performance with libraries such as Flint or Box2D with ridiculous #'s of particles / objects, so it should be possible to optimize / refactor my code to be a bit better.
I'm aware of the basic optimizations, such as bitwise operations and optimized for loops. Are there any more fundamental approaches I should be considering? For example, currently each instance is a vector-based MovieClip. Would working with BitmapData be more efficient?
Will I take a big hit in performance using nested ViewStacks? Should I strive to handle all navigation in one ViewStack and push children manually or will the affected performance be negligible?
We have a medium size Flex 3.6 application that contains around 20 different page views (managed via a single lazy ViewStack) each having multiple components. Most use custom renderers.All model data is loaded at startup and changes to model instances are communicated via binding and/or collection change events.Once the user has viewed each page at least once, all page views are instantiated and happily listen to update events.Which in effect means that each time a model instance changes, all interested views receive that event and compute derived data or trigger item-renderers.I have tested and confirmed this behaviour in a proof-of-concept application. Even when setting a list to being invisible, it still listens to collection change events and invalidates any renderer affected.What would you do?
i have a button on my main swf and when i click this button a new swf loads into this main swf. when this happens the button is placed behind this swf. is there a simple way to keep my button on top when this new swf loads in?
I was wondering how to embed an swf file inside another swf file, If i simply import it to the stage or the library it will become a symbol but the actionscript interactivity is lost, another question is can I have an actionscript 2 file play within an actionscript 3 file? The actionscript 2 code for embedding is something like this: don't mind the _mc titles
I should build a web application for back-office purposes and one of the main requisites is a good UI. On server-side I'll use Java very likely Spring framework, depending on what I'll be using client-side. I think to basically have 3 choices for client-side: a "normal" web application, meaning JSP pages, using JQuery framework. In this case, I will use full Spring's features, complete MVC pattern etc. I've been using Spring and JQuery for 2 years, so I know these techs very well. But I also know that it's quite complicated to realize some effects, much javascript code involved, specially when dealing with ajax calls and dynamic changes of page structure.
Flex with add-ons such as BlazeDs to integrate with Spring. I have no experience using Flex, I just read some articles and tutorial about it, but I really would like to learn something new :-) Google Web Toolkit, maybe with something like gwt-ext. No experience, but I really like to learn. It's plenty of support out there if I need, but I think I will struggle to maintain Spring MVC and GWT in the same project, I read that it's not so easy but there are a couple of patterns to follow.
my login form in flex when I login I have created a cookie in jsp like this name setValueCookie.jsp [code]through the httpservice value i am getting but if i open a new window or any new tab cookie value is not getting how can i solve this?
I'm looking to work out the most efficient way to maintain the joining of two points with a line in AS3. Basically, I have a whole bunch of circles that move around, and have a property subNode which will act as an end point for the line. At the moment, the way I'm doing it is extremely intensive:
I want to build a gallery that is full screen all the time and make it scaleable. The gallery is easy but I want image to maintain ratio but once reaching a 800 by 600 stop scaling .
i am trying to develop a simple car game, and to do that i have to maintain the distance between the two wheels. for the collision detection i have used coreyoneil class, which i think is excellent. i cant get the distances to go smoothly. and basically i am finding it hard to get the physics to work.
p.s. i tried to upload the files here and got an error each time, anyone know why that is?
Is it possible to maintain the style format I've applied to my dynamic textfield when using css?What I'm trying to accomplish: I'm trying to get the url links in my cdata from my xml file ( <a href="">link</a> ) to underline, and if even more so possible, to bold or change font color for that link. And I'd like to avoid just using the <u> tag in the cdata instead.I know you can just use a stylesheet to accomplish that, but I've already set up my script to use the setTextFormat method and when I try to combine the two, it seems that I lose my embedded font.Heres what I have now for my textfield, which is also successfully pulling the style from a xml file.[code]
My app has 2 frames; in frame 1 there are 5 MC and on a DOUBLE_CLICK event the target's color change and go to the next frame 2. In frame 2 i have a button to return to frame 1. How can i maintain the MC color when i return to frame 1?
We are working on digital photo frame(DPF) project where we need to run DPF on 3 different resolutions, i.e., 800x480, 1024x600 and 1024x768. Is it possible to maintain only one .fla file for all resolutions? How can we go for it? We will be publishing it for flashlite 3 and using AS2. The application runs on a processor of 800MHz.... and total available memory is 128MB..
I have a DataGrid and I set the DataProvider to my data. When my data changes the DataGrid loses the selected row and the scroll bar jumps back to the top. How do I maintain the selection and scroll position?
I have created a flash video player using as3 (videoObject) but when I play the video the video is streched how to tell flash using as3 to maintain aspect ratio.
I have an app that has been a standalone app 'til now; however, in another app it's going to be a wee little module. Is it possible to somehow maintain 1 codebase when the standalone has a source tag of:
I have a container full of tiles and other assets that serves as the map. On top of that container is a mask that serves as the camera the player sees through. In order to move the camera around I move the container around.I'm able to center on a tile within the container using the following formula:
This moves the container into position relative to the mask such that the center of the mask will be the tile in question.I recently added the ability to zoom, which just adjusts the scaleX/scaleY of the container to make it bigger or smaller. I've already fixed the centering code above to account for it, but I'm having trouble making it so the "camera" doesn't appear to move around as the view shrinks. Basically, when zooming out everything appears to move to the left, because the container shrinks. It's all fine once I center on something with the code above, but I need a way to bump the container over to the right a bit based upon the difference in scaleX and scaleY to keep everything looking like it's in the same position while zooming.
My app has 2 frames; in frame 1 there are 5 MC and on a DOUBLE_CLICK event the target's color change and go to the next frame 2. In frame 2 I have a button to return to frame 1.
How can i maintain the MC color when I return to frame 1?
public class test extends MovieClip { public function test() {
My function is when you click it, it will navigate you to the other page(same .swf file) at the same time the blue box will turn to red box...what happen is that, when it reach the page, it turns blue box again.. How can I maintain the color(red) of the box, when it reach the other page?
I'm developing an app consisting of 6 frames with 4 or so ComboBoxes on each frame. ComboBox data has been declared through Component Inspector > dataProvider. I want the user to be able to return to previous frames to review their selections made in each ComboBox. However when changing frames, the label returns to its Prompt condition. How do I override the DataProvider data when a selection has been made, to keep displaying that selected label while the user navigates? I've tried a few possible solutions but keep getting an error 1119 message dealing with fl.controls:ComboBox.[code]
I'm making a thumbnail gallery where I want the image you click on to expand, while the pictures to either side move out of the way. I managed to get it working using this to move the pictures:
"Value" is just a number assigned to each picture, so this does one thing to the pictures to the right of the target, and one thing to the pictures on the left.