ActionScript 3.0 :: Playing Sound (MP3 Or WAV Format) Auto Silence Added?
Apr 3, 2010
When using sound in flash you can also do this with loading an external sound.
my sound.load(new URLRequest("audio/mysound.wav"));
But when you load an .mp3 file the effect of the sounds keeps playing too late. So I discovered that when you save a audio file to mp3 format there is automatically with any sound editor an insert of 1/2 to 1 second of silence. So i read on the web that this does not happen when you save it to .wav formatBut when saving it to wav format i don't hear the sound in flash anymore, only when i save the wav file, with a compression of MPG,but then there is also silence added automatically. What compression technique you should use when saving it to wav format?
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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Sep 7, 2010
So I have a main swf and when the user clicks on certain buttons, an external swf is added to the stage, which is an mp3 player.There is a sound playing in the main swf that I want to pause when that swf has been added to the stage and then resume when it is removed.How would I accomplish that? I assumed I would put a conditional statement that if the loaded swf's current frame was less than 16 (16 is when it closes), to pause the sound and if it was larger than 16 to resume the sound at its current position. But this isnt working.
ActionScript Code:
var soundClip:Sound=new Sound();
var sndChannel:SoundChannel=new SoundChannel();
[code]....
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May 6, 2009
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Jun 17, 2011
I have this script path to an XML attribute[code]...
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Jan 13, 2009
When I click the check mark, message 'The script contains no errors'When I click the Auto format button, message 'This script contains syntax errors, so it cannot be Auto Formatted.ix the errors and try again.'I've never had these two buttons disagree.Code compiles normally and everything works.
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Apr 27, 2010
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Feb 26, 2009
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Dec 12, 2011
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May 15, 2009
The code works fine, but every time I click Auto Format it changes the code so it doesn't work anymore, giving me all kinds of errors. I perceive this as something imperfect in the code and potentially preventing it from working as efficiently.
import caurina.transitions.Tweener;
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]...
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Jan 20, 2011
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Code:
contentBox.container_mc.contentTxt_mc.autoSize = TextFieldAutoSize.LEFT;
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Mar 29, 2010
I've struck with this issue for a long time now.I have one dynamic textbox that'll read a text file written in Thai language.The text shows fine, but when it have to go to new lines it'll go likeFor word: "Thai Language"Desired result:Thai LanguageMy program:Thai LanguageIs there a way to make dynamic textbox do an auto format with Thai/any language that will prevent this behavior?
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Feb 15, 2010
My copy of Flash CS3 seems to have a problem with its Autoformatting. Whenever I press the button, it adds a semi-colon to the end of every single line (apart from the beginning of functions). There's no problem with the Edit > Preferences > Auto format menu.
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Oct 27, 2010
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Jun 20, 2010
I have a very strange problem with the Auto Format feature in Flash CS4. Sometimes, when I click on Auto Format, it takes away all the spaces between operators and their keywords. But sometimes, it doesn't. why, and how I can prevent this from happening? I REALLY hate it when the IDE does something I don't tell it to.
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Nov 21, 2011
While coding, I wondered if a plugin exists that I could highlight a series of variable declarations, hit some special keyboard shortcut and BAM! They would appear in alphabetical order.Is there anything that does this in Flash Builder? Or FlashDevelop even?So it would go from this:
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Apr 23, 2011
I have some code that looks like this:
ActionScript Code:
level_btn.x = 50 + (i - 1) % 10 * 50;
It sets the x location of my level button. But this is in a for loop (that's what the 'i' is for.) I run it and everything works perfectly, as it should, not a single problem. Then I press the auto format button in the flash actionscript editor. (It's the button that adds all of the ; to the end of each line and other stuff)
Well that changes my code to this:
ActionScript Code:
level_btn.x = 50 + i - 1 % 10 * 50;
thinking it's done me a favour but it hasn't. It's got rid of the brackets so it won't do the maths functions in the correct order. I've tried adding more brackets in places and other stuff but I just don't know how to fix it. It's annoying because every time I press the auto format button I have to add the brackets in again.
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Aug 26, 2006
I have some input text fields (by the text tool, not the component) in my form that I was wondering if they could be auto-formatted. I was looking specifically for dates & numbers. For example when the user inputs 082606 and then tabs away it would immediately update to 08/26/06, or when the user inputs 50000 it would immediately update to 50,000.
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
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Jun 22, 2003
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
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Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
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May 4, 2011
The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.
Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();
And how can I set a SoundChannel volume to zero before allocating a sound to it?
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May 10, 2011
I have a text field where user can type and few controls to customize the text properties like: font, size, color etc.If a user has typed say "Hello World", the caretindex is next to d of World. I want that if now the user makes some changes to the cusomization properties like: changes font size, then the text appearing next is of the font size set and not that of d. How can I do that?
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Oct 2, 2009
Reference Site: [URL] Also see attached source file.
I've just built my first preloader, and the first time loading it, it works great in Internet Explorer 8 (with latest flash player), but on reload or on reopen of browser, it doesn't autoplay the second scene (main scene). Works great in Firefox and Chrome.
I've searched the internet up and down with no luck on solving this problem.
Here is my ActionScript 3.0 for the preloader:
[Code].....
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Aug 1, 2011
1. in this script Video playing auto. how to stop that.2. now playing video auto. suppose i click pause/play then video stating first. what is the problem in script?[code]
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Dec 8, 2010
I am using a free flash music player. It will be found here URL...When the player open, it starts music autoplay. But I do not want that. I want stoping auto play and when I will push PLAY button it will play music one after one.Optional: Is it possible to add an dancing Equalizer Bars during play time?[code]
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